You guys are turning this into PvP vs PvE (of which we have endless threads), but the main premise of my thread is about player congestion around busy stations as a "regulator" to dissuade everyone from using the same get rich routes at the same time. It would force players to spread out to other markets, thus theoretically reducing the effects of these over-the-top gold rushes.
Honestly, the simplest way to prevent everybody doing the same poop over and over would be.... and this probably isn't some great epiphane.... to provide a variety of stuff that's (almost) equally lucrative.
I'd much rather just spend an hour doing, say, cargo runs at whatever station I happen to be at for Cr50m a pop instead of shlepping back to Borann once a week.
The trick, I guess, would be for FDev to find a way to avoid the whole "mission generator meltdown" thing that happened with passenger missions.
Maybe chained missions would solve that?
Set up chained missions that require the player to collect three or four things and deliver them somewhere and then some stuff gets built and you have to deliver that stuff to two or three destinations.
It'll take you, perhaps, an hour and it'd pay a couple of hundred million credits.
Also, I can't believe I'm writing that.
I used to spend my time doing cargo missions in my AspX which paid something like Cr750.