Doesn't it get old just playing alone? Personally, I prefer to have company![]()
No... It's been months since I saw another CMDR or NPC... the life of the explorer.
Doesn't it get old just playing alone? Personally, I prefer to have company![]()
So Open mode = exploiter mode .-.?
What...?
Doesn't it get old just playing with yourself? Personally, I prefer to have company![]()
I keep hearing private group is the solution for people who don't what to deal with PVP so why not for people who don't like combat logging?
If you log because you don't want to lose your rebuy, you're flying a more expensive boat than you can afford.
Yes this is one of those games where you can spend 2 years amassing a fortune and you can lose it all. Effectively having to start over after spending thousands of hours in game. That would be the worse case scenario of course but that is the fear.
The other side of this equation is we know that the Pirates or people engaging in PVP do not have any consequences to deal with. They get to blow up your ship as many times as they want and at best they get one slap on the wrist by comparison. Meanwhile you have paid many millions of credits in rebuy if you can afford it.
The person being destroyed usually is in a non combat ship and they are either exploring or transporting materials. If you are exploring then there is no reason for wanton destruction. As for traders unless a Pirate T-9 pulls another T-9 out SC for combat, the traders know that the Pirates are getting next to nothing in profit or gain. The most used Pirate ships dont have the cargo space in order to make any kind of money. Its like being robbed for your lunch money by the school bully. Nobody likes that.
Pirates dont pull FDLs or corvettes out of SC unless they are purposefully looking for a challenge. I can tell you I have never been pulled out of SC by a pirate in my FDL/Combat Python, or Vulture. Not once and I have had this game since around launch.
As for the better player interaction in Beta, that is because nobody has anything to lose. Once Beta is over that beta account is wiped and a new snap shot is pulled for the next Beta.
I really wish it would be much better and fun, but people ruin the experience because they get off on it. First it was traders having too much armor then the ships got balanced and the traders have no armor. So they tried to balance that by offering High Wake as an option. Now that is being called an exploit and a cheat.
After 2.2 launches all Pirates will become part of the PP guy so they can get missiles that interrupt FSDs. That will get balanced in some way and then the whole whining process will begin again.
Until their is true crime and punishment in a game then this will always occur. This is not GTA IV Online in space. Its also not COD or Battlefield with Space Ships like some people wish. True crime and punishment will be the only answer to fix this interaction issue that we currently have.
I ask myself though just how big a problem combat logging really is.
You metaphored the heck out of that oneYeah, I drive a Bugatti, but I can't afford the insurance excess so I always pull over and stop when I see another car on the road.
ANALOGY'D
I keep hearing private group is the solution for people who don't what to deal with PVP so why not for people who don't like combat logging?
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To them I ask, what do you lose, from the other not losing?
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For a pirate, time and cargo are lost .-.
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Okay, first you asked that what people lose by others combat logging.
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Ive thought for a long time that insurance needs looking at in ED. When you start out insurance payments even though low are significant but start to become less significant as you cross the 100million cr (liquid) mark before becoming meaningless by the time you hit 1B cr.
What I think is needed is a formula that considers gross assets and value of ship before applying a % reduction for rebuy. An example of this would be that a fully kitted out eagle would cost a new player 5% of full cost but would cost 100% to a billionaire. At the other end of the scale incredibly expensive vessels wouldn't be effected until the owner had a gross worth of 10's if not 100's of billions of credits. Obviously care would need to be undertaken to avoid over penalty, the line sliding scale should rise sharply so that you aren't over penalised.
As a byproduct, if you want to station "grief" (speed cops) then go ahead but its going to cost you 100% of the value every time.
It's an interesting idea but a bit 'gamey' (that is, like a game, not deliciously rich-tasting meat) - it would suggest insurance companies refuse to insure rich people.
It suggests that the Pilots Federation stops subsidising your rebuy as you become more established![]()
It's made more difficult to discuss a subject with people in various camps (strong pro, strong con, relatively neutral but willing to comment) when the subject name itself is in doubt.
e.g. "combat logging" -
a) are you referring to the act which FD has now stated is not intended, not supported, and while can't sanction it for various how-do-we-know reasons, is at least defined and admitted by FD as an 'exploit'?
aka - instant logging out in forced manner that shuts down ED program process via Alt-F4 or similar means.
b) are you referring to the act which FD has stated is perfectly fine, ok, acceptable, etc as means to exit any situation - whether combat, trade, just sitting in space, whatever?
aka - timed logging out via game menu that exits your ship from game in timed 'normal' logout
c) are you referring to any means of removing yourself from a combat scenario - whether allowed by FD or not - because your stance is that it is irrelevant whether FD officially approves or disapproves of how the logout was done?
aka - don't care what FD says, what anyone else says, anyone avoiding combat with me by exiting game via any method is a combat logger - period.
disclaimer- I'm in the middle; care enough to comment but don't really engage in enough pvp where I'd care if someone I was winning over got away via FD allowed timed or 'exploit' instant logout.
I am more the subject of attack when trading - but thus far when desiring to avoid combat (less and less since intro of buffed mines), haven't had serious issue escaping via usual boost-high wake technique. Take dmg yes, take every now and then a death, but infrequent enough not an insurance cost issue.
Bottom line of my comment is in threads like this - it gets all mixed up what people are talking about because ever since FD clarified this, we do indeed have an 'allowed' form of combat logging, and a 'exploit' form which FD has specifically defined. (plus the 3rd camp of so zealous against it, doesn't matter what FD has stated - but often they don't come out and say this - which in a way is avoiding the full scope of topic)