How to fix Engineers powercreep without upsetting those who grinded for it?

I don't see how it'll accomplish anything.

In fact, it seems like the only thing it would accomplish is to escalate the "power creep" you seem to want to reduce.

If it's possible to buff a ship's stat's so that it's 1.2x faster with any given thruster, for example, then everybody in an un-engineered ship might be happy with that but all the NPCs ships will be 1.2x faster too, and all the people with engineered thrusters will be 1.2x faster as well.

Net result: no change.

No, the engineered thrusters would remain how they currently are.
 
No, the engineered thrusters would remain how they currently are.

You specifically said that you wanted to buff SHIP stat's to improve performance.
Doing so would magnify the advantages provided by an engineered module compared with a stock one.

It seems like (although it's not entirely clear) what you want is for stock ships to be better while engineered ships remain where they are.
If that IS what you want, fair enough. I don't agree with it but, meh.
That being the case, it seems like the simplest way to achieve it would just be to buff the stat's for stock modules.
Buffing a ship's base stat's isn't going to work, though.
 
You are wrong.

PS
And please don't ask me to elaborate. If I would say that you like to dress in women's clothes I wouldn't expect a detailed answer either.
Personally I don't really care about it, but there are people who think that power creep hurts the game. I have absolutely no interest in discussing if it's true or not, I just provide a potential solution for a perceived problem. And that's even more than I initially wanted to reply. As said above, it seems like I am just a nice guy sometimes.

Ohhh Kaay:S
 
You specifically said that you wanted to buff SHIP stat's to improve performance.
Doing so would magnify the advantages provided by an engineered module compared with a stock one.

It seems like (although it's not entirely clear) what you want is for stock ships to be better while engineered ships remain where they are.
If that IS what you want, fair enough. I don't agree with it but, meh.
That being the case, it seems like the simplest way to achieve it would just be to buff the stat's for stock modules.
Buffing a ship's base stat's isn't going to work, though.

What he means is to buff the un-upgraded stats, but when upgraded they are the same as they are currently.

Personally I would have been happy if there were no grades and all we got were the special effects, so they were more side grades instead of the huge upgrades we have now.
 
Last edited:
What he means is to buff the un-upgraded stats, but when upgraded they are the same as they are currently.

Personally I would have been happy if there were no grades and all we got were the special effects, so they were more side grades instead of the huge upgrades we have now.

That's how I took it too.

As I said, seems like the easiest way to do that would just be to buff the stock module stat's.
Trouble is, you can't really advocate for this while also moaning about "power creep".
And you can't really tell people it doesn't affect their engineered modules just cos you're making stock modules more powerful.
 
Hundreds of Corvettes and Cutters out there bought from the proceeds of credit exploits would get a lift?

No thanks, these Cmdrs have to do *something* to earn these ships surely!
 
Make solo mode offline and moddable. Engineer power creep can be customised in their power curve.

Too bad it is pretty much designed to be always online.

I guess we run in circles until someone who can call the shot has some balls and rules to do a maybe unpopular decision. But I rather think they stick with what we have and band-aid the power creep issue for the remaining shelf-life.
 
That's only relevant if you want to fix power creep. If you think everything is well that's fair too.

imo power creep was a deliberate move by frontier and is a part of their strategy, and while opposition and criticism from the community does exist, it's testimonial. so ... good luck with that.

apart from that your proposal would make sense. there would be an easier way to do the same, though, by making modifications free (or almost free) and accessible everywhere and consider them just 'ship tuning'. this way no stat would need adjustment.

but while making fully engineered ships the new baseline would be a good thing, there is still much broken with that (like uber shields and vultures with endless power and nearly racing speeds). to fix that there is only one direction: backwards. and since we're speculating in dreamland anyway, i'd prefer a rework:
- simple version: nerf all modifications a full 90%, get rid of synthesis and most special effects.
- very involved version: completely rework all modifications to be actually 'customization', i.e., sidegrades and compromises, not braindead bonuses.
- radical version: remove engineers completely.
yes, sounds impossible. just like the very idea of ever getting rid of power creep. not going to happen.
 
Last edited:
Have you ever tried to think this through? In the very moment you declare the Engineers mandatory you will have to face legit questions like "so why not ditching the Engineers at all and make their modules purchasable?" Engineers in my opinion make no sense if their products doesn't feel like an achievement. Cause the next step would be engineered modules for everyone purchasable at any next trader. Though I'm pretty sure quite a lot of players would love exactly this.

Trivialising the Engineers is basically the direction and the to be expected future endpoint of your innocent "For that to work the feature needs to be more accessible though."

No fan, sorry.

"If everybody's special, nobody's special"
 
Have you ever tried to think this through? In the very moment you declare the Engineers mandatory you will have to face legit questions like "so why not ditching the Engineers at all and make their modules purchasable?" Engineers in my opinion make no sense if their products doesn't feel like an achievement. Cause the next step would be engineered modules for everyone purchasable at your next pit stop. Though I'm pretty sure quite a lot of players would love exactly this. :D

Trivialising the Engineers is basically the direction and the to be expected future endpoint of your innocent "For that to work the feature needs to be more accessible though."

No fan, sorry.

You would still need to grind for the materials for it though, it's just that you only need to visit Engineers for the better grades and special effects.
 
I'm reminded of an old Dilbert cartoon, where the boss comes in and tells Dilbert to design a wristwatch with a 54" TV built into it.
When Dilbert questions the viability of the concept, the boss just says "I'm an ideas man. You figure out the details!"

How is that related?

GunnerBill said that I am a 'FPS player who expects to be able to pick up a couple of power-ups then hop, skip and jump my way to the flag'. I told him that he is wrong about that. How does it remind you of a cartoon?!

"If everybody's special, nobody's special"

So people just told me that everyone should shut up and just Engineer their ships and now you are telling me that they shouldn't because then people wouldn't be special anymore.
 
How is that related?

GunnerBill said that I am a 'FPS player who expects to be able to pick up a couple of power-ups then hop, skip and jump my way to the flag'. I told him that he is wrong about that. How does it remind you of a cartoon?!

Because what you're asking for IS like asking for a wristwatch with a 52" TV built into it and then, when people point out the fundamental paradoxes of what you're asking for, you're just saying "it's about the general idea rather than the implementation".

So people just told me that everyone should shut up and just Engineer their ships and now you are telling me that they shouldn't because then people wouldn't be special anymore.

Well, I'm not part of a hive-mind so I have no control over what other people say.

Personally, I think that if people are prepared to put the required effort into engineering their ships, that should yield a notable benefit.
 
Sure. But it's not about special "persons" here, it's all about special "things" in ED, modules in this case. That's a remarkable difference. If you don't like special things in ED then I'm afraid we are talking from very different positions.

I was agreeing with you. That's why I gave you rep for your comment. ;)

As you said, if you're going to make engineered modules so easy to attain that anybody can get them, why bother with the process at all?
Just make all the "easy to get" modules freely available and then leave the "hard to get" modules as the engineering goals.

But then, of course, you'll still get people saying "But, those engineered modules are better than the stock ones!!!" and you end up going through the whole routine again.
 
Because what you're asking for IS like asking for a wristwatch with a 52" TV built into it and then, when people point out the fundamental paradoxes of what you're asking for, you're just saying "it's about the general idea rather than the implementation".
He wasn't pointing out the 'fundamental paradoxes' though.



Well, I'm not part of a hive-mind so I have no control over what other people say.

Personally, I think that if people are prepared to put the required effort into engineering their ships, that should yield a notable benefit.

I don't disagree with that.
 
Back
Top Bottom