You don't cure cancer by adding more cancer. Instead you cut out the festering tumor and hope it doesn't spread again.
This!
The problem IS engineers in the first place. A boring grind fest where you just add something a bit more powerful as you roll up. There's no knowledge needed, no skill required, just fly around picking up required "stuff" then go see an Engineer.
People have said they have fun doing up their ships like they're actually tinkering with it - not you're not - not in the slightest. You're playing a waiting game and that's it. You are not tinkering, you are literally doing nothing but 99% collecting "stuff".
Now if you could actually adjust values as a "game play mechanic" that was fun and interesting which also required knowledge that could be good. To make it great, you then allow players to mod other players ships if you make the information needed deep and complex (think of maybe The Division and understanding builds and how you can mix and match them but you need to intimately know the system). Then we could have emergent gameplay with players setting up as Engineers.
All we got was basically a garbage collection game. Go pick up all this crap, then press J a hundred times to colelct your prize and people think that's fun.
Is there something preventing that?
He wasn't pointing out the 'fundamental paradoxes' though.
So people just told me that everyone should shut up and just Engineer their ships and now you are telling me that they shouldn't because then people wouldn't be special anymore.
I don't recall saying that I don't understand it.
A number of players use this forum to make up problems with the game that they then expect to be solved in a way which would likely benefit them.
Having gone to the effort of upgrading my ships to the point where I find them useful and fun to play with, I'd be fairly apposed to people fixing that "power creep" by way of making my game less fun again.
Yes I quite enjoy having a ship that's more powerful than others. That's not a problem. I worked for it and it makes the game better for me.
I have thousands of g5 rolls, from before and after changes, and your description of my experience is inaccurate to the point I question if you've ever even engaged in the process you claim authority on.
Just about every aspect of gameplay is incorporated into unlocking engineering, and the process itself offers a plethora of tinkering options. Different mods at different levels when combined with others give different results. Knowledge is absolutely needed. The function of mass, optimal mass, heat mechanics, power, distributor draw, debuffs, etc. and their synergy with each other on a particular build can best be optimized for a desired role with in depth knowledge and experience.
I'm not just "collecting stuff." I'm playing the game, and through the course of my game play I sometimes spend a smidgen of time collecting materials made available through it. This might be a couple of minutes of collector drones per hour of combat, or a split second to pick a mission reward with mats. Radical video game concept, I realize, collecting items dropped during gameplay for use in increasing your power.
Identical mods is one of the suckier effects of the new engineering. Everyone is special now (except they aren't because a select few got rolls that no-one can get now). Retaining the uniqueness of the old system but ironing out the extremes on a pro-rate basis was the best solution (and one even PvP'er's with god rolls agreed with). Instead, we got what we got. Boring identical modules (except for those lucky few who can't be matched anymore). It really is the darkest timeline.
It's not what I propose though. For arguments sake, let's assume that current ships are 5 times better (I know, I know, no need to tell me I am wrong!) and the proposal would be to make them just 3 times better. There would still be a significant difference between engineered and non engineered ships.Not a paradox but if you close down any meaningful way for a seasoned player to advance their ship beyond a newly bought one that to me feels remarkably like spawning a new character in a FPS.
Something I don’t think works in a game like this.
And how did you know I wear Womens clothes, well at least the underwear???
True. Now what about power creep in general?
PS
Maybe it's a bad idea, I'd just like to see some good arguments against it. So far I've seen:
- They just redesigned engineers, don't touch it!
- I don't understand the proposal
- I want to have a huge benefit over those who didn't bother with the newest stuff and that's where my fun comes from
There must be some better reason against it!
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Engineers are here to stay so if you decide to not use then it's entirely on you. If a "better" ship is released and you don't use it then it's entirely on you. Why should the game cater to people who can't be bothered?
It's not that I don't want to Engineer or that I want to remove it from the game. I simply provided a potential solution for those who think the the differences are too big. The idea is not to make Engineers useless but to flatten the curve a little bit.
It's interesting to see how many people are against the proposal even though they wouldn't lose anything
I have thousands of g5 rolls, from before and after changes, and your description of my experience is inaccurate to the point I question if you've ever even engaged in the process you claim authority on.
Just about every aspect of gameplay is incorporated into unlocking engineering, and the process itself offers a plethora of tinkering options. Different mods at different levels when combined with others give different results. Knowledge is absolutely needed. The function of mass, optimal mass, heat mechanics, power, distributor draw, debuffs, etc. and their synergy with each other on a particular build can best be optimized for a desired role with in depth knowledge and experience.
I'm not just "collecting stuff." I'm playing the game, and through the course of my game play I sometimes spend a smidgen of time collecting materials made available through it. This might be a couple of minutes of collector drones per hour of combat, or a split second to pick a mission reward with mats. Radical video game concept, I realize, collecting items dropped during gameplay for use in increasing your power.
Lots of chat, but nobody has mentioned the real problem (for me at least).
It is ground, not grinded.
irrelevant, but important none the less.
I didn't claim to be an authority on it - I was pointing out what a useless game mechanic it was and how it breaks the game - both of those it does which is a fact, not to mention it's pointless because you don't need any of them.
I didn't claim to be an authority on it - I was pointing out what a useless game mechanic it was and how it breaks the game - both of those it does which is a fact, not to mention it's pointless because you don't need any of them.
This is not fact at all, it is your feeling.
No it doesn't.No, it's your "feeling" that you enjoy it that doesn't change the facts;
- it breaks the game
No it's not as there is nothing to "win" in the game.- it's pay to win over none Horizons players (there's at least 2 in this thread)
How would you know? It is no better or worse then a lot of the other crafting systems out there. But how can you know when you have never used it? Doesn't seem lazy to me.- It's lazy programming
That is all dependent on play style. No grind here.- it's grindy
The same as any other crafting system out there then, they are there to have fun, which is it's purpose. Some do, some don't. I enjoy this version much more then the previous.- It serves no purpose in game
About the only thing I would agree with, but the current version is much better then before, in my view that is.- we could have had something much better
None of these are facts. At least not facts considering the proper use of the word "facts".No, it's your "feeling" that you enjoy it that doesn't change the facts;
- it breaks the game
- it's pay to win over none Horizons players (there's at least 2 in this thread)
- It's lazy programming
- it's grindy
- It serves no purpose in game
- we could have had something much better