How many of you don't play anymore?

In the german forums, we discuss the same issues of ED. There are some really good ideas, the Dev of FD should read. So, I post the link to this execellent thread, ignoring, that most of the developers/managers aren't able to read this. But I hope, that there are some translators, that hand them out the core points of the thread. In my opinion, ED is mainly dead before it got to be alive. After weeks of grinding/fighting I'm just too bored to log into it. Every now and then, I look at my Hotas, but I can't convince me to play anymore, just sometimes I try out some new versions of TCE. But that's just cuz I am curious, what the guy made so far...
Here is the link to the german forum:


I hope "No man's sky" or at least "SC" can provide, what they promised. ED couldn't...

P.S.: Reading the forums is far more fun and interesting, I hope to find inspiration there to get more out of the game, than I peeled myself out of it. Some weeks ago, I found some rare pearls (ideas), which let me play for a few hours, but over all the game bores me since a long time...

Good Morning Pequi, thanks for reminding us that English speakers are not the only players who are concerned for Elite's future and linking us to a forum where a similar discussion is taking place. It is interesting to read each players experiences and I am glad that we are not alone in our frustration over the current 'grind game' designed wholly and simply to increase the longevity of the game without any extra depth.

Many of us on this thread are waiting with bated breath for announcements relating to patches that expand the core professions, missions and progression. Thanks for taking the time to come over and share your vision with us :)
 
Good Morning Pequi, thanks for reminding us that English speakers are not the only players who are concerned for Elite's future and linking us to a forum where a similar discussion is taking place. It is interesting to read each players experiences and I am glad that we are not alone in our frustration over the current 'grind game' designed wholly and simply to increase the longevity of the game without any extra depth.

Many of us on this thread are waiting with bated breath for announcements relating to patches that expand the core professions, missions and progression. Thanks for taking the time to come over and share your vision with us :)

The fact, that I'm reading (and sometimes writing in) the forums quite often, shows, that I hope, ED implements, what they should and evolve it to make this excellent game core to something really longtime enjoyable, especially in a multiplayer environment. I like to play with others together, spent years to play the so called "classic" MMOs (Rappelz: an asia grinder too, but cuz of the great community and MMO playstyle it was not THAT "grindy" as ED, RIFT, etc.). And after the announcement of ED, I hoped, that it would offer a new world of gaming I missed, like the most older gamers here, since the very first encounter of Elite, but with a far more boosted content compared with the game version on the Atari/Amiga. I love space games and missed them since years. Nowadays there pop up some new and I hope, they can do the job they promise....
 
The fact, that I'm reading (and sometimes writing in) the forums quite often, shows, that I hope, ED implements, what they should and evolve it to make this excellent game core to something really longtime enjoyable, especially in a multiplayer environment. I like to play with others together, spent years to play the so called "classic" MMOs (Rappelz: an asia grinder too, but cuz of the great community and MMO playstyle it was not THAT "grindy" as ED, RIFT, etc.). And after the announcement of ED, I hoped, that it would offer a new world of gaming I missed, like the most older gamers here, since the very first encounter of Elite, but with a far more boosted content compared with the game version on the Atari/Amiga. I love space games and missed them since years. Nowadays there pop up some new and I hope, they can do the job they promise....

I also have great experience with grindy games and have often chosen them over other types of game as their progression/reward model is in keeping with the natural desire of humans to seek reward. I agree that ED's implementation is flaky at best, archaic and outdated at worst.

With the model of games I have played previously they all incorporate an understanding of the requirement of reward mechanisms that provide short and long term positive feedback to the player.

I previously had an interest in devising why I was interested in 'grindy' games and after reading up a lot about the psychology relating to repetitive actions it became clear that 'Behaviourism' had answers to why grind based models were alluring (and in a larger vein: why gambling and random chance is addictive).

If it interests you I recommend searching for 'B.F Skinner' as there are a lot of scholarly articles that reference his books and experiments. A lot of his work can apply to gaming as gaming offers a fixed construct of rules governed by the creator including the governance of rewards.

I think when you make comparisons to his findings with animals to those you can witness in humans and consider the implications of his conclusions, you can better apply these methodologies to games.
 
I played alot, farmed enough credits to fly all ships, but after some testing all ships above cobra are simply bad at anything but trading... The rebuy cost and repairs compared to combat/missions rewards are so that you lose several hours grind trading if you explode or scratch your hull.

And thats all in solo, I dont even dare to go open with a 5m+rebuy cost.
 
......I played ED for a good 2 months. A big part of it was my '84-er soul - without that I wouldn't even last longer than possibly a week or so.

I worry about this for the console release. Unless they have some huge patch/updates that will come out just prior to the Xbone and PS4 release, i really can't see console generation being more polite about their concerns than we are. I hope Frontier are ready for that!

I agree. Communication from FD is an abysmal failure. I'm not after dates either, just a general road-map/strategy would do. e.g ."Barring any issues, the upcoming patches will focus on these areas, in order: Multi-player interaction (1.1, 1.2), Mission system, trading experiences, warfare experience, mining mechanics." That way at least, if I were interested in mining, I'll be waiting for a while, and won't be disappointed when each new patch fails to fix my particular issue.

That I think is the biggest issue I have with FD. If they'd just indicate in generalities, I won't be disappointed when each new update doesn't bring that one feature I want.
But complaints about FD's communication have been around since Alpha & Beta, so I've long ago concluded that I have little hope it will improve. Whether this is wilful neglect, incompetence, or a simple lack of resources I don't know. I hope the latter, as that means there's hope it can be fixed.

Yeah it is not that hard to communicate a long term path, and add whatever caveat you feel you need, this aspect might be the most disappointing part of the project at this stage? Early on it was all about the kickstarter, but it would be nice to still have longer range plans than the next (often small) update. Knowing that they do still check the DDF stuff would also be good. I think the concern i have over the poor communication is that maybe they don't want to talk about stuff that won't be happening, so not much get's talked about i.e don't expect too much more from us on ED. That's what the lack of communication feels like.

Getting a confirmation on bug-fixes, so that all those that put in tickets can see that is worth their effort to keep doing so, might be a good idea too. As it is we still have plenty of bugs around that have existed for a longtime, and no idea if/when they are even being looked at for fixing.

I really don't follow this 'quiet' communication policy, because even if it is about not disappointing (and creating outcry etc), it mostly just adds to the negativity ED attracts (if not always justifiably). Better comms = better backers, and keeping us all in the loop and excited and positive for the future of ED is a big part managing your community these days. Once the 'competition' arrives it might become apparent just how important that is!

I've said it before, and again prior to that, as well as multiple times previously, but i'd fire up ED more often if only it was pausable. I only play solo, don't care for MP, and only trade, hence the grind is, quite literally, unstoppable.

Being unable to pause when there's nothing at all important or exciting going on is teeth-grindingly tedious. Being able to pause and play at a leisurely pace while doing other things would enable me to actually enjoy the game and get into it. But being locked into an hours-long trading session when i can't turn my attention to anything else (like TV, interwebs, the kitchen, phone calls or whatever) is like being on a chain gang. I honestly have more personal freedom while doing my real-life job - which incidently is also more rewarding in every sense.

Given the slow-burn monotony of the pacing i absolutely need to be able to pause to get on with and into the game.

Thus i'm not really playing anymore. Couple of hours last weekend, and likewise the past few weekends, but now the weather's getting better and i've frankly better things to do with my downtime. ED is so not the E4 i've waited 20 years for...

This is a problem i can get behind. How the hell do they expect console gamers to deal with this inability to pause when required? I'm not even sure you can make a console game that does not do this (it might be a requirement of their TRC's/Technical QA requirements) so it will be interesting to see what happens here. Maybe you'll get your pause key because of the console ports? :)

I last logged in about a month or two ago (for training mission FAO practice), and i've not seen new content that has interested me to get back to it more recently.
 
I hope "No man's sky" or at least "SC" can provide, what they promised. ED couldn't...


I do not understand a remark like this at all. I admit it irritates and angers me.
You talk as if ED has reached the end of development. The opposite is true! What we have is a basic version, which I happen to enjoy very much, and we get updates all the time and large amounts of game changing content are in the works. This is a long term project! It is a journey that requires patience. This was clear to me from the start, years ago. FD never suggested anything different.

I can accept that for some gamers like you there might not be enough content at the moment, but to talk in a way as if nothing is happening is misleading. The game is in full development and FD is doing a great job building on the solid, high quality foundation we have.

Just today, after buying a Python I again marveled at the detailed, individual characteristics of each and every ship in the game; I orbited an inhabited earth-like planet and got goosebumps when I observed the atmosphere turning red in the sunset and admired the increasing planetary detail we seem to get with every major update. I also immensely enjoyed the changes in traffic patterns when I entered a system that was previously at war and now had become peaceful. There is so much to enjoy already in this game. So much energy and love has already been invested in this exceptional spacesim creation, of which there is no second of this scope in existence.

I think it is rather offensive to suggest that ED has failed and talk as if nothing is happening. That is a misrepresentation of what is actually going on.
 
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In the german forums, we discuss the same issues of ED. There are some really good ideas, the Dev of FD should read. So, I post the link to this execellent thread, ignoring, that most of the developers/managers aren't able to read this. But I hope, that there are some translators, that hand them out the core points of the thread. In my opinion, ED is mainly dead before it got to be alive. After weeks of grinding/fighting I'm just too bored to log into it. Every now and then, I look at my Hotas, but I can't convince me to play anymore, just sometimes I try out some new versions of TCE. But that's just cuz I am curious, what the guy made so far...
Here is the link to the german forum:


I hope "No man's sky" or at least "SC" can provide, what they promised. ED couldn't...

P.S.: Reading the forums is far more fun and interesting, I hope to find inspiration there to get more out of the game, than I peeled myself out of it. Some weeks ago, I found some rare pearls (ideas), which let me play for a few hours, but over all the game bores me since a long time...

Hello Pequi,

it is funny, that you are discussing this in a different german forum and not in the "international" one here. There, IMHO, the discussion would probably by shouted down by some (probably paid)
semi-moderators without official FD-logo.
Repeated answers as "still in beta, "use your imagination", "works as intented, "it is Elite in the end", "go on, play other games" are used often, if not in the exact wording, but the direction is clear, I think.
All these "fanboys" never anderstood, that most critics have the intention to improve the game after all. And every single player gone, is not buying the next modules and so hurting the business.

P.S.: Wir wollen ja, daß ED besser wird. Ich finde es gut, daß die Diskussion nicht abgewürgt wird.
 
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Still playing. Probably not for much longer, though. I might have another look when an update comes out I'm actually interested in, or when the planetary landings pack comes out. Kind of come to realise that the game FD seem to want to make, and the game I wanted to play, aren't the same.
+1, all the same.
Never mind; I've played it a fair bit since last summer/autumn so I've probably got my moneys worth. I'll probably keep going for the time being, but we'll see.
Sincerely happy for you, I'm not sure to be in the same case.

And for answers like :
I think you got the thread title wrong, it should have been "How many of you don't play anymore but still hang around the forum for some strange inexplicable reason?"
;)
or
Can't be that much of a waste of your time, you're still here, apparently while playing another game.
There seem to be countless hundreds just like you, none of you play ( allegedly ) but you all hang around here on the forums, presumably just in case somebody asks if you've stopped playing :rolleyes:
...

Maybe the hope to see if, at least, the game evolve in the manner they want, or simply the need to get informations about the new features of the games, to see if those features could be the "cure" to what they find boring in the game ? There are so many obvious reasons I don't understand your "misunderstandings". On the other hand, I ask myself what motivates your answers... Something like "why come to spoil our little paradise" or what ?
 
i enjoyed alpha & beta a lot, until they raised the prises ridiculously, and the game became "you have to trade to have any chance of getting a big ship" - thing is, trading does one thing: it lets me fall asleep in front of the machine - and its upsetting to me that i just don't get to the point where i can support (financially) anything bigger than a viper.
 
I do not understand a remark like this at all. I admit it irritates and angers me.
You talk as if ED has reached the end of development. The opposite is true! What we have is a basic version, which I happen to enjoy very much, and we get updates all the time and large amounts of game changing content are in the works. This is a long term project! It is a journey that requires patience. This was clear to me from the start, years ago. FD never suggested anything different.

I can accept that for some gamers like you there might not be enough content at the moment, but to talk in a way as if nothing is happening is misleading. The game is in full development and FD is doing a great job building on the solid, high quality foundation we have.

Just today, after buying a Python I again marveled at the detailed, individual characteristics of each and every ship in the game; I orbited an inhabited earth-like planet and got goosebumps when I observed the atmosphere turning red in the sunset and admired the increasing planetary detail we seem to get with every major update. I also immensely enjoyed the changes in traffic patterns when I entered a system that was previously at war and now had become peaceful. There is so much to enjoy already in this game. So much energy and love has already been invested in this exceptional spacesim creation, of which there is no second of this scope in existence.

I think it is rather offensive to suggest that ED has failed and talk as if nothing is happening. That is a misrepresentation of what is actually going on.

You are right, ED is still in development. But what we got from FD since "release" is just a core of a game, not a real, satisfying game with more content, than for some hours. Games, which I normally choose to play contain "MUCH" more to detect than grinding at its best.

And for the "is still in development"-argument:
I saw much games evolving through years. But all (that I saw and played) had one advancement since they were stated as "release-version": they had content at the very first beginning and were continually developed over the years to keep the players in line.
After more than 3 months, the so called "updates" from FD are, imo, just bugfixes. Imo, there should have been content added and not only fixing bugs and adding something tiny, which is announced as "great enhancements to gameplay", which it isn't in fact.

Sure, it seems like I am offensive, but after 3 months, intrinsically since "release" in Decembre, I exspect just more than that. As I said ago, I'm bored and nothing can change this, until a REAL update makes me curious to log into the game again.
I hope, that ED IS still in development, but the process is far too slow. I wouldn't complain, if there were more content at release date. But what we got at release, is a sandbox with too few sand and sand molds. And 3 months of development seem not enough to cover that lack.
Think about the consoleiros (XBox, etc) which are getting delighted with ED soon. Consoleiros are much more rated as casual gamers than us old-style-hardcore-grinder-pc-gamers. When they realize, that there is not much content, they will leave the game ealier, than FD can fillup with updates. And they will loose customers faster than they can generate new content. That's a real problem for business, cuz they are in need to make money, and that's ok. But releasing an unready product, broke more than one's neck in business...
Maybe, they should have invested more time and effort to make the game more complete, but maybe they didn't had the money for that and so they decided to sell this empty goal in the hope, that it would perform, like the games, they sold 20+ years ago with ease. But the times had changed and adding really "new" content into games is hard. You can see that in legions of games, which are only rehashes of old game mechanics with amazing graphics. Like ED....
And those type of games can only sold to gamers, which didn't experienced the former games (mechanics and contents), like most of us older gamers here in this forum did. And, as I said above, I doubt, that a young gamer give this lack of content a long shot and grinds until new things are implemented, cuz of the, imo, reduced ability of the most kids to spend longer attention to a game like this. But I may be (and hopefully) wrong ...

I would love to see ED growing and convicting me to be too defeatist...
 
The bleating is pathetic. When I heard about ED, it was clear it was a long term project that would be added to over the years.....maybe some of you should stop acting like children at Christmas, stamping your feet and demanding your toys NOW!...........

Christmas was a long time ago...
(maybe that's too subtle)
 
I think the thing with E: D is its a foundation, were looking at the base game. Its a good foundation which a massive potential we just need to wait and see where we go from here, one thing is FD is one developer where we can raise a ticket to see if it can be changes
 
I do not understand a remark like this at all. I admit it irritates and angers me.
You talk as if ED has reached the end of development. The opposite is true! What we have is a basic version, which I happen to enjoy very much, and we get updates all the time and large amounts of game changing content are in the works. This is a long term project! It is a journey that requires patience. This was clear to me from the start, years ago. FD never suggested anything different.

I can accept that for some gamers like you there might not be enough content at the moment, but to talk in a way as if nothing is happening is misleading. The game is in full development and FD is doing a great job building on the solid, high quality foundation we have.

Just today, after buying a Python I again marveled at the detailed, individual characteristics of each and every ship in the game; I orbited an inhabited earth-like planet and got goosebumps when I observed the atmosphere turning red in the sunset and admired the increasing planetary detail we seem to get with every major update. I also immensely enjoyed the changes in traffic patterns when I entered a system that was previously at war and now had become peaceful. There is so much to enjoy already in this game. So much energy and love has already been invested in this exceptional spacesim creation, of which there is no second of this scope in existence.

I think it is rather offensive to suggest that ED has failed and talk as if nothing is happening. That is a misrepresentation of what is actually going on.

I have 6 friends who were huge freelancer and elite fans waiting for this game, 3 of them bought it,tried it(from 10-150 hours) and are now not playing, and waiting for NMS and SC.
I myself haven't played ED since the end of DEC, but I haven't given up.

The main point you and the chap you criticised missed is that many many haven't and will not buy this game because of the false advertising video, the "OfflineGate" and the state of the content at release, not forgetting the many reviewers who said they loved the game but it is thin on content.

The most important period in a games launch is the launch , and we missed that window. I know we are happy to wait for the content to be added but others won't be.
When the financials are released for the next period we will know how well or badly ED is doing.

p.s. If we don't attract new money in to ED, then the only way ED can make more £££ for the devs and game content , is from us. Most will not like that. New blood or this game sinks.......
 
I do not understand a remark like this at all. I admit it irritates and angers me.
You talk as if ED has reached the end of development. The opposite is true! What we have is a basic version, which I happen to enjoy very much, and we get updates all the time and large amounts of game changing content are in the works. This is a long term project! It is a journey that requires patience. This was clear to me from the start, years ago. FD never suggested anything different.

I can accept that for some gamers like you there might not be enough content at the moment, but to talk in a way as if nothing is happening is misleading. The game is in full development and FD is doing a great job building on the solid, high quality foundation we have.

Just today, after buying a Python I again marveled at the detailed, individual characteristics of each and every ship in the game; I orbited an inhabited earth-like planet and got goosebumps when I observed the atmosphere turning red in the sunset and admired the increasing planetary detail we seem to get with every major update. I also immensely enjoyed the changes in traffic patterns when I entered a system that was previously at war and now had become peaceful. There is so much to enjoy already in this game. So much energy and love has already been invested in this exceptional spacesim creation, of which there is no second of this scope in existence.

I think it is rather offensive to suggest that ED has failed and talk as if nothing is happening. That is a misrepresentation of what is actually going on.

I have no idea about 'promises' or what was broken suffice to say their website is certainly misleading about the state of the game.

Also - something may be happening - but as people keep pointing out, there is no roadmap save for the name of the patch (1.3 powerplay) and the coming 1.2 of which a lot of which is bug fixes and parts of the game many believe should have been there from the start.

I don't think we can really factor kickstarter into discussions about expectations now as it assumes we were all here when the campaign happened. I was not, I came after release as did many others. We did not know of a roadmap of 'continual development' before hand nor did we believe it would be missing in some of what are considered the 'base requirements' for a multiplayer game like elite - for example the wings update coming in 1.2 allowing grouping up.

This is what their front page says of the game:

http://www.elitedangerous.com/about/playyourway/

Some may know you as an ally; others will call you a pirate, a bounty hunter, a smuggler, an explorer, an assassin, a hero... Fly alone or with friends, fight for a cause or go it alone; your actions change the galaxy around you in an ever unfolding story.

'Assassin' aside from the seemingly singular archetype assassin mission I don't think anyone is going to call themselves an assassin.

'Fight for a cause' - what cause? There is no cause in the game save for the RP storyline cause and I wouldn't say you can 'fight for it'. You can gain rep with fed or empire and get a permit here or there and be allowed to purchase a ship. Nothing for alliance - no other causes to get behind save for the causes which the devs add to the game as community events.

'Fly alone or with friends' - not untrue but very misleading, it suggests they have designed the game to allow you to easily play with friends but until 1.2 goes live this is not an easy affair (certainly when compared against other MMO titles).

Trading is a great way of finding your feet and starting your future fortune.
With 400 billion star systems, there is a lot to explore in Elite: Dangerous. Deep space offers awe-inspiring sights to behold and valuable information to acquire, should you return safely to civilization.

'Trading is a great way of finding your feet' - no it isn't, trading is one of the worst ways to start in the game because you need the capital to begin effective trading. Trading is the way of finding your fortune however.

'...valuable information to acquire' - the way this whole page is worded it sounds like trading offers less income than exploration. It also poses itself as challenging but exploration (even when you get interdicted) is anything but.

Remember it's a cut throat galaxy out there and combat is a basic skill that you need to survive. It can also provide rich pickings, be it bounty hunting or piracy.

'cut throat galaxy' - right now I can avoid most interdictions and haven't been stressed at all by what interdicts me. I haven't felt the 'cut throat' at all, I feel completely safe - almost like living in a bubble.

'it can also provide rich pickings' - one of the biggest complaints right now, it does not provide rich anything particularly when compared to trading. It also doesn't scale well at all.

http://www.elitedangerous.com/about/pyw-combat/

Every time you and every other commander undertake a mission, the outcome has an impact on the galaxy as a whole for everyone, so your experience is ever-unfolding.

As far as I have seen the outcome has an effect on the system only - and its effect is so very negligible by yourself for the most part. They are suggesting that you can have an impact and it will affect everyone what they don't suggest is how little that impact is to the point where you don't notice and if you do notice you certainly don't care whether it was an NPC or player that did it.

You can make a healthy profit as a smuggler or an honest trader. But beware the pirate looking to make their own profit - from you.

Again - trading provides way more profit despite this sentence suggesting they have similar gains. In fact the only way I have seen smugglers making money is when people buy rares and jettison their cargo in sales to other players or friends and then those other players or friends sell the cargo without having the distance modifier. (which some consider exploitative although that's another discussion).

http://www.elitedangerous.com/about/pyw-explore/
This information can be returned back to a civilized planet with a data claim registration, logging the data earns money for the explorer - the more valuable the planets discovered, the more you're likely to earn.

This states that you bring data back to a planet - that may be the end effect but you do not bring anything to a planet you bring it to an outpost or station that orbits a planet. This is misleading suggesting you can interact with the planet in any way (Currently).

.... etc etc could be here all day.

So to end this post before it gets too long - yes I agree it is a basic game and yes I agree it is in continual development - but this is not portrayed anywhere on the site at all unless you go hunting for videos, kickstarter history or the forums. The site does mislead you into believing the game is complete - and suggesting that any negative against the game is an insult just seems over the top.

But if it is insulting, perhaps they should have waited and released it later?
 
Hello Pequi,

it is funny, that you are discussing this in a different german forum and not in the "international" one here. There, IMHO, the discussion would probably by shouted down by some (probably paid)
semi-moderators without official FD-logo.
Repeated answers as "still in beta, "use your imagination", "works as intented, "it is Elite in the end", "go on, play other games" are used often, if not in the exact wording, but the direction is clear, I think.
All these "fanboys" never anderstood, that most critics have the intention to improve the game after all. And every single player gone, is not buying the next modules and so hurting the business.

P.S.: Wir wollen ja, daß ED besser wird. Ich finde es gut, daß die Diskussion nicht abgewürgt wird.

In fact: A lot of germans aren't able to read nor write english (and german often too, :D). We have a great german forum and so it's natural to discuss issues there in extense. The posted thread there is really excellent, cuz some people there have made a lot of real good suggestions to improve the game. But at this stage of development, ED never will evolve from a sandbox to a stage, suggested in this thread, in a resonable timescale. Will say, not before next year (imo).
Some of the threads here in this forum are really good too, and I read them carefully. I think, most of the suggestions, some good writers in different threads gave, are really worth considering and should not be thrusted aside.
Only fanbois will continue to shout
"use your imagination", "works as intented, "it is Elite in the end", "go on, play other games"

Me not.
 
The financials won't prove anything because they've fixed that with the Xbox announcement, I suspect that some of that missing content was put on hold while resources were funnelled towards showcasing for the console.
 
The financials won't prove anything because they've fixed that with the Xbox announcement, I suspect that some of that missing content was put on hold while resources were funnelled towards showcasing for the console.

ahh, good one, so true. But you know what ? I don't care, as long as we get new money.(as per my post above)
 
I am playing less and less, mainly because all the effort seems to be going into multilayer modes. I am a beta backer and I have hardly played beta 1.2 because of this.

What I would like to see soon is planetary landings and a much more immersive exploration route. I would also like to see much more involved and challenging missions, not just simple trades or combat oriented.

Basically, solo play has 'dropped from their (FD) radar'. I live in hope however, as ED has the potential for excellence both in multilayer and solo modes.
 
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Haven't played much recently, and not at all the last 10 days. I expect i will pop in this week when 1.2 launches but I dont expect to be returning to lengthy play sessions, their simply is not the engaging game content or depth to any existing systems to make it worth while.

Development and delivery seem to have essentially 'stopped' there is zero news of 'finishing' the game off, honouring the delivery of features talked, blogged, youtube'd and ddf'd about, so it feels like its a game to put on the shelf, look fondly at and think of what might have been and hope it still will be one day :)

That could change with news of 1.3 or 1.4 etc, but it doesn't feel like it will at this point in time.
 
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