Has the lore been abandoned or just changed?

The reason I ask this is because I was on Drew Wager's Twitter and he appears to be rather upset and somewhat disgruntled with Frontier. From what I understand he basically said The lore has been abandoned. It also seems he no longer plays anymore.

Has Fdev largely abandoned the original storyline or have they maybe decided they want to take it in a slightly different direction from Drew's ideas? Lore us one of the best parts of the game IMO.
Is this the tweet about it all being new material since the end of 2.3? If so, you seem to be reading far more into it than is there.

No real signs of him being disgruntled with FD that I can see.

He's talking about lore that was given to him for the story, not his own ideas. Also, it's what was given to him for Premonition, not the lore as a whole. Drawing from that the idea that FD are abandoning their original storyline seems to be a bit of a stretch. Another explanation is more likely IMHO.

It would be interesting to know exactly what Drew's referring to though. Personally I wouldn't say there's lots from Premonition that's difficult to reconcile with what's happened since the end of 2.3.
 

rootsrat

Volunteer Moderator
The reason I ask this is because I was on Drew Wager's Twitter and he appears to be rather upset and somewhat disgruntled with Frontier. From what I understand he basically said The lore has been abandoned. It also seems he no longer plays anymore.

Has Fdev largely abandoned the original storyline or have they maybe decided they want to take it in a slightly different direction from Drew's ideas? Lore us one of the best parts of the game IMO.

At this point it time, honestly, the lore can be only considered what's in the game itself.

There is a lot of it too, just do some tourist passenger missions within the Bubble, just pay attention to the destination - don't go to things like "geysers" etc., but more to named POI's, like "Federation Congress" etc.

Also have a look at INRA bases, Generation Ships, Jameson's Cobra etc.

That's lore as far as we're aware. Nobody knows what from the previous games is canon to be honest.
 
Has there ever been a real lore? Formidine Rift, Jasmina Halsey, Salome, Generations-Ships, Guardians, Thargoids and so on. These were all boring bad teasers without deep. FD probably never had a real story to implement. Also the new "Galnet-audio" is useless because there is nothing to listen to or read. One dingy article per week is not enough. After four years I gave up all hope.
 
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The reason I ask this is because I was on Drew Wager's Twitter and he appears to be rather upset and somewhat disgruntled with Frontier. From what I understand he basically said The lore has been abandoned. It also seems he no longer plays anymore.

Has Fdev largely abandoned the original storyline or have they maybe decided they want to take it in a slightly different direction from Drew's ideas? Lore us one of the best parts of the game IMO.





Drew and FD parted company after last Aprils Salome debacle. but I don't know why
 
This is nothing new, Drew's books and guides have been consistent based on things as far back as the original Elite games. The devs have made changes, obviously to further the story line for Elite dangerous, they where bound to go their separate ways at some point. No idea what happened behind closed doors, doesn't seem like the parting was amicable.





Even the devs change their own lore to suit themselves, and are inconsistent. Engineers for example are reclusive, and isolationis, and a player has to be introduced to them. Now under this weekends cheapo trades and crafting, the engineers have forgone paying their taxesto help players, according to Galnet. A total contradiction, the original engineers would be beyond the law
 
Drew and FD parted company after last Aprils Salome debacle. but I don't know why

My impression was that Drew tried to do something the game couldn't handle and got salt burns.
I can hardly blame him for dropping out after that debacle.

There's likely more to it, but I respect Drew for not expanding on it.

At the end of the day his partnership with FD has been mutually beneficial, and some players enjoyed that whole story arc.
So, fair play to FD for at least initially wanting to enable 3rd-party story telling and to Drew for having a go, despite the obvious limitations of the game.

I'm not convinced FD want to go in that direction at all anymore, which is a shame,
 
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Even the devs change their own lore to suit themselves, and are inconsistent. Engineers for example are reclusive, and isolationis, and a player has to be introduced to them. Now under this weekends cheapo trades and crafting, the engineers have forgone paying their taxesto help players, according to Galnet. A total contradiction, the original engineers would be beyond the law

That's a bit harsh - we know that the impetus for the give-away came from FD wanting to get people back and the community peeps had to retcon a reason into galnet because ... DD grumbling.

Not sure anyone could come up with a lore-safe reason the engineers would magically all decide to make mods based on cheaper mats. And then forget those improved recipes after a few days. Only way I can think is to use humour to acknowledge that it makes no sense - say a shipment of handwavium has been received and is allowing cheaper recipes whilst stocks last or summat.
 
Not sure anyone could come up with a lore-safe reason the engineers would magically all decide to make mods based on cheaper mats. And then forget those improved recipes after a few days. Only way I can think is to use humour to acknowledge that it makes no sense - say a shipment of handwavium has been received and is allowing cheaper recipes whilst stocks last or summat.

Or perhaps just that the engineers have agreed to dip into their own material stockpiles in exchange for lower grade mats in an effort to help commanders gear up in face of the thargoid invasion.

The free weekend is cool, that galnet article was just lazy though.
 
Current design approach is hardly lore friendly. To account for it would be too much like hard work I think.

Easier to ignore it when you need to design something that counters precedent.

So not abandoned or changed, just disrespected out of a need to display technical progress.
 
Interesting discussion. I've had the impression for a while now that the game is more lore-heavy (ie events that have happened previous to current time of ED) than actually focused on current events in the current timeline. There's a lot of sites and beacons to visit that speak about these events that happened in the past and very little that is actually happening now. I'm sure not everyone will agree, it's just my perspective.
 
the lore will telepresence in soon(tm) to explain how skimmers do what they do in a universe without AI.
 
They might want the players to shape the lore. We already have some good stuff, stories based on commander experiences, but look at EVE. That game has some epic player generated drama.
 
Even the devs change their own lore to suit themselves, and are inconsistent. Engineers for example are reclusive, and isolationis, and a player has to be introduced to them. Now under this weekends cheapo trades and crafting, the engineers have forgone paying their taxesto help players, according to Galnet. A total contradiction, the original engineers would be beyond the law
That the Engineers are hermits has been an aspect that has never matched the reality of the game world. FD was clearly attemping to give them the whole “reclusive wizards who live on the remote mountaintop” vibe common in fantasy fiction, but from day one they - and their sevices - have been an important means of doing business for anyone of consequence (read: Pilots’ Federation CMDRs).

So that aspect of lore has always been inconsistent with the game world. Just like the reclusive wizards in fantasy MMORPGs whose huts are always a hundred feet from the busiest cities on the continent, and where hundreds of adventurers of all stripes line up at their doors every day.

Their bases are small cities, and they regularly trade in quantities of (very specific) commodities far in excess of what even a small group of people could reasonably consume by themselves. And with Beyond, there are now mod shops and material traders all over inhabited space, so they’re clealy part of a galaxy-wide network of players in the ship-modification game.

I for one am glad that at least some at FD recognize what the engineers actually are, even if that’s not what they intended at the beginning. I see the statement from Galnet as a nod at a retcon, and a responsible one at that.
 
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How to fix the lore: Post more interesting content in Galnet, progress and actually CONCLUDE some of the threads that are started, provide avenues for players to actually INTERACT with those threads.

And for God's sake put a SEARCH facility on Galnet. Come on this is the future people. It's embarrassing not to have such a basic tool.
 
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I have nothing against Drew at all; he seems like a nice guy....

As for lore: [RPG]I make this game up as I go along[/RPG] (despite knowing a bit of "lore" having played the original Elite(s) some decades ago).

Well if that's the worst criticism he's come in for as an author, he's doing better than virtually anybody else I could name who's actually been published.

I remember him telling me by PM once before he left that, considering some of the toxic comments he use to get around these forums (totally unwarranted comments I might add), he had to have a pretty thick skin to write and publish (or words to that effect).
 
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