Do not impose your playstyle to others OP.
If you do not want to interact with others then do not interact. Just fly in some other place.
400 mld of star systems, 200 ly cubic bubble around 50-80 gankers. They are located on both hemispheres. They have limited time for game, work, school and families
It means around 10 active from 8 to 12 p.m. It means 3 wings.
They are in 2 star systems.
- Shinrarta dehzra
- some CG or some engineers. If they are on CG then they are not at engineer
Really 10 persons terrorised entire galaxy with all parrarel universes?
If yes, then did better job than isis. isis terrorised only one planet.
Problem is like a monster in shadow of children room. If you turn lights on, there is no monster.
In fact there are no gankers. There is a community who refuses any, even simpliest and basic, rules of gameplay and form of self-development.
IF NPC, star, player or whatever destroying their ship, they are not thinking even single microsecond they should a bit learn a rules of a game what they are playing. They want to nerf NPC, stars, players, they want gimballed plasma accelerators, turreted iWin buttons.
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In fact PvP is also just playing BGS in solo and group. If you influe on BGS on other faction you are playing PvP. Its just more like playing Stellaris. You are not shooting directly to someone, but you can safely and indefinitely Gank him and his faction. And he can stop you, only what he can do is hauling a fish faster than you.
Its just an imposing how other players should play, and they cannot even try to play they own way, use their advantages, because they never meet you. Perfect gankers are playing in group/solo.
Uhh, so hipocrycy. To being able to hit someone on solo/group without a his possibility to counter, then call him an a griefer. Ouch.
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My suggestion to crime and punish system:
High security systems/areas - in these areas security response should be so hard as station responce. Griefing and pirating just impossible
Medium security - griefing and pirating possible but hard and smart
low security - griefing and pirating possible, but with security response, lucrative routes or missions
anarchy - no security, your flying at your own risk, but very lucrative
trade routes or missions, up to 70% more than in high security
As a punish should not only by INEVITABLE ship destruction of a griefer or pirate, but also things like
- revoke FSD permit to the system
- limited access to the some Engineers (some of them may be against criminal)
- limited access to outfit and shipyard
In a conclusion - there should be a safe areas and routes where players can feel totally safe. Safety should not be regulated as PvP yes/no
switch, but by a in-game law and strong and fast response of security forces.
A player who commited many crimes should have temporary (week? two? month?) very annoying gameplay in high security systems. He should be interdicted instantly by very stron police, he should just be forced do widthrawn from the system and play in anarchy systems or low security
This player should also work out his return to the community. He should do donation missions, passenger mission and other 'peaceful' activities. If not - then he will stay fugitive and his gameplay in 'civilised' region of space will be extremely difficult