Patch Notes Update Horizons 2.0 beta change log #6

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almostpilot

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The whole concept being based on "POI" that magically appear and are the same on all planets, plus the forcing we play with the SRV is a very poor concept.
 
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- Altered the null chance for POIs such that there is a nice fall off between civilised and unexplored space
- Fix POI's that were visible form ship in the form of a disk but were not spawning when in the ship
- Adjusted fade off for POI blue circle so that it starts fading out at 2km and fades out by 1km

Nice ones...;)

Now...about those "missing pilot" missions...*cough cough*... :D

You know what...I'll just post it here in case it hasn't been read already. ;)

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"A pilot has gone missing! Please bring him/her back!"

"I'm on it! Where should I look?"


"A planet?"

"Care to be a bit more specific? There's quite a lot of them you know."

"No."

"Ehm...ok...I'll try my best then I guess..."

*lifts off from the planetary starport and flies 3 km to the east*

"Hey! There is a POI here...I wonder what that might be!?"
"How about that! The pilot I was looking for!"
"Well...actually not THE pilot, just A pilot, but nevermind...that doesn't seem to matter..."

:D

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Come on FD! If you get a mission to retrieve a specific item...just spawn that location at a specific location when you enter the system in question. Then give us something similar to the SRV wave scanner to track down that POI, doesn't matter if it's in space or down on a planet. When we get close enough it appears as a signal source/POI as usual and the current game mechanics takes over.

The whole point of these salvage/retrieval missions is to find things. At the moment we aren't finding them...instead they are being delivered to us by the game itself by spawning right were we happen to be.

These type of missions are your biggest "sin" right now IMO. Many of the others a in much better shape.

Assassinating someone or killing pirates/bountyhunters/traders still allows you to actively find them (by chosing the right locations to search or interdicting them) and kill them.

Trade missions obviously works in terms of gameplay.

Mining missions also work since you can still make informed choices where to look for the resources wanted and then actively mine these.

Taking out generators or retrieving information from nodes in settlements in Horizons is also fine.

And so on...

Retrieval missions are not fine...

2.1? Pretty please! :)
 
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"Don't show space missions in the bulletin board"

Does this mean planetary stations only give out planetary missions now?

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P.s do any planetary stations have shipyards?
 
- Adjusted fade off for POI blue circle so that it starts fading out at 2km and fades out by 1km
Wait does this improve upon the change in beta 5 or does this make it even worse? So that we have to hover around 1km form the surface to even hope to see the POIs on the scanner?
 
- Swap order of long/lat on the orbital HUD: the order is now; latitude, longitude, gravity
Never understood why gps have lat, long, where math would usually be x y, long lat.

That said any change to when compass loads in? in beta 5 it only loads in after 25 km, making navigating planet from high up troublesome on approach?
 
Nice ones...;)

Now...about those "missing pilot" missions...*cough cough*... :D

You know what...I'll just post it here in case it hasn't been read already. ;)

2.1? Pretty please! :)

Didn't MB say last week that he liked the lat/long based search approach and wanted to use it in SAR missions? But I think that might take a more fundamental rewrite of the mission than tweaking the current "Any escape pod in this system will do" approach. One is checking the list of active missions for cargo types to use when instantiating random PoIs on any local planet, the second generates a specific PoI with mission-specific cargo when approaching the given location.
 
Wait does this improve upon the change in beta 5 or does this make it even worse? So that we have to hover around 1km form the surface to even hope to see the POIs on the scanner?

Since you need to hover 2km+ from the surface in Beta 5 and now with Beta 6 only at 1km altitude it is certainly an improvement. ;)
 
Adjusted fade off for POI blue circle so that it starts fading out at 2km and fades out by 1km

So does this mean we still have to pig about flying at high altitude to find them, then land and wander about like a lost muppet trying to find the things on the ground? I like doing rescue missions, and I don't know if anyone at FD have ever seen a rescue, but I can safely say that the pilot should not be flying higher than 1km when looking for objects on the ground, no matter how good his scanners/radar are. Sometimes you can't beat the good old Mk I eyeball.
 
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I am not sure it is great idea to release new patch day before launch, unless it is already decided the game will miss tomorrow release.
 
Nice ones...;)

Now...about those "missing pilot" missions...*cough cough*... :D

You know what...I'll just post it here in case it hasn't been read already. ;)



2.1? Pretty please! :)

I second this one. It should really work the same way as assassination missions currently do! Same with salvage missions-whether on land or in space!
 
To those asking where "their" fix is, I have 5 different issues I reported, just like the dozens you have.
They haven't been fixed because time is short, and those bugs aren't game breaking, and will be fixed within the first few patches after Horizons release, as always :)
 
Did they ever fix that thing where terrain collision/detail models were getting unsynced with the terrain's geometry?
(I don't have beta I just saw it in streams)
 
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