Hacker forum and what I learned

ryan_m

Banned
You said they won't do anything against it.
I asked why.
You said because they don't have access to the hack.
Someone asked why you don't send it to them.
You said you did.

That's a completely pointless discussion.
That is not what I said. I said they won't do anything against it possibly because they don't think it's a big enough issue given that one is publicly available (detectable) and the other has to have hoops jumped through in order to obtain it.

You should re-read things before posting.
 
The same was true for the other hack. Untill FDEV found a way to detect it. Why do you believe it will be different this time?

That's actually how it has always been with cheating in every multiplayer game. Someone creates a hack, it works for a few months. Methods are found to detect it, players get banned for using it. Someone creates a new hack, and so on. The current situation is perfectly normal.

PS
Your thread is full of deliberate lies and misinformation by the way and it's quite interesting that nobody tried to correct them. I guess it's ok as long as it suits the agenda?
The other hack went dormant because of the code, not because it was detected. They only detected long jumps and overt Open god-like behavior, and infinite fuel, from what I've read. When Horizons was released, money making was easy enough, no coders were interested in doing anything openly and some felt they were already being infiltrated by FDev so they went dark (ooooh sounds dramatic, Schmack... please tell me more). They've been doing this for a long time, and only recently either A) allowed someone else to control their gate keeping or B) people who have been doing it are getting nailed and so they want to turn double agent to profess innocence "no we were only there to spy on them".

Whatever narrative is more entertaining, go with that one.
 
That's how cheat detection works.
To clarify, my point was that I suspect that FDev didn't set out specifically to block a particular cheat app - my guess was that it's more likely they add new cheat detection periodically and at most checked that the latest round caught the most widespread app.

The other hack went dormant because of the code, not because it was detected. They only detected long jumps and overt Open god-like behavior, and infinite fuel, from what I've read.
This conversation in a bit awkward because we're all avoiding linking to sources we found, so I can't really dispute this other than to say it's inconsistent with what I've seen so far. Users of these hacks are complaining about getting punishments even when they (think) they are not using these known-detectable features. As others have reported, a common thread is that what gets noticed or punished is not predictable.

When Horizons was released, money making was easy enough, no coders were interested in doing anything openly and some felt they were already being infiltrated by FDev so they went dark
Again, this is inconsistent with what I've seen. The biggest recent change seems to be that the original cheat apps all targeted the 32-bit client. When that was discontinued in favor of 64-bit only, all the existing cheats broke and had to be remade from scratch. I get the impression that took at least several months, so this is coming to prominence now in part because cheat apps that work with the current client only recently matured and gained significant followings.
 
You are grossly over-generalizing. Once you are done playing a game normally, have exhausted all of the challenge and accomplishments you can out of it and are just plain bored with it, cheats, trainers, and whatnot can be fun to fool around with to extend the game's entertainment value for a little longer.

I was a huge fan of the original Privateer, way back in the ... i think 90's...and after a few hundred hours of playing it normally I started memory editing to modify ship parameters and got another hundred+ hours out of it. I'd have quit playing earlier if not for that additional gameplay that "cheating" opened up.

Yes, some gamers who cheat do so to bypass the challenge, and yes, for them they are cheating themselves...but it's over-generalization to say that is the case across the board.

That being said, in an online game where everything you do potentially impacts other players it is ethically wrong to use cheats and is against the ToS. And that's what this is about, whether it's "Fun" or not is beside the point.
I remember editing Privateer just for the heck of it.
I finished it 3 times without anything, but i loved the game, so I had a look at what's in it.
4 Steltek guns? Because why not!
Add a massive reactor to the tiniest ship? Because I can!

Some don't bypass the challenge, some just skip the grind because not everyone enjoys grinding.
In Mortal Kombat 10, you need coins to unlock the crypt chests - You can either play the game for 100s of hours, or just add coins and skip the grind, then play the game because you like it, not because you HAVE to play it to get the coins to unlock the chests.
You can just grind the coins on easy mode, play the towers on end and you'll get there eventually.
 
I think it's possible that FDev just aren't super concerned with cheats in general. Most players play it as a single player game so the impacts are minimal for a portion of the playerbase. Problem is, it's NOT a single player game even if you play in solo, so the impacts still exist and anyone not playing in solo can feel them directly if they encounter another player.
Well the press are running with it now, I doubt this will be ignored. So congratulations on highlighting it so well.

 
That is not what I said. I said they won't do anything against it possibly because they don't think it's a big enough issue given that one is publicly available (detectable) and the other has to have hoops jumped through in order to obtain it.

You should re-read things before posting.
Sorry, that wasn't clear.
If it's detectable doesn't depend on public availability but on the effort that went into coding the hack. Thanks to you the hack is available to Frontier.
If your point is that Frontier won't do anything against it because only a handful of people use it, fair enough. On the other hand, this is the internet, there isn't really such a thing as not publicly available... ;)
 
The other hack went dormant because of the code, not because it was detected. They only detected long jumps and overt Open god-like behavior, and infinite fuel, from what I've read. When Horizons was released, money making was easy enough, no coders were interested in doing anything openly and some felt they were already being infiltrated by FDev so they went dark (ooooh sounds dramatic, Schmack... please tell me more). They've been doing this for a long time, and only recently either A) allowed someone else to control their gate keeping or B) people who have been doing it are getting nailed and so they want to turn double agent to profess innocence "no we were only there to spy on them".

Whatever narrative is more entertaining, go with that one.
Nope, the other hack does get detected.
 
To clarify, my point was that I suspect that FDev didn't set out specifically to block a particular cheat app - my guess was that it's more likely they add new cheat detection periodically and at most checked that the latest round caught the most widespread app.
I believe they actually need to specifically block a particular cheat app due to the way these cheats work.



This conversation in a bit awkward because we're all avoiding linking to sources we found, so I can't really dispute this other than to say it's inconsistent with what I've seen so far. Users of these hacks are complaining about getting punishments even when they (think) they are not using these known-detectable features. As others have reported, a common thread is that what gets noticed or punished is not predictable.
Yes, it seems like Frontier is banning irregularly which is pretty much the best way to keep hackers in the dark about how their hacks get detected.



Again, this is inconsistent with what I've seen. The biggest recent change seems to be that the original cheat apps all targeted the 32-bit client. When that was discontinued in favor of 64-bit only, all the existing cheats broke and had to be remade from scratch. I get the impression that took at least several months, so this is coming to prominence now in part because cheat apps that work with the current client only recently matured and gained significant followings.
True, just want to point out that the last popular hack (which gets detected since quite some time) was 64 bit.
 
Do people actually believe you can make hack proof code? This isn't an easy task. It is like ECM and ECCM. A constant game of one-upmanship that nobody ever wins, you can only mitigate.
 
That is not what I said. I said they won't do anything against it possibly because they don't think it's a big enough issue given that one is publicly available (detectable) and the other has to have hoops jumped through in order to obtain it.

You should re-read things before posting.
It's a well known play to give the dummies the last gen or earlier trainer/cheat/injector, while the newer stuff is only available to the chosen few.

No matter how good the devs think they are, there are better hackers. End of story. Anyone in IT will tell you this.
 
Do people actually believe you can make hack proof code? This isn't an easy task. It is like ECM and ECCM. A constant game of one-upmanship that nobody ever wins, you can only mitigate.
It's been said that the best way to hack-proof any program is to finish it, then hand it over to a couple of 15-year old nerds and tell them to break it. Once they break it, ask them to harden it so even THEY can't break it. Pay them handsomely for their service.
 
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