It's undeniable that's a problem, although I suspect it's one of those things where the solution might be more convoluted than it first appears.As a PvP pirate I’d love open only. However, on the other hand, I don’t wish to tell others how to play the game so I couldn’t really support doing away with solo/pg. BUT, one thing that is ridiculous is being able to attack the bgs in solo. I think if players in open are in a bgs fight with solo/pg players, the open players should have an influence boost for equal effort.
Clearly(?), FDev created the BGS to influence the status of the galaxy in all modes, simply to make it appear more "alive", so it stands to reason that it should be possible to influence the BGS in all modes.
It seems like the real issue isn't so much the fact that players in Solo/PGs can influence the BGS but more the problems that start when a faction operating in Solo/PG comes into conflict with a faction operating in Open.
So, the first problem, there, is identifying and regulating when that's happening.
I mean, if you're part of a PF that's operating in Open, I don't really see why it should be easier for you to influence an "NPC system" than a PF who's attempting to influence another "NPC system" in a PG or Solo.
But then, added to that, if a PF is attempting to influence the BGS, in Open or a PG/Solo, and I rock up and happen to take a couple of missions that'll also impact the BGS, does that suddenly turn the conflict into a "PvP" scenario, thus changing the criteria for victory?
Also, I suspect there'd also be the likelihood of shenanigans if there was some imbalance between the amount of influence possible in Open vs Solo/PG.
Basically, I foresee the possibility that a PF could make use of buddies to earn PvP kills in Open and, thus, artificially boost their influence on the BGS.
Honestly, I suspect the BGS is beyond regulating in any way that'd allow it to work reasonably for players in both Solo/PG and Open.
The next candidate is, of course, PP but then you'll get people wailing (justifiably, I suppose) that they enjoy doing that in Solo/PG too.
Maybe what's needed is some kind of new alternative to PP - something that provides decent rewards as incentives to get involved - that is created from the outset to be a PvP environment?
Perhaps make use of the existing PP figureheads, have them set up "Fleets" and then PFs and individuals could join a fleet and take part, in Open, in conflicts where various chunks of the Bubble (perhaps based on territory ruled by factions loyal to each PP figurehead) are up for grabs?
You join a Fleet, vote to attack, say, Deciat and if you win then your Fleet takes control of every system/asset controlled by the Deciat Green Party.
As a result of that, every player in the Fleet would get benefits such as using fewer mat's when getting engineering done at Auntie Felicity's and they'd also get better prices at the shipyards and markets in every station run by the Deciat Green party as well as reduced costs for repairs, refuelling and rearming.
Overall, the idea would be to leave the BGS as the tangled mess that it is, let PP become some kind of "political" thing and set up the new thing as a "military" operation.