I don't know if this is the same as the Windows bug, that one was more terrain randomly glitching out but could be reset by reentering the instance. This one is more a set thing in where the specific locations are always bugged and the terrain is generated the same way each time i.e. like the crater engulfing Traders Rest.
I'm thinking maybe there's an error that causes the generation to offset, I wouldn't be surprised if that specific crater can be found on the surface in a different location normally.
Considering IR code base for Nvidia drivers are same as far as I know, it seems compute shaders screw up somewhere and I think it is shared issue between Windows and Linux driver code bases. I might be wrong, but that feels well founded guess.
Yesterday again got terrain issues while playing on Windows, so...yeah.
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