Hacker forum and what I learned

I have not looked at the hacks and have no desire to look at the hacks, but do any of them have anything to allow someone to do something with interdictions? I had something very strange happen the other day when I got ganked. I immediately pulled back to submit, since it was a human cmdr, and got the dreaded "evasion failed". No idea how that was possible. Once the interdiction started, it could not have been more than 1 to 2 seconds before I pulled back on the throttle and I got the message after pulling back on the throttle to submit. Needless to say, I thought of the ongoing hacking thread, but I just chalked it up to one of those things that can happen in ED.
 
The front-end looks the same with the tabs and sliders.
They are definitely not the same. You found the same one Plater did. Note that on the screens you have for the hack, there's no tabs for modifying individual modules, no HUD mods, etc. Those are all present on the one we found.
 
They are definitely not the same. You found the same one Plater did. Note that on the screens you have for the hack, there's no tabs for modifying individual modules, no HUD mods, etc. Those are all present on the one we found.
Yes, this one is more general. How do you know FDev can't detect usage of this "super" tool?
 
I have not looked at the hacks and have no desire to look at the hacks, but do any of them have anything to allow someone to do something with interdictions? I had something very strange happen the other day when I got ganked. I immediately pulled back to submit, since it was a human cmdr, and got the dreaded "evasion failed". No idea how that was possible. Once the interdiction started, it could not have been more than 1 to 2 seconds before I pulled back on the throttle and I got the message after pulling back on the throttle to submit. Needless to say, I thought of the ongoing hacking thread, but I just chalked it up to one of those things that can happen in ED.
That's an example of why these hacks are a cancer. It could be a bug or could be a cheater. How many of us have been accused of cheating and have been totally innocent? Can't give props to your opponent for excellent [skills/engineering/aim] anymore.
 
Comical requests for features like, "endless limpets"
That's...... actually not a bad idea, i mean we have endless probes, and if you put a cooldown on the PvP limpet usage (to prevent hatchbreaker spam), that could go along way to solve the limpet controller issue. It would mean only needing one mod slot for the controller itself, instead of at minimim 2, controller + cargo rack for limpets.[/QUOTE]
 
That's...... actually not a bad idea, i mean we have endless probes, and if you put a cooldown on the PvP limpet usage (to prevent hatchbreaker spam), that could go along way to solve the limpet controller issue. It would mean only needing one mod slot for the controller itself, instead of at minimim 2, controller + cargo rack for limpets.
I like the request for "gimbals with no wobble", the cheaters treat the hacker like the dev genie.
 
Yes, this one is more general. How do you know FDev can't detect usage of this "super" tool?
Because I have access to the discord and no one has eaten bans which is usually the sign. They flag pieces that are likely to be detected and the rest are considered "currently undetected".
 
tbh if Elite ever becomes unpopular and dead I'd happily cheat on it
unfortunately for my pve power fantasies, it is not unpopular or dead and cheating on it would be an awful thing to do
 
Ghost banned players is just urban legend IMO.
There are several reports of players being shadow banned if you search for it in google.
Have to be honest, I'm amazed at just how light-handed FDev's punishment regime is. Like 'not at all convinced I'm happy to spend any more money with them' amazed.

The various 'exploits' of the past (mode switching, running missions when you know the payouts are glitched, even the old engineering exploit) are all open to some degree of debate as to how seriously, or otherwise, they should be treated.

Using a trainer, where a player has to make a conscious decision to download software and break the ToS every time they use it, is not in the same ballpark. It should be a warning the first time because everybody deserves one chance to change. Second offence - permanent account ban. Do not pass go, do not collect 200 credits, just pack up your stuff and sling your hook.

In particular, permaban to solo for a third offence send a very interesting message. See I mainly play in solo so whether it's their intent or not, what FDev are actually saying there is that they're happy to provide people who have been caught cheating three times with the same gameplay experience that I get, plus those players may be competing with me in any BGS activity that I choose to get involved in. Yeah cheers for that, it's good to know where I stand.

I haven't played for about three months but had been thinking about maybe dipping my toe in the water again. Not so much now.
Actually it seems like people aren't just banned to Solo but also loose the ability to influence the BGS.
 
Because I have access to the discord and no one has eaten bans which is usually the sign. They flag pieces that are likely to be detected and the rest are considered "currently undetected".
The same was true for the other hack. Untill FDEV found a way to detect it. Why do you believe it will be different this time?

That's actually how it has always been with cheating in every multiplayer game. Someone creates a hack, it works for a few months. Methods are found to detect it, players get banned for using it. Someone creates a new hack, and so on. The current situation is perfectly normal.

PS
Your thread is full of deliberate lies and misinformation by the way and it's quite interesting that nobody tried to correct them. I guess it's ok as long as it suits the agenda?
 
Because I have access to the discord and no one has eaten bans which is usually the sign. They flag pieces that are likely to be detected and the rest are considered "currently undetected".
At least no one is copping to bans yet. If the discord you got into is run by who I think it is, the guy has a very high opinion of himself and I wouldn't put it past him to kick people who get banned for "compromising security" or some such. Because he himself has perfect knowledge of FDev's anti-cheat measures, naturally.

do any of them have anything to allow someone to do something with interdictions?
Shouldn't be possible just with superior piloting, but not necessarily a cheat. Could be a bug, a lag thing, or even just you got caught off guard and it seemed more sudden than it was. But as others have said, the corrosive thing is that you can't rule out the possibility that it was a cheater.
 
At least no one is copping to bans yet. If the discord you got into is run by who I think it is, the guy has a very high opinion of himself and I wouldn't put it past him to kick people who get banned for "compromising security" or some such. Because he himself has perfect knowledge of FDev's anti-cheat measures, naturally.
That could be the case, but since we've been in there, no new parts of the hack have made it to the "don't use or risk a ban" section.
 
That could be the case, but since we've been in there, no new parts of the hack have made it to the "don't use or risk a ban" section.
Fair enough, but maybe not surprising. Again, the hacker whose public posts I tracked may not be your guy. But the person I followed, has a clear theory about E: D's anti-cheat measures. Their rubrik is that there are two types of measure - in-client code intended to detect debuggers or memory tampering, and server-side checks. They believe they have defeated all of the former, and that no new checks are being added to the latter. This could even be correct! But the upshot is that all cheats that affect data that gets sent to the servers are preemptively going to be marked unsafe, and if they're right about what gets sent then that would be a stable set.

Lol. Really though, they probably have a patreon or similar. Would be pretty funny if FDev moved to seize it.
 
Fair enough, but maybe not surprising. Again, the hacker whose public posts I tracked may not be your guy. But the person I followed, has a clear theory about E: D's anti-cheat measures. Their rubrik is that there are two types of measure - in-client code intended to detect debuggers or memory tampering, and server-side checks. They believe they have defeated all of the former, and that no new checks are being added to the latter. This could even be correct! But the upshot is that all cheats that affect data that gets sent to the servers are preemptively going to be marked unsafe, and if they're right about what gets sent then that would be a stable set.
I think it's possible that FDev just aren't super concerned with cheats in general. Most players play it as a single player game so the impacts are minimal for a portion of the playerbase. Problem is, it's NOT a single player game even if you play in solo, so the impacts still exist and anyone not playing in solo can feel them directly if they encounter another player.

I get that FDev prioritize what's important to them but this stuff is literally game breaking to many players.
 
I think it's possible that FDev just aren't super concerned with cheats in general. Most players play it as a single player game so the impacts are minimal for a portion of the playerbase. Problem is, it's NOT a single player game even if you play in solo, so the impacts still exist and anyone not playing in solo can feel them directly if they encounter another player.

I get that FDev prioritize what's important to them but this stuff is literally game breaking to many players.
So why did they add specific cheat detection for the last popular hack?
 
Top Bottom