How to fix Engineers powercreep without upsetting those who grinded for it?

babelFISCH your posts are always enlight me. But think further: FD must give everybody a ful engeneered Star destroyer plus unlimited money and materials. That should be the way, so nobody have to moan anymore.
 

Jex =TE=

Banned
You don't cure cancer by adding more cancer. Instead you cut out the festering tumor and hope it doesn't spread again.

This!

The problem IS engineers in the first place. A boring grind fest where you just add something a bit more powerful as you roll up. There's no knowledge needed, no skill required, just fly around picking up required "stuff" then go see an Engineer.

People have said they have fun doing up their ships like they're actually tinkering with it - not you're not - not in the slightest. You're playing a waiting game and that's it. You are not tinkering, you are literally doing nothing but 99% collecting "stuff".

Now if you could actually adjust values as a "game play mechanic" that was fun and interesting which also required knowledge that could be good. To make it great, you then allow players to mod other players ships if you make the information needed deep and complex (think of maybe The Division and understanding builds and how you can mix and match them but you need to intimately know the system). Then we could have emergent gameplay with players setting up as Engineers.

All we got was basically a garbage collection game. Go pick up all this crap, then press J a hundred times to colelct your prize and people think that's fun.
 
This!

The problem IS engineers in the first place. A boring grind fest where you just add something a bit more powerful as you roll up. There's no knowledge needed, no skill required, just fly around picking up required "stuff" then go see an Engineer.

People have said they have fun doing up their ships like they're actually tinkering with it - not you're not - not in the slightest. You're playing a waiting game and that's it. You are not tinkering, you are literally doing nothing but 99% collecting "stuff".

Now if you could actually adjust values as a "game play mechanic" that was fun and interesting which also required knowledge that could be good. To make it great, you then allow players to mod other players ships if you make the information needed deep and complex (think of maybe The Division and understanding builds and how you can mix and match them but you need to intimately know the system). Then we could have emergent gameplay with players setting up as Engineers.

All we got was basically a garbage collection game. Go pick up all this crap, then press J a hundred times to colelct your prize and people think that's fun.

I have thousands of g5 rolls, from before and after changes, and your description of my experience is inaccurate to the point I question if you've ever even engaged in the process you claim authority on.

Just about every aspect of gameplay is incorporated into unlocking engineering, and the process itself offers a plethora of tinkering options. Different mods at different levels when combined with others give different results. Knowledge is absolutely needed. The function of mass, optimal mass, heat mechanics, power, distributor draw, debuffs, etc. and their synergy with each other on a particular build can best be optimized for a desired role with in depth knowledge and experience.

I'm not just "collecting stuff." I'm playing the game, and through the course of my game play I sometimes spend a smidgen of time collecting materials made available through it. This might be a couple of minutes of collector drones per hour of combat, or a split second to pick a mission reward with mats. Radical video game concept, I realize, collecting items dropped during gameplay for use in increasing your power.
 
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He wasn't pointing out the 'fundamental paradoxes' though.

Not a paradox but if you close down any meaningful way for a seasoned player to advance their ship beyond a newly bought one that to me feels remarkably like spawning a new character in a FPS.

Something I don’t think works in a game like this.

And how did you know I wear Womens clothes, well at least the underwear???
 
So people just told me that everyone should shut up and just Engineer their ships and now you are telling me that they shouldn't because then people wouldn't be special anymore.

Identical mods is one of the suckier effects of the new engineering. Everyone is special now (except they aren't because a select few got rolls that no-one can get now). Retaining the uniqueness of the old system but ironing out the extremes on a pro-rate basis was the best solution (and one even PvP'er's with god rolls agreed with). Instead, we got what we got. Boring identical modules (except for those lucky few who can't be matched anymore). It really is the darkest timeline.
 

Jex =TE=

Banned
I don't recall saying that I don't understand it.

A number of players use this forum to make up problems with the game that they then expect to be solved in a way which would likely benefit them.

Having gone to the effort of upgrading my ships to the point where I find them useful and fun to play with, I'd be fairly apposed to people fixing that "power creep" by way of making my game less fun again.

Yes I quite enjoy having a ship that's more powerful than others. That's not a problem. I worked for it and it makes the game better for me.

Compared to at least 2 memebers in this thread, you also paid for that advantage.
 
I have thousands of g5 rolls, from before and after changes, and your description of my experience is inaccurate to the point I question if you've ever even engaged in the process you claim authority on.

Just about every aspect of gameplay is incorporated into unlocking engineering, and the process itself offers a plethora of tinkering options. Different mods at different levels when combined with others give different results. Knowledge is absolutely needed. The function of mass, optimal mass, heat mechanics, power, distributor draw, debuffs, etc. and their synergy with each other on a particular build can best be optimized for a desired role with in depth knowledge and experience.

I'm not just "collecting stuff." I'm playing the game, and through the course of my game play I sometimes spend a smidgen of time collecting materials made available through it. This might be a couple of minutes of collector drones per hour of combat, or a split second to pick a mission reward with mats. Radical video game concept, I realize, collecting items dropped during gameplay for use in increasing your power.

He hasn't used engineers once and hasn't got horizons. Yep, I agree with you. You do need somes skill to work out what the upgrades do, what special effect to use with which item and use them for specific jobs. My DBX for instance has efficient Large Pulse with the stripped down special to make it lighter, while others will use the lighter large pulse and probably stripped down option too, but for some other ships I have an overcharged weapon and a long range on the iCourier.
 
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Identical mods is one of the suckier effects of the new engineering. Everyone is special now (except they aren't because a select few got rolls that no-one can get now). Retaining the uniqueness of the old system but ironing out the extremes on a pro-rate basis was the best solution (and one even PvP'er's with god rolls agreed with). Instead, we got what we got. Boring identical modules (except for those lucky few who can't be matched anymore). It really is the darkest timeline.

The thing is, is that I doubt many have identical modules unless they completely copy each other. I doubt my Large Pulse is the exact same as most other peoples. Also, it's not really about being special, it's about making your ship closer to how you want to use it.
 
Not a paradox but if you close down any meaningful way for a seasoned player to advance their ship beyond a newly bought one that to me feels remarkably like spawning a new character in a FPS.

Something I don’t think works in a game like this.

And how did you know I wear Womens clothes, well at least the underwear???
It's not what I propose though. For arguments sake, let's assume that current ships are 5 times better (I know, I know, no need to tell me I am wrong!) and the proposal would be to make them just 3 times better. There would still be a significant difference between engineered and non engineered ships.
 

Jex =TE=

Banned
True. Now what about power creep in general?

PS
Maybe it's a bad idea, I'd just like to see some good arguments against it. So far I've seen:

- They just redesigned engineers, don't touch it!
- I don't understand the proposal
- I want to have a huge benefit over those who didn't bother with the newest stuff and that's where my fun comes from

There must be some better reason against it!
:)

**ERROR**!!!!

**ERROR**!!!!!


**LOGICAL ARGUMENT DETECTED FOLLOWED BY ILLOGICAL RESPONSES***

**ERROR**!!!!

**ERROR**!!!!!




:p
 

Jex =TE=

Banned
Engineers are here to stay so if you decide to not use then it's entirely on you. If a "better" ship is released and you don't use it then it's entirely on you. Why should the game cater to people who can't be bothered?

No difference in game modes was here to stay but now we have Power Play changes. It's nonsensical to use that as an argument because it's simply not true. If FDev turned around tomorrow and said, yep we're scrapping engineers because it's broken the game, what are you going to do about it? Moan in the forums? You'll still keep playing the game.

It's not that I don't want to Engineer or that I want to remove it from the game. I simply provided a potential solution for those who think the the differences are too big. The idea is not to make Engineers useless but to flatten the curve a little bit.

It's interesting to see how many people are against the proposal even though they wouldn't lose anything

reminds me of a poll abouit auto-pilots that happened some time ago.... ;)
 

Jex =TE=

Banned
I have thousands of g5 rolls, from before and after changes, and your description of my experience is inaccurate to the point I question if you've ever even engaged in the process you claim authority on.

Just about every aspect of gameplay is incorporated into unlocking engineering, and the process itself offers a plethora of tinkering options. Different mods at different levels when combined with others give different results. Knowledge is absolutely needed. The function of mass, optimal mass, heat mechanics, power, distributor draw, debuffs, etc. and their synergy with each other on a particular build can best be optimized for a desired role with in depth knowledge and experience.

I'm not just "collecting stuff." I'm playing the game, and through the course of my game play I sometimes spend a smidgen of time collecting materials made available through it. This might be a couple of minutes of collector drones per hour of combat, or a split second to pick a mission reward with mats. Radical video game concept, I realize, collecting items dropped during gameplay for use in increasing your power.

I didn't claim to be an authority on it - I was pointing out what a useless game mechanic it was and how it breaks the game - both of those it does which is a fact, not to mention it's pointless because you don't need any of them.
 

Jex =TE=

Banned
Lots of chat, but nobody has mentioned the real problem (for me at least).

It is ground, not grinded.

irrelevant, but important none the less.

Not at all - more important to remember that not everyone here speaks English as badly as you speak, or more relevantly, write, belgian or french or german ;)
 
I didn't claim to be an authority on it - I was pointing out what a useless game mechanic it was and how it breaks the game - both of those it does which is a fact, not to mention it's pointless because you don't need any of them.

Neither are a fact. Engineers does not break the game and whether they are useless is purely down to the individual. You have no idea how they work but you seem to think that they break the game and are useless with no information at all. What you are calling a fact is actually uninformed speculation.

And how do I know this, I actually play the game and use engineers.
 
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Deleted member 140600

D
I didn't claim to be an authority on it - I was pointing out what a useless game mechanic it was and how it breaks the game - both of those it does which is a fact, not to mention it's pointless because you don't need any of them.

This is not fact at all, it is your feeling.
 
What nonsense is this? Just stop powercreep. Release big destroyers that dwarf the 3 bigs and introduce a new tier of ships.
With stupendous rebuys.
No more padding up of excisting ship stats :)
 

Jex =TE=

Banned
This is not fact at all, it is your feeling.

No, it's your "feeling" that you enjoy it that doesn't change the facts;

- it breaks the game
- it's pay to win over none Horizons players (there's at least 2 in this thread)
- It's lazy programming
- it's grindy
- It serves no purpose in game
- we could have had something much better
 
No, it's your "feeling" that you enjoy it that doesn't change the facts;

- it breaks the game
No it doesn't.

- it's pay to win over none Horizons players (there's at least 2 in this thread)
No it's not as there is nothing to "win" in the game.

- It's lazy programming
How would you know? It is no better or worse then a lot of the other crafting systems out there. But how can you know when you have never used it? Doesn't seem lazy to me.

- it's grindy
That is all dependent on play style. No grind here.

- It serves no purpose in game
The same as any other crafting system out there then, they are there to have fun, which is it's purpose. Some do, some don't. I enjoy this version much more then the previous.

- we could have had something much better
About the only thing I would agree with, but the current version is much better then before, in my view that is.
 
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No, it's your "feeling" that you enjoy it that doesn't change the facts;

- it breaks the game
- it's pay to win over none Horizons players (there's at least 2 in this thread)
- It's lazy programming
- it's grindy
- It serves no purpose in game
- we could have had something much better
None of these are facts. At least not facts considering the proper use of the word "facts".
 
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