Wine 4.2 Released:
https://www.winehq.org/announce/4.2
They also fixed bug 46319
This was the bug that prevented you from running apitrace against the 32-bit launcher:
https://github.com/doitsujin/dxvk/issues/267#issuecomment-447089715
Wine 4.2 Released:
https://www.winehq.org/announce/4.2
They also fixed bug 46319
This was the bug that prevented you from running apitrace against the 32-bit launcher:
https://github.com/doitsujin/dxvk/issues/267#issuecomment-447089715
This thread, while helpful, is becoming one long TL;DR event.
Since a lot of the information in the thread dates back to much older ED, Wine, and Linux variants, would it be okay to start a new thread with a focus on the more up to date info so those of us just jumping into getting this working have a saner starting point? Also, would it be smarter to split the Steam versus non-Steam discussions since they really require differing efforts to achieve success?
I've Been using your proton build on my laptop, and it gets me farther than any other build, I still have my system hang as soon as it starts compiling shaders. Combat training works fine. Would you know any way around this?
I agree that it has become a bit unwieldy for newcomers. But I think a Wiki would be more appropriate for offering a snapshot of the latest developments for newcomers. The forum is better suited for running conversations.
I see there are a few gaming Wiki's out there, with one dedicated to Elite Dangerous (although it seems to be related to lore and tips on playing the game). But I don't know if any are really appropriate for a HOWTO on Wine for a specific title.
Anyone know of a Wiki where this information would seem appropriate? I maintain one on my Proton GitHub page - so I'd be happy to use that if need-be. There is some overlap between Wine, Lutris and Proton (like graphic drivers) so some information there is already relevant to all three.
Some good news, terrain bug is now fixed in the Nvidia Vulkan Developer Beta driver 418.31.03
Only issue I'm having now with graphics is Volumetric effects performance.
I'm hoping improvements to DXVK & drivers over time fix this.
I'm not sure that I'd have trouble living with 29FPS for that type of clarity.
I have tried it with and without horizons, they both fail. It crashes right when it starts to compile shaders. Hangs right at "preparing shaders: 0" every time. I don't think i configured your proton build incoreectly, because the other ones won't even open the launcher. The tutorial runs an ancient build that doesn't do that, so it works fine.
I'm running an Intel UHD 620 ( i know, i know) with the video-linux driver version 2018-05-04, as taken from manjaro hardware detector
Running manjaro with kernel 4.19
I suspect the gpu is the problem, but given that even older cards in the series work fine on windows, and it runs other games in proton just fine, I'm not all that sure. I havn't found any cases of people using intel hd cards on protondb or lutris so i can't gather any data one way or the other.
Some good news, terrain bug is now fixed in the Nvidia Vulkan Developer Beta driver 418.31.03
You can check your current hard limit for 'open files' with the following command:
Code:ulimit -Hn
You should have a value of 65536 or higher. If not, you'll want to set DefaultLimitNOFILE=1024:1048576 in both `/etc/systemd/system.conf` and `/etc/systemd/user.conf` as described here.
This is peculiar. I remember having read an advise like this before when getting Elite Dangerous to work on OpenSuse Leap15.0 and to my memory I changed settings too. Now I see that in my system the outcome of 'ulimit -Hn' yields the figure of 4096. No entries are present in /etc/systemd/user.conf nor /etc/systemd/syste.conf.
Yet Elite runs...