How many of you don't play anymore?

Not played for over a week but only because the kids have been off school and i cant get a look in on the PC until the evenings and then I have to put time in with my World of Tanks Clan. Oh yes and sometimes the wife isnt happy with me so discretion is the better part of valour and I choose the quiet life.

Tonight however, When I finish work at 11pm zulu I will be back in Open enjoying all that Elite offers me.

I is excited
 
Play once in a while. A couple of hours when new content is added, trying the new beta-builds. But I let it grow. Can't really deal with the grind. Beta backer, but only in a decent Cobra for now, with a million in the bank.
 
Bought the game. Played probably 20, maybe up to 30 hours before realizing that this was it and that the game is an empty shell, boring as hell, and doesn't have a lot of the features that they say it does. Disappointed. Oh well, here comes the fanboy flames.
 
It is Redneck Country Circus, mate.
FDDevs actively post on this forum every chance they have.

Why should FD tell us specific details until they are ready to go live with it? Ever think they might want to surprise or work things out first, after how much people complained about ever little thing their ADD minds could think of? (I.E. offset commander chairs BAD!)
Perhaps a bit of patience would help you cope with these things.
Folks should stop asking to have their hand held so tightly, it will cut off circulation.


I'd rep you again if I could.
 
Bought the game. Played probably 20, maybe up to 30 hours before realizing that this was it and that the game is an empty shell, boring as hell, and doesn't have a lot of the features that they say it does. Disappointed. Oh well, here comes the fanboy flames.

No not really. I have a friend who hates the trading grind and really it festered over to a dislike of the game. It's not for everyone and your opinion is important too. I love the game myself can't stand WOW or anything like that. Thats why they make so many I guess...
 
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Tox Laximus

Banned
OK. Simple mission chains leading to a goal? Branching campaign type missions a la 'Wing Commander', 'Freespace' and that type of 'canned simulation'? Dynamic campaign type missions where the difficulty depends on the conditions of the simulation a la Falcon 4 or Starshatter? How do you co-ordinate these things across the fractured, instances universe? Sounds like a nightmare to program! :)
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All of these would be nice, but fitting them into a procedurally generated, multiplayer simulation that uses instances must be bloomin' hard. Hand-crafted missions would run out quickly, without a constant influx of new content. Dynamic missions would become 'samey' quickly without a wide variety of templates (which we've already seen with the current implementation). Frontier: First Encounters handled the issue by using both the random bulletin boards + hand-placed missions, Skyrim had mostly hand-placed content + the 'Radiant Quest' system (which was really no better than Elite or any other games random missions). Either way, I thing we're still looking at another year or two of piecemeal development before all career choices have decent mission content, that flows dynamically from the underlying simulation. Unfortunately, I don't think sporadic 'community goals' will cut it over that period of time. :(

I would do it different, at any one time there are say 500 npc players that are persistent and as they die off they get replaced so there is always roughly that amount.

These 500 have the choices we have and rank up as we do, its not as complicated as it sounds because at any given moment a npc only has to choose what it does next depending on its likes and dislikes, if its docked at lave it might choose to bounty hunt, trade, explore, then once its done its task it chooses another, this is all done with virtually no processor time because its calculated by odds and not shown until a real player can see the npc(s) on screen.

There we have a very simple dynamic scenario that is happening all time in the background, it can be done with 1 megabyte or less and the processing is next to nothing for a modern cpu.

During their lifetime these npc's make friends and enemys by helping a fellow npc who is being attacked, killing each other, pirating, etc.

One day npc1 was attacked by a pirates (npc2) and saved by npc3, npc3 was killed by the pirate so npc1 puts out a contract on npc2 and thats where the real players can take the job from the bulitin board.
 
I think FD is aware, but unfortunately I think that might be why they released the game "unfinished" because they know they have to start making money now because once SC comes out, I think most everyone will migrate to it.

That's just my speculation and guessing. I hope FD proves everyone wrong but when you compare ED to SC..well..there just is no comparison.

That's my feeling as well regarding of releasing bare bone was to reel people in who are waiting for SC. When i saw how much FD made profit, i hoped that we would see a boost in production value, but ED is still very at the stage like it was in gamma (not counting few new ships) My thoughts of the decision to make a console port feels like cashing the audience waiting for No Mans Sky. For the record, i did test out v1.2 just i could roam around with the 2 new ships and the wings feature. It's a tiny bit more refined, (ie. comms) but it doesn't fix or do anything to correct the fundamental problems of the game.
 
The devs have been ignoring important threads like the microstutter one for ages. "actively post on this forum every chance they have" what a joke!

Well obviously not all of them but some do post every chance they get, although not many, lets not forget posting in the forums is not their job. What I said in my post (buried some pages ago) is that someone with deciding power over the schedule the devs are forced into should step in and help people understand why those important threads are not getting a response and what's been done to move the game updates into getting more content for large ships and other issues open in those threads like the one you mention.


-D, F.
 
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I've said it before, and again prior to that, as well as multiple times previously, but i'd fire up ED more often if only it was pausable. I only play solo, don't care for MP, and only trade, hence the grind is, quite literally, unstoppable.

Being unable to pause when there's nothing at all important or exciting going on is teeth-grindingly tedious. Being able to pause and play at a leisurely pace while doing other things would enable me to actually enjoy the game and get into it. But being locked into an hours-long trading session when i can't turn my attention to anything else (like TV, interwebs, the kitchen, phone calls or whatever) is like being on a chain gang. I honestly have more personal freedom while doing my real-life job - which incidently is also more rewarding in every sense.

Given the slow-burn monotony of the pacing i absolutely need to be able to pause to get on with and into the game.

Thus i'm not really playing anymore. Couple of hours last weekend, and likewise the past few weekends, but now the weather's getting better and i've frankly better things to do with my downtime. ED is so not the E4 i've waited 20 years for...
 
Waiting for more content. Played about an hour or 2 in the last 3 weeks. Hating the Grind and with the possibility of stats changing, I will just hold off till there are more things to buy and stats are solidified.

EDIT:Also, MrVibrating^^^^ Hit the nail on the head. I was Only Interested in Singleplayer and for the exact reasons he is not playing anymore, I am not. Its not just content and stats....
 
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I get irritated by these posts. This game is in beta ie still being made. I know by previous stuff I read up on you guys were promised some stuff that wern't delivered but thats the same on every game. I was a fan of the old elite 1984 and when I logged on to this game first time I was enthralled specially with the manual docking felt like I was in the Star Wars Universe. I play 2-3 hours if that every other day got my Cobra (had a T6 but sold it) and switch between Trading and Bounty Hunting and now have 4m in the bank. I then decided to leave my home system for the first time went to an Anarchy system and had fun playing in the big battles there. Well done ED its captured me looking forward to Wings and following patches. If the ships also were cheap everyone would have a high end ships and the game would be pointless with nothing to aim for. Also if you dont play the game why are you on the forums! Rant over. :p
 
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I get irritated by these posts. This game is in beta ie still being made.


yes....it would have been nice that they would have told me this before i plunked down 77$ canadian. I paid for a released product. Not a beta.


Anyway, just more or less "rage quitted". Bad stuff happened that got me to los ethe equivalent of the last 4 days in cash earned but i'd been wondering why i kept logging in for a few days now so that kinda was the drop that tipped things over for me.

It gave me 3 weeks of fun. No, two of fun and 1 of increasing boredom wondering what i'm doing with my life. Aside from graphically, genre hasn't evolved in about 25 years and that's just the truth ED layed on me. See you in 6 months maybe, if there's been worthwhile updates. Otherwise i'll hope Star Citizen is where its gonna be at.
 
I get irritated by these posts. This game is in beta ie still being made. I know by previous stuff I read up on you guys were promised some stuff that wern't delivered but thats the same on every game. I was a fan of the old elite 1984 and when I logged on to this game first time I was enthralled specially with the manual docking felt like I was in the Star Wars Universe. I play 2-3 hours if that every other day got my Cobra (had a T6 but sold it) and switch between Trading and Bounty Hunting and now have 4m in the bank. I then decided to leave my home system for the first time went to an Anarchy system and had fun playing in the big battles there. Well done ED its captured me looking forward to Wings and following patches. If the ships also were cheap everyone would have a high end ships and the game would be pointless with nothing to aim for. Also if you dont play the game why are you on the forums! Rant over. :p

And I get Irritated by posts Like this^^^^Its NOT IN BETA! We are on the Forums Hoping something changes....ALOT of us Invested Lots of money for stuff we didn't get. There was REASONS why we invested money. Mine was for singleplayer...I put down my money ONLY after they they added the feature into the Game. We will not be going away anytime soon...
 
I'm waiting for Wings 1.2 to play more. And we should get Better Missions, much more randomly generated Events and Scenarios to keep it fun and the inflatable housing (Asteroid bases).
 
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