Would anyone be interested in running around in a linux private group? Could be fun to just test it out without potentially affecting others.
Would anyone be interested in running around in a linux private group? Could be fun to just test it out without potentially affecting others.
lutris -i /path/to/edinstaller.yml
~/.local/share/lutris/runners/wine/tkg-3.20-x86_64/bin/wine64
I've been messing around with Lutris installer scripts (submitted one), still some manual work needed due to the fact I can't seem to run or set wine64 in the script without it breaking but downloading ED and installing most of the core components including .Net is all sorted.
If you want to try out the script locally in the mean time:
1/ Download the script here: https://drive.google.com/open?id=1asCeOXSRWhYjDyXrsSvdoufDZW1i0ccH
2/ In terminal simply:
Code:lutris -i /path/to/edinstaller.yml
3/ After installing you need to set the custom wine to wine64 in the games configure>runner options.
Recommended path to set:Code:~/.local/share/lutris/runners/wine/tkg-3.20-x86_64/bin/wine64
Yeah I noticed this when I was poking with lutris. It seems to be a slight deficiency in lutris to be honest - it should be possible to specify the wine64 executable directly, not via this hack.
Managed to compile 3.20-staging in Debian Testing the other day, and it all works splendidly (hurrah!) - apart from ED not recognising my t16000m throttle (boooooo!) - that's the only thing which prevents me from properly using ED. WINE sees both joystick and throttle in the prefix's control panel joystick test application, but ED is only seeing the joystick and not the throttle. Maddening. Still working fantastic on Arch though. Even better since dxvk updated recently.
Maybe I'm missing it in the first post, but Is it possible to add directions on how to get this game to run in steam? (even perhaps if it requires adding separately, or perhaps manipulating the WINEPREFIX proton uses to install it in?)
Thanks in advance
You can use the binaries (and instructions) here:
https://github.com/redmcg/wine/releases/tag/ED_Proton_3.16-4_Beta
It's a version of Proton compiled by me. Or you can compile from source.
https://www.protondb.com/app/359320 is a good resource for seeing what other people have done (along with their distro and hardware).
I've been looking in to dinput (and xinput) as I had issues with my controller under Wine (but it worked fine with Proton). So two things you could try are:
1. Change the axis mapping for your throttle via the registry (see the second entry under DirectInput: https://wiki.winehq.org/Useful_Registry_Keys); or
2. Try the SDL driver (patch for this is attached)
The SDL driver is lifted straight from Proton. After applying the patch, if you run 'wine64 control joy.cpl'; you should see an additional entry for the sdl driver (you may need to disable any other driver for the same device for it to work in ED). The SDL code has support for the Warthog throttle - but I didn't see anything for the t16000m (so it may end up with the same mapping as the 'event' driver).
The other change that Proton had (which was more relevant to my controller problem) was that it added HID entries with genuine VID and PID where as Wine masquerades your device as an XBOX controller (presumable because the XBOX controller has greater game support). But it seems Elite Dangerous iterates the devices in dinput and will only defer to xinput if you have an entry with the same VID and PID. Which is why it worked in Proton but not under Wine. I've attached a patch for this too (it'll be useful for anyone using a controller).
Happy to use my CDR Group as a Linux only group - could be fun!
Search for RICEY
Cheers
Cool, I'll be playing in your group from now on.
Come join, fellow penguins!
Well, I've been trying to get Elite Dangerous to work on Linux Using Steam Play, and I finally succeeded using a special proton version made for ED, However when I try to run horizons, when it gets to the planet generation phase, it crashes.
I'm using Debian Stable 9.6 and I have probably older Nvidia Drivers installed, the 390.87 version
Use latest nvidia drivers if you can, recommended driver version for DXVK: 396.54 or later.
https://github.com/doitsujin/dxvk/wiki/Driver-support