Oh yeah, the Galaxy map is unusable in the Rift atm, let's hope that changes with Beta 2.0Yep,a VRi woud be good especially in the galaxy map.
Oh yeah, the Galaxy map is unusable in the Rift atm, let's hope that changes with Beta 2.0Yep,a VRi woud be good especially in the galaxy map.
Oh yeah, the Galaxy map is unusable in the Rift atm, let's hope that changes with Beta 2.0
I made a guide over in general... Should get it up and running![]()
Thanks for the guide. I have done everything as good as I could.
1) I can't shut off the services in processes as you describe. They are not running in the first place
2) Everything works fine - BUT there is no headtracking in ED. In every other demo it's working fine - but NOT in Elite Dangerous. How to enable that??
Help![]()
I do believe that this guide is now out of date. If you've updated the software and the firmware then it should be possible to stop the services from within the oculus control software.
Check headtracking works using the in-built test. You may have to restart the services before you stop them again.
I take it you've set the options Extend Desktop to the HMD and DK1 Legacy App Support?
I can confirm that positional tracking does work with an AMD graphics card.Had the same problem: ED running on the Rift but no tracking at all.
Solution: Shut down the Camera!
There is a problem with AMD GPU and the Rift camera. As soon as i pulled the cable, stoped the service an ran ed, the tracking started working (of course without positional tracking) but nevertheless great experience really beeing inside the cockpit.
CineFreak
hi, so ive got the game up and running with my DK2, in game its set to 3D Oculus headphones, 1920*1080 and 75hz, in the nvidia control pannel the rift is also set to 75hz. alot of people say to stop the oculus_64service in the task manager and wscript.exe servce, i dont have a wscript servce and when i end process and end process tree for oculus_64 it just starts again. so the game works but there is no head tracking. can anybody help??
also when on the DK2 its quite blurry and not well focused i chaged the 3D level but it dosnt fix the blurrlyness, if thats a word.
the firmware for the rift is updated and it works great in other games and demos.
my system is
I7 4790k
8GB corsair 2133mhz
gigabyte windforce GTX 780
windows 7
been playing elite without the rift and im loving it so far it would just be even better with the rift and head tracking
thanks.
I have head-tracking working, but framerate is a nauseating 40fps. So am thinking I may have to replace my trusty EVGA 680 GTX with a new 980 GTX when stocks become available.
double image in each eye is usually caused by vorpX still running in the background.Hi guys,
Yesterday I was playing with my DK2 with no problems, up to when the server went down for maintenance.
Today I launched E: D with no changes at all (Oculus service stopped as usual and all options set as they were yesterday), but the image is now splitted between the 2 eyecups and I can't manage to get it back working.
Any idea of why this happened/how to solve this? :S
Thanks!
Shazam