Perhaps they NEED to be in a group because they can't handle the game on their own? Or perhaps they just like listening to weapons grade atismu for lulz
Nah, mostly because it weeds out the people they can't rely on. Most people join with the idea that they'll never be the one under the magnifying glass when things go wrong, and if they are the one that screws up, they accept their humble pie and try harder or they leave.
Games like Eve are mind numbingly complex, both from a mechanics and a sociopolitical perspective. There are so many different facets to it that you can never expect any one person to have a good grasp on everything. That'd require 4 years of college.
So you regularly get people who are fascinated about one aspect of the game, but if they're going to work as part of the group they're expected to understand several other aspects. You can't work well with your other members if you can't anticipate what it's like to play their role, nor can you play your role well if you typically like being a scout but tonight you're playing the logistics support because Harry didn't show up. If the scout is too busy daydreaming that he should be a scout right now instead of playing logistics, everyone dies.
As with any montage, this is the best of the best, selected out of who knows how many hours of gameplay. Moments like this are typically led by weeks of frustration and failure. Eve isn't an easy game. If someone is consistently screwing up, that's weeks of game time they've screwed up for the whole crew, and they accepted that responsibility when they joined the group. If they don't want that kind of responsibility they don't have to accept it. There are people who've been playing EvE for it's entire existence without belonging to a corp and are some of the most influential players in the game, and they did it solo. That was their choice also.
This is not every corporation in Eve. You only have a few of these hard-arses. They thrive because the people who want to be in that kind of environment flock to them, everyone else plays in one of the laid back corporations.
That's funny, because in all the 6 years of WoW raiding from the most casual to the most hardcore, the most hardcore had the most amount of discipline without yelling and the casual ones were the most disorganized, often having officers yelling.
Just saying, but every time we first realmed something, it wasn't through yelling and the discipline was inspired through no messing around instead. If you screwed up a couple times in the same night, you were simply replaced for that night. No discussions, no yelling, no buts.
So I really don't care if some random half-mercenaries who join the army because they can't get a proper job and it pays well require yelling to get motivated. As far as MMO-games go, I've seen only the contrary to really work. Discipline through fear or abuse of power doesn't work in the internet, only through respect and diplomacy.
Yeah, and you don't even want to know what these guys think of WoW raiding. If you were to make a food chain out of the different MMO group activities based upon the coordination and skill they require, WoW would rank somewhere between plankton and molluscs.
10 million people and you can afford to throw people out like toilet paper if they don't do their job. Eve only has half a million. The amount of people capable of the higher level of play is about 10% of that. After that you have to spend weeks/months vetting and training individual players to mesh well with your corp structure, ensure they aren't a spy or thief, hope that their time schedule lines up with whatever activities are going on because you don't go to the raid, the raid often comes to you when it's ready, and then hope that they're on their A-game that day because they may have just been messaged on a Sunday morning and dragged out of bed because the scout finally caught the enemy with their pants down. On and on and on I could go.
Night and day. WoW is a game of patty cake compared to everything that is involved in getting in the upper tiers of Eve's Sov scene.