The success of our species is not focused on predation of prey animals. It is focused on the survival of populations and the transmission of traits. Agriculture moved us out of hunting and gathering into greater stability and viability as a species. Are we masterful predators as a result of these factors? Yes. Is that how the species ensures its continued survival? No. If a predator wipes out its prey without restriction, it dies. Such mechanisms do not exist in this video game. Do the player traders, explorers, res zone bounty hunters exist to ensure the survival of pk'rs? No. The analogy is flawed. The real underlying issue is that Fdev expected a self policing ecology would develop where some sort of equilibrium state would exist between hunters, defenders, explorers and traders. That has not occurred and cannot occur given the constraints of the system. Other mmo game designers figured this out more than a decade ago. Fdev seems to love math, I'd wish they do some modeling on what the player population would actually have to be doing on a daily basis for an equilibrium ecology to actually exist. I really don't think that full open pvp, with C and P / Karma / Blocking is going to create that ecology inside of a 32 player per instance peer to peer networking model. Right now we have Day Z in the middle of space traders and explorers. The individual agents are not working toward an equilibrium state by definition. In my opinion, salvation (if it is to be had) will be achieved through sliding scale PVE to PVP environments based on security status, with higher rewards offered in PVP zones. Time and math will tell.