How I Lost Millions Worth of Data in an Instant

Sorry, but going into open without a shield is like going into lady of the night house without a condom. If you get greased by a planet or a player, without "protection" that is on you. ( Yeah I ignored that advice and got greased by a planet and a player) Rebuy screens are good teachers of you had a "Hold my beer..." moment.
 
This reminds me of when it happened to a friend of mine while we were both out charting worlds. We had been out for two days solid & I had already landed on this planet as he made his approach when for whatever strange reason he decides to perform a barrel roll at high speed while buzzing by just over head! Yes, he was demolished instantly as he lost control, slamming into a dune & I got to hear the appropriate ranting & screaming over the headset just before he stormed off to bed. But it got us to thinking as I'm sure it has a lot of you as well... Why not after a crash let there be a Black Box containing all your exploration data that could be retrievable? I'm sure this idea has been thought of before and it would make for an interesting addition to the game. It could be recoverable by anyone for a certain amount of time before it disintegrates or whatever. If you're thousands upon thousands of LY's out in the black solo then you'd be outta luck, but if part of a wing or close to a respawn base then it would be doable and I'm sure quite desired... and fun!
 
This reminds me of when it happened to a friend of mine while we were both out charting worlds. We had been out for two days solid & I had already landed on this planet as he made his approach when for whatever strange reason he decides to perform a barrel roll at high speed while buzzing by just over head! Yes, he was demolished instantly as he lost control, slamming into a dune & I got to hear the appropriate ranting & screaming over the headset just before he stormed off to bed. But it got us to thinking as I'm sure it has a lot of you as well... Why not after a crash let there be a Black Box containing all your exploration data that could be retrievable? I'm sure this idea has been thought of before and it would make for an interesting addition to the game. It could be recoverable by anyone for a certain amount of time before it disintegrates or whatever. If you're thousands upon thousands of LY's out in the black solo then you'd be outta luck, but if part of a wing or close to a respawn base then it would be doable and I'm sure quite desired... and fun!

I can see the patch notes now.


"New features: Gain millions and reap influence when you gank explorers!"
 
This reminds me of when it happened to a friend of mine while we were both out charting worlds. We had been out for two days solid & I had already landed on this planet as he made his approach when for whatever strange reason he decides to perform a barrel roll at high speed while buzzing by just over head! Yes, he was demolished instantly as he lost control, slamming into a dune & I got to hear the appropriate ranting & screaming over the headset just before he stormed off to bed. But it got us to thinking as I'm sure it has a lot of you as well... Why not after a crash let there be a Black Box containing all your exploration data that could be retrievable? I'm sure this idea has been thought of before and it would make for an interesting addition to the game. It could be recoverable by anyone for a certain amount of time before it disintegrates or whatever. If you're thousands upon thousands of LY's out in the black solo then you'd be outta luck, but if part of a wing or close to a respawn base then it would be doable and I'm sure quite desired... and fun!
I guess all the explorers ganked by distant ganks would be terribly happy if their millions of exploration data got recovered by their gankers on top of them being sent home :LOL:
But generally I agree, there should be an option to recover your data.

edit: ninja'd 😂
 
Nothing bugs me quite like lost exploration data. I could get wrecked and lose 200 tons of cargo, including haulage which gets me bounties, and I would be more ticked off about losing a few systems worth of exploration data. Especially before the FSS when you would have to go around and scan planets, or nowadays if you've mapped a bunch of planets.
 
Nothing bugs me quite like lost exploration data. I could get wrecked and lose 200 tons of cargo, including haulage which gets me bounties, and I would be more ticked off about losing a few systems worth of exploration data. Especially before the FSS when you would have to go around and scan planets, or nowadays if you've mapped a bunch of planets.
Agreed, it's not even the money but all the first discoveries and the mappings.
 
Suggesting people forgo decent shields for a negligible "benefit" is what cost this Cmdr his ship and data.
As the OP stated; "I was just coming in way too fast and had no shields on (never need them when exploring so I have them off to save power)".

He could've had tweaked 8A's and the explodey end result would've been the same...
It's such a silly thing to cut corners on, and the people who suggest it are remiss.
Elite isn't about objective pros and cons, or a necessity to min-max. Maybe for you it is, and that's fine if you enjoy it, but it is not "remiss" to habitually fit D shields when exploring (or trading, frankly). I have about 1.7 billion earnt from exploration and have spent many months out there, so my own perspective is informed by experience, the vast majority of it wholly successful.

I've only ever had one wipeout whilst exploring, a crash which was exacerbated by playing chicken with house-size rocks in a planet's ring system, earlier in the voyage. Could A's on that Cobra III have saved me? No one can ever know... My hull had already been taken down a notch, and ship integrity would've been 0%, so that thing was practically made of glass.

That early mistake was never repeated, so I've done just fine (which includes exploring in a mining T9 with D shields, and making landings on much higher G worlds).

And whilst trying to avoid mistakes in a game is obviously reasonable, does it really matter that that shield didn't save me back then? Or, was there far greater value in the experience itself? It taught me the perils of losing concentration and getting complacent when you've been out in the black/bright black for a prolonged period. It taught me that, just maybe, vertical descents from 7Km up just because you want to nail the centre of a POV 18K out from the bubble is probably a silly idea... And it helped solidify the notion that explorers are a bit nuts, as after swapping ships I headed straight back out the next day to land and leave in one piece on that same moon. It formed one of the most memorable events in all my years with the game.

So all in all, I rather enjoyed that I made that mistake, because it simply couldn't be replicated in any other game, and I learnt a lot from it - as will the OP.
 
As the OP stated; "I was just coming in way too fast and had no shields on (never need them when exploring so I have them off to save power)".

He could've had tweaked 8A's and the explodey end result would've been the same...

Baloney.
That is objectively false, and yes there are objective differences in this game, don't be absurd.

Get that troll-y nonsense out of here please.

Seems you didn't watch the Mango vid either, lol...
 
Baloney.
That is objectively false, and yes there are objective differences in this game, don't be absurd.

Get that troll-y nonsense out of here please.
I guess he means he could've had 8As but it wouldn't have mattered because they were turned off for power consumption...
😭
 
Baloney.
That is objectively false, and yes there are objective differences in this game, don't be absurd.

Get that troll-y nonsense out of here please.

Seems you didn't watch the Mango vid either, lol...
Eh... You seem rather confrontational. It's just a videogame, y'know. As I stated, my experience has worked out pretty darn well over the years, so clearly it is a wholly viable path to tread.

And no, objectively speaking; 8A shields would've objectively done nothing to stop his objective explosion because they were objectively turned off.

As for "objective differences in this game"? Sure, there are. The T9 is bigger and more massive than a Sidey, Hutton Orbital is farther away from its system's primary star than Mercury is from our sun, and the Federation is clearly superior to the Empire... But in the grand scheme of things, a videogame isn't all about min-maxing - a point you either didn't read, or just ignored. If min-maxing is the be all and end all, well, then it's just a job to do well or poorly... it turns it into math, or a spreadsheet, as opposed to an interactive experience to enjoy and engage with in a variety of ways.
 
Eh... You seem rather confrontational. It's just a videogame, y'know. As I stated, my experience has worked out pretty darn well over the years, so clearly it is a wholly viable path to tread.

And no, objectively speaking; 8A shields would've objectively done nothing to stop his objective explosion because they were objectively turned off.

As for "objective differences in this game"? Sure, there are. The T9 is bigger and more massive than a Sidey, Hutton Orbital is farther away from its system's primary star than Mercury is from our sun, and the Federation is clearly superior to the Empire... But in the grand scheme of things, a videogame isn't all about min-maxing - a point you either didn't read, or just ignored. If min-maxing is the be all and end all, well, then it's just a job to do well or poorly... it turns it into math, or a spreadsheet, as opposed to an interactive experience to enjoy and engage with in a variety of ways.


Yes, and turning them off "to save power" is part of the whole problem, but it's still an objective one.

And you're the one that took me to task for a perfectly true statement.

LOL!

Equipping (That includes turning them on too, hello!) proper shields would totally avoid that risk for negligible "cost".

All this absurd sort of equivocation you're indulging in is why people build like that and get blown up.
It's totally, objectively avoidable.
 
Eh... You seem rather confrontational. It's just a videogame, y'know. As I stated, my experience has worked out pretty darn well over the years, so clearly it is a wholly viable path to tread.

And no, objectively speaking; 8A shields would've objectively done nothing to stop his objective explosion because they were objectively turned off.

As for "objective differences in this game"? Sure, there are. The T9 is bigger and more massive than a Sidey, Hutton Orbital is farther away from its system's primary star than Mercury is from our sun, and the Federation is clearly superior to the Empire... But in the grand scheme of things, a videogame isn't all about min-maxing - a point you either didn't read, or just ignored. If min-maxing is the be all and end all, well, then it's just a job to do well or poorly... it turns it into math, or a spreadsheet, as opposed to an interactive experience to enjoy and engage with in a variety of ways.
You say this and min your shields and max your jump range, aren't you? ;)
The builds Bob and others propose are anything but min-maxing in this context, they are well rounded ships which sacrifice jumprange for more distributor power, a top normal space speed and shields that make them viable for anything including resisting ganks in open or faceplanting in a planet. They are nothing like exploration or PvP minmax builds. Thats the fun about them.
https://s.orbis.zone/2sp2
Look at this Krait. Is this outfit needed for exploration? No. Is it minmaxed? No.
Is it max engineered and can it survive under nearly all conditions, with a jump range that is somewhat lower than a min-max build? Yes. And I like to build things like that. I can kill any NPC coming after me, I can faceplant into high-g worlds, I can escape distant ganks, I won't lose my exploration data. That's what counts for me. And I try to tell that CMDRs who lose their ships, that it isn't necessary to lose their ships. It's their turn to listen or not, though :)
 
Eh... You seem rather confrontational. It's just a videogame, y'know. As I stated, my experience has worked out pretty darn well over the years, so clearly it is a wholly viable path to tread.

And no, objectively speaking; 8A shields would've objectively done nothing to stop his objective explosion because they were objectively turned off.

As for "objective differences in this game"? Sure, there are. The T9 is bigger and more massive than a Sidey, Hutton Orbital is farther away from its system's primary star than Mercury is from our sun, and the Federation is clearly superior to the Empire... But in the grand scheme of things, a videogame isn't all about min-maxing - a point you either didn't read, or just ignored. If min-maxing is the be all and end all, well, then it's just a job to do well or poorly... it turns it into math, or a spreadsheet, as opposed to an interactive experience to enjoy and engage with in a variety of ways.


OP, don't listen to this nonsense.
Just build your ships stronger.

It's all backwards anyhow, lol...

Minmaxing in exploration is trying to eek out some negligible amount of range at the cost of sturdiness.
Taking a tiny hit to range so you do not blow up is not "minmaxing".

It's just being smart.

Lol, ninja'd...
 
You say this and min your shields and max your jump range, aren't you? ;)
Not really, no. I may habitually shove D's on the ships [because I've never needed anything else, and then see what I elaborated on re failure and experiences], but they certainly aren't min-maxed for jump range. I loathe the act of sourcing mats so much that I can't be bothered to Engineer much beyond the jump drive and--- well, that's usually it... People who are only vaguely interested in mass stripping and Engineering a ship to eke out range would surely easily eclipse the ranges I go out with.

The builds Bob and others propose are anything but min-maxing in this context, they are well rounded ships which sacrifice jumprange for more distributor power, a top normal space speed and shields that make them viable for anything including resisting ganks in open or faceplanting in a planet. They are nothing like exploration or PvP minmax builds. Thats the fun about them.
Fair point (politely made, too. hintity hint), and that Phantom is an absolute monstrosity in my eyes (all those Engineering icons should've earnt that link a trigger warning... ), albeit with a very good range.

But a) I don't fly in Open (if I did I doubt I'd ever fit D shields), and b) I personally don't find anything fun about testing the limits of the shields and/or hull. If my flying skills and judgement can sneak a silent running Beluga past security, or land a mining T9 on a high-G world with D shields, I'm fine with my limits and ensuing risks.
And I like to build things like that. I can kill any NPC coming after me, I can faceplant into high-g worlds, I can escape distant ganks, I won't lose my exploration data. That's what counts for me.
Would you agree your approach works great for you, and mine works great for me? Because that's really the end point of all this. You're essentially min-maxing for the meta, trying to be capable in every situation and Engineering everything in sight. I personally find that approach incredibly boring (if I felt like I had to Engineer more than I already do, I'd probably just drift away from the game), and it's certainly not one I need to use given I stick to Solo.
 
Not really, no. I may habitually shove D's on the ships [because I've never needed anything else, and then see what I elaborated on re failure and experiences], but they certainly aren't min-maxed for jump range. I loathe the act of sourcing mats so much that I can't be bothered to Engineer much beyond the jump drive and--- well, that's usually it... People who are only vaguely interested in mass stripping and Engineering a ship to eke out range would surely easily eclipse the ranges I go out with.

Fair point (politely made, too. hintity hint), and that Phantom is an absolute monstrosity in my eyes (all those Engineering icons should've earnt that link a trigger warning... ), albeit with a very good range.

But a) I don't fly in Open (if I did I doubt I'd ever fit D shields), and b) I personally don't find anything fun about testing the limits of the shields and/or hull. If my flying skills and judgement can sneak a silent running Beluga past security, or land a mining T9 on a high-G world with D shields, I'm fine with my limits and ensuing risks.
Would you agree your approach works great for you, and mine works great for me? Because that's really the end point of all this. You're essentially min-maxing for the meta, trying to be capable in every situation and Engineering everything in sight. I personally find that approach incredibly boring (if I felt like I had to Engineer more than I already do, I'd probably just drift away from the game), and it's certainly not one I need to use given I stick to Solo.
Yes I agree. If it works for you, by all means stay to it.
My problem is we always get posts and reddit threads about how people get ganked or lose their ships and that triggers me :ROFLMAO:
 
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