How many of you don't play anymore?

I must confess - it is a problem to make myself to play regular ED after spending sometime in 1.2 Beta (need more money for my main character while waiting for update hit the main servers). The update is so much better than current game, that I had my fate in ED restored. With most of technical stuff figured out (my guess) they started to concentrate their efforts to make it a better game. It is still not perfect, but lot of stuff was made right. It is definitely not just few added features.
 
I must confess - it is a problem to make myself to play regular ED after spending sometime in 1.2 Beta (need more money for my main character while waiting for update hit the main servers). The update is so much better than current game, that I had my fate in ED restored. With most of technical stuff figured out (my guess) they started to concentrate their efforts to make it a better game. It is still not perfect, but lot of stuff was made right. It is definitely not just few added features.

...fills me with a little hope, that I didn't waste my money on them...
 
Haven't played much recently, and not at all the last 10 days. I expect i will pop in this week when 1.2 launches but I dont expect to be returning to lengthy play sessions, their simply is not the engaging game content or depth to any existing systems to make it worth while.

Development and delivery seem to have essentially 'stopped' there is zero news of 'finishing' the game off, honouring the delivery of features talked, blogged, youtube'd and ddf'd about, so it feels like its a game to put on the shelf, look fondly at and think of what might have been and hope it still will be one day :)

That could change with news of 1.3 or 1.4 etc, but it doesn't feel like it will at this point in time.

I am so worried that 1.3 and 1.4 will be all about new content and not enriching the current content..

I t would end up being a great cd album set on the 10sec intro function per song..
 
Im currently taking a forced break, faulty video card, but its come at a good time. Im starting to feel a little jaded with ED. So much promise for the future but here and now its just too empty for me.
 
I was waiting for the multiplayer aspect to be added in, coming here every few weeks, but I've just checked out the "Wings" update and I can say I will probably never install this again. I stopped preordering after some pretty serious burns and now I need to teach myself to not buy a game until the devs have been given time to show their "vision". If I had waited I would have seen this game is not for me.
 

nats

Banned
I played the game quite a lot a few weeks ago but haven't lately. Funnily I probably would be playing more if I wasnt being put off by people on this forum complaining about various mechanics not being very good. I havent tried mining yet at all for example but have no desire to try it after reading the comments about it. So forums arent good from that respect. At least when the other games were out you couldnt be put off by peoples views on the game.

But I am aware when playing that there isnt much to do really when it comes down to it that much is obvious. I cant look to upgrade to a ship because there arent enough of them yet to enjoy that - its just too linear at the moment. And all the mechanics except combat are really basic and not much fun yet.

So although I will play the new patches for a while after they come out, I wont play this game properly until it starts seeing the shortcomings in the features addressed, and probably not until planet landing is introduced whenever that is, probably another year from now.

I was depressed by the games shortcomings for a while but I see it as just needing some development, and its a complex game and those take time. So I dont mind waiting too much. As long as it gets there eventually. And I have had a fair amoutn of good gameplay from the game - probably enough to justify the price already.
 
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I was waiting for the multiplayer aspect to be added in, coming here every few weeks, but I've just checked out the "Wings" update and I can say I will probably never install this again.
In 1.2 you have a local chat (can you believe it?) and strong USS which are sometimes next to impossible to take out alone. Of course this stuff is not a big news for MMO, but in ED it adds a lot to gameplay. And you still have to pilot your spaceship, remember?
 
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...But if it is insulting, perhaps they should have waited and released it later?
Strong post. I concur. :)

.... I stopped preordering after some pretty serious burns and now I need to teach myself to not buy a game until the devs have been given time to show their "vision". If I had waited I would have seen this game is not for me.

In a nutshell. Releasing a game "should" suggest that it is content complete and more or less bug free, allowing for future dlc. I love this game, but they should have kept it in beta another six months. I fear this premature release will lead to dire straits...

[video=youtube;wTP2RUD_cL0]https://www.youtube.com/watch?v=wTP2RUD_cL0[/video]
 
In fact: A lot of germans aren't able to read nor write english (and german often too, :D). We have a great german forum and so it's natural to discuss issues there in extense. The posted thread there is really excellent, cuz some people there have made a lot of real good suggestions to improve the game. But at this stage of development, ED never will evolve from a sandbox to a stage, suggested in this thread, in a resonable timescale. Will say, not before next year (imo).
Some of the threads here in this forum are really good too, and I read them carefully. I think, most of the suggestions, some good writers in different threads gave, are really worth considering and should not be thrusted aside.
Only fanbois will continue to shout

Me not.

But are FD even looking at the suggestions and taking them seriously?
In the first 10 pages of the suggestions forum there is only one thread with dev comments, and it's about the soundtrack and youtube videos. They're making the game that they want to make.

This was posted by a dev on the forums of another space game:

I have Elite and yes, it has problems, first being that it misses MMO as an MMO title. But you can choose not to play Elite for a year until they sort grouping, MMO part, remove hackers and sort out server disconnects and blowing up for no reason.... Elite also feels empty currently....but give them time.

I don't know. I'm not defending Elite as a developer..... because that sounds ridiculous. I'm just talking to you as a fellow gamer. There is no reason not to have both and not to enjoy both.

The biggest Elite's mistake is that the Frontier went down the wrong road lately. They don't listen to the community, they don't talk to them and they are doing the game as they THINK it's right, despite the community suggestions. That's their biggest mistake if you ask me. Everything else can be sorted with time.
 
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Ideas man. Your right, it is a great game,..... But it could be so much more if FD developed it by listening to their players?

In depth solo play together with multilayer.
 
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Tar Stone

Banned
The last time they listened to players the interdiction frequency was dropped to practically zero, so that those players could grind in peace.

That came after a weekend of complaining posts from players I haven't seen on the forum since.

Honestly I'm happy that they seem to be building the game they want again.

The changes that have been made that I hate the most came about as a direct result of forum feedback, and every single one dumbed the game down in some respect.

Then the same people started complaining about a lack of content, when the content came naturally from the difficulty to begin with.
 
But are FD even looking at the suggestions and taking them seriously?

I would imagine that FD are (painfully) aware of what groups of people think. It would be insane, and probably suicidally depressing, for devs spend time looking at every forum post, and responding to every little gripe. As for not responding to the community, well - how do you even start? You have the kickstarters who (apologies for the sweeping generalisations approaching...) backed based on the old Elites (which is essentially what we have now), you have the solo's vs. multiplayers, you have the traders vs. the pirates, the pvp'ers vs everone else, the people who want guilds and ownership/manipulation of everything to be in player's hands versus people like me who think the point of the game is to fly a spaceship, with anything else being a dilution of purpose, you have people who want a game they can play off-and-on for years versus the 'play, then move on to the next thing' crowd. It's a bit of a fractious, fragmented community, and any attempt to get reason from it (e.g. via polls, and trying to please everyone) would probably end up pleasing no one.
.
So they may as well just make their own game, and see who comes along for the ride. ;)
.
[Do wish they'd knock off the 'combat heavy' promo videos though - way to mis-sell something guys!]
 

Ideas Man

Banned
Ideas man. Your right, it is a great game,..... But it could be so much more if FD developed it by listening to their players?

In depth solo play together with multilayer.
I just think it will all come (and more) in time so I'm not sweating it really, just having fun with what is there.
I mean, we've had lots in just a couple of months, the future looks bright.
 
There seem to be two camps when it comes to being satisfied with elite dangerous. Those that are happy with what they have been presented. Who seem to find it unfathomable that more could be asked, and think the other camp is full of whiners. Then there are those that have seen all that the game has to offer, think it has enormous potential, but is yet a hollow shell.
On its face, Elite: Dangerous is an atmospheric flight simulation, in a representation of space. There is a currency based progression path, in which one repeats the same objective over and over to progress. The reward for progression is access to larger and more varied ship models.
The primary method of progression, no matter which path you choose, is heavily repetitive and consists of grinding. Any of these activities in small increments is somewhat enjoyable, but in the context of earning enough credits to progress, they become overly tedious.
Once one progresses enough it is easy to see that the carrot, bigger ships, is only useful to get bigger ships, the path is circular, yet goes nowhere. It goes nowhere because at the end of the ship progression line, one cannot do more in the game world then when one started.
Factions, elite ratings, are empty goals, because they serve simply as milestones, they carry no game weight or reward whatsoever. A decal nobody can see .. a global discount .. to get bigger ships.. by the time you finish up elite, you've made over a billion credits. A discount at that point is beyond meaningless.
The economic model is soulless and unchangeable, much like the world. It is all an illusion where the player can only look at the universe, not take part in it.
I want to be a more significant part of the world. I want multiple progression paths, with more depth then .. you get elite status because damn son, you can grind. I want something to do with my credits that isn’t .. buy a bigger ship. And when I do buy that big ship, I want it to be more effective than the viper I started with.
The game has a great potential, but that’s all it has at the moment. That is why I don't play anymore.
 
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Ideas Man, your right again.

I will wait, and hope, for more. In the meantime I will plan my first >2000ly exploration trip, wish me luck! My Asp is ready and waiting.
 
Bottom line is SC is back end of 2016, FD has the space to itself really until then, though there might be an ever increasing rate of bleed as SC releases more and more playable, though incomplete, parts of its alpha. This is why FD really need to map things out, IMO, right now Elite is a playable game and its quite fun in parts, but every time I see an SC feature video (look at the latest damage model one for example) I just cry into my coffee ove Elite. Not because Elite doesn't have that but because FD are not even talking about it, it's as if they launched and forgot how to communicate.

Ever hopeful and I'll take the fun with the patches as and when they come.
 
Well obviously not all of them but some do post every chance they get, although not many, lets not forget posting in the forums is not their job.

Ok so who's job is it then, ours? I'd think acknowledging and then fixing bugs like microstutters and interdiction exploits would be their job, instead they just ignore those while somehow "posting at every chance they get".
 
There seem to be two camps when it comes to being satisfied with elite dangerous. Those that are happy with what they have been presented. Who seem to find it unfathomable that more could be asked, and think the other camp is full of whiners. Then there are those that have seen all that the game has to offer, think it has enormous potential, but is yet a hollow shell.
On its face, Elite: Dangerous is an atmospheric flight simulation, in a representation of space. There is a currency based progression path, in which one repeats the same objective over and over to progress. The reward for progression is access to larger and more varied ship models.
The primary method of progression, no matter which path you choose, is heavily repetitive and consists of grinding. Any of these activities in small increments is somewhat enjoyable, but in the context of earning enough credits to progress, they become overly tedious.
Once one progresses enough it is easy to see that the carrot, bigger ships, is only useful to get bigger ships, the path is circular, yet goes nowhere. It goes nowhere because at the end of the ship progression line, one cannot do more in the game world then when one started.
Factions, elite ratings, are empty goals, because they serve simply as milestones, they carry no game weight or reward whatsoever. A decal nobody can see .. a global discount .. to get bigger ships.. by the time you finish up elite, you've made over a billion credits. A discount at that point is beyond meaningless.
The economic model is soulless and unchangeable, much like the world. It is all an illusion where the player can only look at the universe, not take part in it.
I want to be a more significant part of the world. I want multiple progression paths, with more depth then .. you get elite status because damn son, you can grind. I want something to do with my credits that isn’t .. buy a bigger ship. And when I do buy that big ship, I want it to be more effective than the viper I started with.
The game has a great potential, but that’s all it has at the moment. That is why I don't play anymore.


Well said.
The fact, that no dev ever came to this thread, commenting or explaining something, is not understandable for me.
Only, if they have no idea to sort things out ...
 

Ian Phillips

Volunteer Moderator
Well said.
The fact, that no dev ever came to this thread, commenting or explaining something, is not understandable for me.
Only, if they have no idea to sort things out ...

So lets see..... this thread was started on friday afternoon...... since then devs have been at work for a total of hmmmm ....4 hours tops. Then they went home for the weekend.

Just when should they have stopped everything to read through this thread and post a reassuring comment ?
 
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