Powerplay How is Powerplay not open only yet?

Interesting, because i suspect if people stopped the token pushing all powers would collapse overnight.
By that definition the whole game can be considered token pushing. What annoys me is that nothing happens to prevent you moving around doing your role and make the PvE more than a simple Tesco delivery sim- because it would make logistics less efficient (and thus less certain) and actually bring some variety and fun to what is a monotonous job.
 
By that definition the whole game can be considered token pushing. What annoys me is that nothing happens to prevent you moving around doing your role and make the PvE more than a simple Tesco delivery sim- because it would make logistics less efficient (and thus less certain) and actually bring some variety and fun to what is a monotonous job.

The BGS, yes to some extent, although there can be less pressure to push tokens, unlike PP where its either push tokens or lose.

Just bimbling around, doing your own stuff, that's not really what is meant by pushing tokens.
 
The BGS, yes to some extent, although there can be less pressure to push tokens, unlike PP where its either push tokens or lose.

Just bimbling around, doing your own stuff, that's not really what is meant by pushing tokens.
Well PMFs rely on 'tokens' just as much as PP does- without it they get pushed back.

Its what happens with competitive features, and why to make it more than simple pick and drop (which killed Powerplay for many).
 
Well PMFs rely on 'tokens' just as much as PP does- without it they get pushed back.

Its what happens with competitive features, and why to make it more than simple pick and drop (which killed Powerplay for many).

Indeed, pick and drop, pushing tokens. Talking about what is, rather than what should be.

Also, remember to vote for me! Oh, wait, i'm advocating the removal of PP... sorry.
 
Indeed, pick and drop, pushing tokens. Talking about what is, rather than what should be.
What I'm talking about is the difference between the two- the BGS and factions have the mission system and the whole game. Powerplay has....a very diminished subset of that. The solution is provide something the BGS can't do, which is either make it have more involved PvE than basic missions, or bring in PvP.

Also, remember to vote for me! Oh, wait, i'm advocating the removal of PP... sorry.

I saw- in some ways I can agree but in others I can't, mainly as Powerplay could act as the mirror opposite to the BGS and give players things each feature can;t do in its own. After all, more rounded features means more things for more people to get involved in.

The real killer of ED has been exploration- so much has been lavished on it, and its really broken what an Elite game should be really.
 
What I'm talking about is the difference between the two- the BGS and factions have the mission system and the whole game. Powerplay has....a very diminished subset of that. The solution is provide something the BGS can't do, which is either make it have more involved PvE than basic missions, or bring in PvP.

Again, what is vs what might be. I agree with you, PP has a very limited number of activities, mostly token pushing.

The real killer of ED has been exploration- so much has been lavished on it, and its really broken what an Elite game should be really.

And this is where we disagree, which is fine. You can vote for another party... but so far no opposition party has appeared! I might win by default! Have you considered forming a party? The Powerplay Party? Or the Dangerous Party?
 
Again, what is vs what might be. I agree with you, PP has a very limited number of activities, mostly token pushing.
And is why PvP can play a decent role, because then its also about stopping 'pushing tokens'.

And this is where we disagree, which is fine. You can vote for another party... but so far no opposition party has appeared! I might win by default! Have you considered forming a party? The Powerplay Party? Or the Dangerous Party?
Sadly any Elite party is a sad one. Elite should be more than Space Engine.
 
Not sure if this thread already gained the award, but since it's a necro...
deja_vu.jpg
 
It's clearly a PvP game mode where players choose a side and fight for terretory. So why is it allowed in solo, where you can't defend against someone undermining your system, or can't attack your enemies fortification attemtps.

It would be a lot more interesting and fair if it was open only and we actually had propper powerplay. As it is now people just go into solo and play the same game mode with eachother, but not on the same board. It's completely broken that way.

If they don't want to take powerplay away from solo, they could at least split open and solo so that people in open aren't playing with the same powerplay as the people in solo.

Does anyone know how to convince FDev to do this?
This discussion / proposal is so old I cannot even recall anymore when improvement ideas were made first time.

Matter of fact is that powerplay is the unloved stepchild of FDev and we haven't seen any changes to its stale mechanics / processes since years (ever).

Nice try but forget it.
o7
 
No to only open PP! As with the BGS, it doesn't matter where the influence comes from. Or do you want to integrate it with PvP so you can shoot down PP players? Again wonderfully a totally banal reason advanced if that should be so, and if not there are enough ways to interact with PP and BGS, whether open or private. Whereas I would be happy if PP as well as BGS are developed further and more possible interfaces emerge, how I as a player can interact with it even more profoundly. There is still so much potential to embed Players, Player Factions and NPC Factions much deeper into these systems.

But before creating more complexity, it would be great to solve bugs like the ones you can find in the issue tracker, and regain a consistent and rounded gameplay experience.
 
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The people who actually play powerplay week after week want it open-only. Look, I've been doing this for over a year now with rank 5 the entire time, exclusively in open play. I don't think the game would interest me at all without the danger of Federation players attacking me at any moment. Powerplay is meant to be an end-game feature, with more PVP as the reward for doing it. This is exactly why crime and punishment is relaxed for powerplay fights between opposing sides, it's part of the design.

PS: I hear a lot of talk about "token pushing" here, couple that with solo mode and all you're going to get is people automating these tasks. Unless you think real people are pushing 400-500K+ in preps to Murare and HIP 1572 week after week. Open only would solve the issue immediately, because players would deal with it the way it deserves to be dealt with.
 
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The people who actually play powerplay week after week want it open-only.

Boy, do I got news for you :LOL: As someone from the more agnostic group toward that issue, we have all kinds of people who favor all kinds of modes in ED for PP.

Unless you think real people are pushing 400-500K+ in preps to Murare and HIP 1572 week after week. Open only would solve the issue immediately, because players would deal with it the way it deserves to be dealt with.

That argument unfortunately does not hold merit, since anyone savy enough to do some form of automation in this game is more than capable to block the right ports and filter the right packages to turn their open into a new solo. Not sure how one would handle the network side of things when one was running a turretbot wing. So maybe the latter could be prevented via OOPP? Haven't looked much into it.

Anyway, I am happy for you folk (especially rubbernuke) this discussion is still going strong after so many weeks.
 
Boy, do I got news for you :LOL: As someone from the more agnostic group toward that issue, we have all kinds of people who favor all kinds of modes in ED for PP.



That argument unfortunately does not hold merit, since anyone savy enough to do some form of automation in this game is more than capable to block the right ports and filter the right packages to turn their open into a new solo. Not sure how one would handle the network side of things when one was running a turretbot wing. So maybe the latter could be prevented via OOPP? Haven't looked much into it.

Anyway, I am happy for you folk (especially rubbernuke) this discussion is still going strong after so many weeks.
Turretboating would be stamped out via using the new CZ mechanics and removing heal beams. AFK boats work in PG because you have loads of weak enemies continually coming in and your shields being topped up by your wing. Break those links and it ceases to work.

Its debatable if these CZs would use the new style NPCs though, since Powerplay involves killing loads of them. In my head its 50/50.

The question of port fiddling comes down to would enough people do it- i.e. cheat? Some people get this regardless because of problems. If the majority had Open as intended and regularly saw opponents (even more so with other changes) then thats really job done, because then players have become the NPC opposition lacking so far.

Saying that, having a more robust and interesting PvE layer that makes NPCs much more challenging is a better goal; the problem is that requires a lot of change- probably much more than going Open.

In the end its up to FD to decide how much work goes in- my bet is more anti 5C, and rebalancing the bonuses and rewards (and modules being moved).
 
The question of port fiddling comes down to would enough people do it- i.e. cheat?

Don't even need to "cheat", remember the game release farce?
Remember we all had to "hack" a game file to enable uPnP so we could actually see other players because Frontier had it turned off?

Did you know all routers have a toggle to allow/disallow uPnP - which Fronter has no control or say over. So people can just turn off one networking feature (which some security experts highly suggest by the way) and boom, 99% of the player base is gone while playing Open mode. And they've made their home networks safer at the same time, so bonus.

And that isn't "cheating" as it is a legitimate network option. So while you're going to scream blue murder over it, Frontier should have used another option not something that breaks if we untick a single box which we are allowed to untick.

And lots of people know all about it by the way, plus word would quickly spread as well for those who don't yet know.
 
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