Hello,
I have epic games version of the game and launching it with Legendary.
I'm trying to run Elite Dangerous (basic, not odyssey or horizons) but it,
A) in case of using DXVK (even with lowest settings) and normal resolution, it
crashes ("A file has failed to load after multiple attempts as Direct3D cannot lock a buffer.") during loading of training mission (I tried several versions of DXVK such as :1.9.2, 1.9.1, 1.8.1, 1.8, 1.7.3 to avoid regression but got the same result ). I tried to search about that error, google told me people get it with overclocked GPU or small VRAM. Full Terminal output:
https://pastebin.com/ew2cucxN.
B) in case of DXVK and small resolution (less than 640x480) the loading of missions get completed the game still crashes, but within first second since the start of mission.
C) without DXVK,it loads
hardly playable colors (terminal output, not full but last messages:
https://pastebin.com/xwVFHc9k ).
I used such components from winetricks for wine (prefix without mono): arial corefonts cjkfonts vcrun2019 d3dcompiler_43 d3dcompiler_47 dotnet452
I also tried more minimal approach with other prefix with installed mono : dotnet472 vcrun2019.
(note: without installed dotnet, the game was not starting even with installed mono)
(the game was not starting without dotnet, despite of installed mono)
Both prefixes make game running, but the behavior of the problem is persistent.
I was wondering if the problem could be caused by low amount of VRAM or unsupported GPU or because of bad vulkan support of my GPU. I saw videos on youtube where people make the game on similar hardware, but I believe during last several years, situation could get changed because of updates. Or am I missing something?
Specs: thinkpad t440p, Gentoo, kernel 5.10.74 (tried 5.4 kernel as well), mesa 21.3.0_rc3 (I've tried 21.1.7 as well), wine-staging 6.9, intel HD 4600, 8 gb RAM.