almostpilot
Banned
The whole concept being based on "POI" that magically appear and are the same on all planets, plus the forcing we play with the SRV is a very poor concept.
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- Altered the null chance for POIs such that there is a nice fall off between civilised and unexplored space
- Fix POI's that were visible form ship in the form of a disk but were not spawning when in the ship
- Adjusted fade off for POI blue circle so that it starts fading out at 2km and fades out by 1km
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"A pilot has gone missing! Please bring him/her back!"
"I'm on it! Where should I look?"
"A planet?"
"Care to be a bit more specific? There's quite a lot of them you know."
"No."
"Ehm...ok...I'll try my best then I guess..."
*lifts off from the planetary starport and flies 3 km to the east*
"Hey! There is a POI here...I wonder what that might be!?"
"How about that! The pilot I was looking for!"
"Well...actually not THE pilot, just A pilot, but nevermind...that doesn't seem to matter..."
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Come on FD! If you get a mission to retrieve a specific item...just spawn that location at a specific location when you enter the system in question. Then give us something similar to the SRV wave scanner to track down that POI, doesn't matter if it's in space or down on a planet. When we get close enough it appears as a signal source/POI as usual and the current game mechanics takes over.
The whole point of these salvage/retrieval missions is to find things. At the moment we aren't finding them...instead they are being delivered to us by the game itself by spawning right were we happen to be.
These type of missions are your biggest "sin" right now IMO. Many of the others a in much better shape.
Assassinating someone or killing pirates/bountyhunters/traders still allows you to actively find them (by chosing the right locations to search or interdicting them) and kill them.
Trade missions obviously works in terms of gameplay.
Mining missions also work since you can still make informed choices where to look for the resources wanted and then actively mine these.
Taking out generators or retrieving information from nodes in settlements in Horizons is also fine.
And so on...
Retrieval missions are not fine...
Can I just say, I *love* you guys.
BTW, does this new patch effect the release date of Horizons?
CMDR Marcus Hicks.
Wait does this improve upon the change in beta 5 or does this make it even worse? So that we have to hover around 1km form the surface to even hope to see the POIs on the scanner?- Adjusted fade off for POI blue circle so that it starts fading out at 2km and fades out by 1km
- Reduced damage boots from synthesis
Never understood why gps have lat, long, where math would usually be x y, long lat.- Swap order of long/lat on the orbital HUD: the order is now; latitude, longitude, gravity
No - release is still planned for tomorrow.
Michael
Nice ones...
Now...about those "missing pilot" missions...*cough cough*...
You know what...I'll just post it here in case it hasn't been read already.
2.1? Pretty please!![]()
Wait does this improve upon the change in beta 5 or does this make it even worse? So that we have to hover around 1km form the surface to even hope to see the POIs on the scanner?
Adjusted fade off for POI blue circle so that it starts fading out at 2km and fades out by 1km
@ Michael Brookes .. have you seen this ("bobblehead" .. exotic materials samples, 2D/3D designer). Scroll down, and for information.
Nice ones...
Now...about those "missing pilot" missions...*cough cough*...
You know what...I'll just post it here in case it hasn't been read already.
2.1? Pretty please!![]()
That's a bunch of really good idea's.@ Michael Brookes .. have you seen this ("bobblehead" .. exotic materials samples, 2D/3D designer). Scroll down, and for information.
- Reduced damage boots from synthesis