???The problem is combat loving, which isn't that against tos?
What do you mean by "combat loving?"
???The problem is combat loving, which isn't that against tos?
Dont search the internet???
What do you mean by "combat loving?"
Most of the problems stem from how easy it is just to clean your record. This is another of the Frontier Says things that made me lol "We don't want to stop gankers from missing out on gameplay by punishing them" (paraphrased).The C and P system has a lot of problems but I don't think it should consider intentions.
Reddit, discord, these forums... there's a whole subsection dedicated to it:So how will a new player meet people? They don't know what they are doing. What about people who want to make friends?
Everyone affects the BGS in everything they do, that's the way the BGS is designed. So now everyone is a valid target. You can either:
- try and monitor what people are doing and determine whether to destroy them or not; or
- just destroy everything you see, and know things are only being done by allies.
The game (and many of the long time players it seems) equate time sink with difficulty. The game put a 20 hour time sink on notoriety. For a group of players who consider staring contests and stay awake ability to be a sign of hard core gaming, that's about as good as it gets. I guess they could put a 40 hour time sink.Title: I like to place both hands on their derriere and squeeze firmly.
Most of the problems stem from how easy it is just to clean your record. This is another of the Frontier Says things that made me lol "We don't want to stop gankers from missing out on gameplay by punishing them" (paraphrased).
The game (and many of the long time players it seems) equate time sink with difficulty. The game put a 20 hour time sink on notoriety. For a group of players who consider staring contests and stay awake ability to be a sign of hard core gaming, that's about as good as it gets. I guess they could put a 40 hour time sink.
No, the issue isn't how easy it is to clean your record. The issue is just how worthless it is to be notorious. We've discussed this ad nauseum but FDev has created a nanny state in the game, one that holds your hand (you cannot lose bounties or bonds, you never die, you can borrow money to rebuy, piracy is all but dead, even NPCs won't attack as wings most of the time) and punishes players who want to be on the wrong side of the law by removing game content and not adding any alternatives. Avoiding notoriety is basically avoiding the time sink to remove it because you can fly around notorious forever. You turn yourself in and you can trade and take missions again, still notorious. Murder affects you more by the annoying splash text (that your ship would never show IRL) than anything else in the game. I do it sometimes in hopes of getting some action but it almost never materializes. When you leave a settlement having killed everyone there, then you refuel and sell the bounties at the landing pad OF THAT SETTLEMENT, that tells you all you need to know about it.
superpower bounties still being busted in odyssey speaks volumes about how much the devs actually expect people to do crime in game - and they're probably not even entirely wrong given how difficult it is to get confirmations on the tracker for anything relating to criminal activity.C&P has always been back to front by creating a system that rewards those who know how to manage and mitigate the consequence of crime. This, indirectly, punishes those who accidentally or unintentionally commit a crime (and otherwise lead clean lives) the most (because it's a massive inconvenience, especially if managing your criminal record isn't something you do often), and serves as no deterrent for career criminals (because they are essentially able to stay clean constantly). The fact having a superpower rep of Hostile does nothing at all[1] when in that superpower's systems kinda speaks to it all.
Story of everything that's not a FOTM farming mechanism. It's why rebalancing the economy is so important too... but let's not go down that path...superpower bounties still being busted in odyssey speaks volumes about how much the devs actually expect people to do crime in game - and they're probably not even entirely wrong given how difficult it is to get confirmations on the tracker for anything relating to criminal activity.
Unpopular because it's bugged, and because it's unpopular it's not a priority for bugfixes. Love it.
Where do i start, there is no difference between the two, no difference in skill, no difference in attitude, its just different playstyles.I generally think PvP people are just much more interesting human beings. PvE players are just dull
Dont search the internet
You mean the fact that paying them off at IF requires a relog to register the fact in the UI? Noticed that the first time in 3000 hours of playing yesterday after a spree of surface scan/power failure/data aquisition missions No wonder these bugs go unfixed; 99% of players probably never get a superpower bounty. Atsuperpower bounties still being busted in odyssey
While I generally agree with you, I think in Elite from purely technical skill point of view PvP is the highest form of combat skill since Elite is more like Battlefield, Unreal Tournament, Counter-Strike, Il-2 or DCS where it's the player skill that matters, not their character's level or what in-game abilities/perks they invested in. Of course there is the more esoteric skillset of situation analysis, strategising and organizing player groups in BGS/PP/Thargoid war, but that's more of a metagaming skillset.Folks need to stop with this 'PvP' folks are better
Not just that, it's not just a visual bug!You mean the fact that paying them off at IF requires a relog to register the fact in the UI? Noticed that the first time in 3000 hours of playing yesterday after a spree of surface scan/power failure/data aquisition missions No wonder these bugs go unfixed; 99% of players probably never get a superpower bounty. Atworstbest they get a small 800 cr bounty if a pirate assassination mission requires them to scan a surface installation data link.
Superpower bounties have a hidden counter in the background that determines when you've done enough crimes against that superpower to justify a bounty - it's supposed to only give you one if you have a lot of active bounties across multiple factions of that superpower - which happens fairly often to me since one of the things I tend to do a lot of for BGS work is surface/settlement scan missions, which tends to rack up a ton of minor bounties with a bunch of factions around whatever system I'm working in.