How many of you don't play anymore?

Im in the kind of reverse than you guys tbh. I burnt out in alpha / beta, didnt really play after full release! Its only untill a few days ago i started doing stuff again. Basically rare trade runs to get cash. I'm currently in an asp, with 2.5m on the account. Trying to get up to a clipper, and later into a python. But the grind of getting cash.. OMG! I'ts numbing a bit tbh.. But im trying to stick with it..

Tell me about it. Just got the Asp, that was a real grind for that ship...LOL
 
Still playing, would play more but have lots to do in real life. So sometimes I only play once a week. Still fine with me. If you're not happy, don't play, no one is forcing you to. You could sell your Hotas for a decent amount of money to someone who does play (I don't need it)

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That is the point of this game and always has been. It's not an empire building game.

I used to enjoy trading in the original Elite, because now and again it would reward you for seeking out new routes.

Every now and again you would find a system that would be selling dirt cheap computers (or any other commodity) and you would get very excited, load up the cargo bay and go and make a good profit and feel good about it.

There doesnt seem to be anything like that in ED currently, which makes trading a little too much like real life, sure you can make a profit, but it takes some work and isnt very satisfying.

It would be nice to have random systems that every now and again would offer low buy or high sell prices, just so we know that they are out there somewhere! :), it makes it more exciting.

Risk should also be an element of the trading game and that is also something that has been missing, buying cheap narcotics from Riedquat in the original game was lucrative but incredibly risky.

Trading is the thing I was looking forward to most in ED, not just buying and selling, but the risk vs reward element of it.

Tell me about it. Just got the Asp, that was a real grind for that ship...LOL

I've only just got into a Cobra lol. Sitting on 1m and just slowly grinding out enough money to upgrade it for rare trading.
 
I was, still am technically, on a break to play other games, it's healthy. But the debug camera will pull me back in faster than a freakin neutron star. I could have used a longer break.
 

metzger

Banned
Once you figure the game out, it becomes a routine. Still appreciating the game and tuning in from time to time.
 
I stopped playing. Very occasionnal bounty hunting if I take time to install the X-52 pro. I only play this week because I got a buttkicker and it's very nice in this game but there is simply No Content. Empty in the emptiness of space. Small microscopic stations. Alone. All the same. To see another same thing, jump, hyperdrive, slow down for 5 minutes. Another small station all Alone. Same boring missions. I guess people who like this game didn't play a single game since the last Elite and it was the only boring game they liked because they like strange things. Why do they *** spread as far as this like if they can't put 2 stations near each others. it's like 1 house per city.

At this rate they will release console version with your backers money before the next promised feature.
 
/snip

Summed-up very well indeed. I haven't played for months either, for exactly the same reasons.

...and no external camera until the recent extremely limited "debug" one. Not just the fact that there wasn't one, but the pitiful excuses for there not being one. A 4th millennium-based space "simulation" where you can only look out of the cockpit of your several-hundred-foot-long spacecraft. A staggeringly poor design decision.
But "simulation" is the very definition of realism. And in reality you cant sit "outside" your ship. People misinterpret the word simulator/simulation these days. Everything is called a simulator.
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However, im not saying this because im against the cam. The debug one is fine for me. Just that if someone want a spaceship simulator then cockpit view is the realistic view. Typical gamey games like racing games usually have the view behind the car while race simulators you start in the cockpit (they usually offer other cameras as well with options to limit to cockpit in serious races). Still, when i want a simulator i want as much realism as possible - simulating reality, and thus in those titles i dont want/need fancy unrealistic camera angles. I play them because i want to experience the real thing (as much as you can on a PC at least). :)
 
The helpful guys in my PVE Group got me into a Type 6 to start trading. I got about a 3 days of straight trading, I love the Lakon Type 6, big windows, tried out the Landing Computer thingie which was fun (but I needed the space for cargo, so I sold it). I miss my Cobra and bounty hunting with friends...I miss bounty hunting.

I'm watching Netflicks and posting this while "playing" AKA trading. I am realising that in 64 hours I might have enough for a Type 7, and then more trading to get a big ship.

Maybe I should get an Asp? Forget the Type 7? I hear the ASP has cool windows too...maybe I could Explore, or Bounty Hunt in the ASP...everyone says it's too expensive to maintain, so I should still go for the Type 7.

I miss my Cobra. So much work for peanuts though.

I think I'm done.

Why did I read this thread???? Dammit. I like this game. I guess it's over.
 
I tried to quit, but couldn't.

To be honest, it's only due to the excellent Oculus Rift support right now. I can't play 3d games on my regular 3dvision surround setup anymore and I tried it over the course of a weekend.

The game is increasingly heading towards the opposite direction I was hoping for and I've actually anticipated that, but there was the faint hope FD would be different. Nonetheless FD is a business and financially, it certainly is a smart decision - can't really blame them.

Well - some you win, some you lose, but when it comes to floating around in a rift in an ice belt surrounding an earth-like whilst listening to Bach for recreational and escapist purposes, there simply is no alternative at the moment.
 
But "simulation" is the very definition of realism. And in reality you cant sit "outside" your ship. People misinterpret the word simulator/simulation these days. Everything is called a simulator.
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However, im not saying this because im against the cam. The debug one is fine for me. Just that if someone want a spaceship simulator then cockpit view is the realistic view. Typical gamey games like racing games usually have the view behind the car while race simulators you start in the cockpit (they usually offer other cameras as well with options to limit to cockpit in serious races). Still, when i want a simulator i want as much realism as possible - simulating reality, and thus in those titles i dont want/need fancy unrealistic camera angles. I play them because i want to experience the real thing (as much as you can on a PC at least). :)

I think you confuse people wanting the outside cam so that they can see the ships they're flying and take pictures of them in space to share with friends, with wanting an outside cam to play the game with. Neither are far fetched however.

I'm going to invite you into the 21st Century... I realise we're going back a bit here from 3300 but:

This is a GoPro:
http://www.shadowmindproductions.com/blog/wp-content/uploads/2011/06/GoPro-car-mount.jpg

This is a drone:
http://static.digit.in/default/17cdcf195e7321c1e49fdcb82279c97f9832568d.jpeg?v=1

This is a micro infrared camera:
http://i01.i.aliimg.com/wsphoto/v0/...1year-free-warranty-weigt-3g-size-14-5x15.jpg

This is a micro cmos camera 1.2mm:
http://www.microscoutcam.com/images/microcameras-medigus/_DSC3911_copy.jpg

I won't go into telling you what an Oculus or Vive HMD is nor explain the HMD's we currently use in modern warfare such as IHADSS nor go into the current planned tech including eye tracking and direct retina projection that make the posibility of viewing your craft in real time in 3D a complete reality long before 3300 without even the use of a HMD.

It's already completely plausible - if not possible now - but you're not okay with that; but then you're okay with light speed travel which is completely impossible by our current understanding of the laws of physics.

With that being said I completely appreciate what you're saying - and appreciate your point of view - I just think that it's actually more realistic to have it included.


Not a necessity, I think the game is better with it personally but wouldn't have minded it at all without.
 
Same here. Log in just to update and check what's been added. If nothing but tweaking stuff currently implemented I log back off. Just hope they can and will do all that we were lead to believe they were going to do that got us to purchase the product. As I've said many times before this is just another version of the same ol' space game without the full features from the originals, which is what made the originals so impressive.

I have faith that the FD devs can pull if off, but the greed factor and overpaid guys in suits that tell the devs what to do will end up making or breaking the game. From past experience they always break it and leave what could have been a grand piece of art teetering on the edge of the trash bin.
 
I tried to quit, but couldn't.

To be honest, it's only due to the excellent Oculus Rift support right now. I can't play 3d games on my regular 3dvision surround setup anymore and I tried it over the course of a weekend.

The game is increasingly heading towards the opposite direction I was hoping for and I've actually anticipated that, but there was the faint hope FD would be different. Nonetheless FD is a business and financially, it certainly is a smart decision - can't really blame them.

Well - some you win, some you lose, but when it comes to floating around in a rift in an ice belt surrounding an earth-like whilst listening to Bach for recreational and escapist purposes, there simply is no alternative at the moment.

Oculus player here \o/

You just can't play it on a screen after. Impossible. Sitting inside a space station looking up.. it's so vast and impressive. That's completely lost on a screen, really and truly. The sense of enormity of the things around you is pretty breathtaking.

However it is also not exempt from becoming 'normal', you get used to it. It becomes like regular vision.

You see something enough and you excite those neurons enough it inevitably just becomes 'regular' - doesn't stop it being so much better than a screen though!
 
I also hope to see sometimes soon how the decision to keep it always-online pays off to us, players. They did say that they did it to keep the game interesting, filled with content, for us, players, did they?
 
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