Hows performance after patch 11 ?

The thing that surprised me about all the performance issues is that they needed to do across-the-board optimisations to everything. I'd initially assumed it was going to be one or two unforeseen bottlenecks or just odd bits and pieces that weren't polished. Which makes me think it was something they really should have seen coming, even developing during lockdown. But I guess CP2077 had the same thing. I know somebody at Rockstar and they were saying CP2077 was a warning to everybody about how development can go astray if people aren't in the same room. That it had scared them. Everybody just worries about their bit and goes to bed. If their bit is working they don't notice anything else.
 
AMD Ryzen 3 1300X Quad-Core Processor, 3500 Mhz
16gb RAM
Nvidea GTX 1050 2gb

I'm not going to mention the actual FPS because I'm not a FPS junkie. But I can say for the first time since Odyssey was released I was able to complete the FPS tutorial playing on ultra/1080p and I find the FPS elements and walking on planets to be very playable.
 

Deleted member 182079

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The thing that surprised me about all the performance issues is that they needed to do across-the-board optimisations to everything. I'd initially assumed it was going to be one or two unforeseen bottlenecks or just odd bits and pieces that weren't polished. Which makes me think it was something they really should have seen coming, even developing during lockdown. But I guess CP2077 had the same thing. I know somebody at Rockstar and they were saying CP2077 was a warning to everybody about how development can go astray if people aren't in the same room. That it had scared them. Everybody just worries about their bit and goes to bed. If their bit is working they don't notice anything else.
Just to be clear here, CP2077 was a mess on consoles, but on PC it ran great (and looked fantastic) from the very beginning, certainly did for me (2060S here).

The biggest issues were visual glitches, underdeveloped optional content, and bugs, but I was able to complete the game's main storyline without any major issues even before the first large patch got deployed.
 
I'd like to see the settings you use, and compare to my own... I have a feeling you may be well ahead of the game, in comparison, thanks!

Both of these are geared for YouTube uploads without sacrificing much quality. For 1440p60 I use the (C)QP 18 shown. For 2160p60, CQP 24 is a better balance.

NVIDIA's H.264 ecoder is on par with AMD's H.265 HEVC encoder, so it's fine to use the simpler H.264 plug-in integrated with OBS to reduce the amount of time YouTube needs to spend on conversion. If minimizing file size is important, you can use NVENC H.265 HEVC with pretty much the same settings as I show for AMD, though with any recent (Turing or later) NVIDIA GPU, you'll want to stick a "bframes=2" in the video encoder settings, as that will cut bit rate significantly for the same quality.

AMD's H.264 encoder is garbage and both their H.264 and H.265 encoders lack b-frame support, which is annoying, but at least the latter is serviceable enough.

OBS Studio has had some issues keeping up with AMD's AMF encoders; which is why I use FFmpeg rather than the AMD specific plugin. While ReLive usually works, it's lacking some options (especially relevant on RDNA2 parts which can handle about three times the maximum bitrate ReLive allows one to select) and has some really annoying DRM stuff that will keep it from recording if there is anything copyrighted playing in a browser or HDCP compliant media player. So I use OBS.

NVIDIA:
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AMD:
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AMD Ryzen 3 1300X Quad-Core Processor, 3500 Mhz
16gb RAM
Nvidea GTX 1050 2gb

I'm not going to mention the actual FPS because I'm not a FPS junkie. But I can say for the first time since Odyssey was released I was able to complete the FPS tutorial playing on ultra/1080p and I find the FPS elements and walking on planets to be very playable.

This supports my hypothesis that U11's performance improvements are mostly about reducing VRAM utilization.

Just to be clear here, CP2077 was a mess on consoles, but on PC it ran great (and looked fantastic) from the very beginning, certainly did for me (2060S here).

Cyberpunk's performance with maximum crowd density (mostly CPU limted) and a few other areas were much more problematic prior to 1.3 than after.
 
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Deleted member 182079

D
Cyberpunk's performance with maximum crowd density (mostly CPU limted) and a few other areas were much more problematic prior to 1.3 than after.
I didn't try to imply that it was completely optimised at the beginning, but I was surprised how well it ran on my PC with most settings maxed, nothing like EDO (and with better eye candy to boot). It only got better with subsequent patches, that is true.
 
I'm not that impressed at first glance. Sitting in a station in ship at 53 FPS.
Not sure why, other stations seem OK, this one isn't and its not near asteroids.

2080ti, 64gm ram i9 7940x 14 core cpu.

Absolutely fine elsewhere

System is LTT 4560, only one orbital station in system.

I'm native 4k fullscreen
 
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FYI incase it helps anyone else: I run a Hades Canyon which is grpahics ~1050ti power and was having horrible issues with Odyssey on the upgrade to 11.

after a LOT of grumbling and a little experimenting I found the anti-aliasing is the trigger for poor graphics, poor system map menus response, etc. Since I run at native monitor resolution I simple turned it off and it is waaaay better.

I suggested to Fdev to include setting it OFF in the LOW graphics setting for people like me at borderline graphics capability and who need to use LOW
 
OBS Studio has had some issues keeping up with AMD's AMF encoders; which is why I use FFmpeg rather than the AMD specific plugin. While ReLive usually works, it's lacking some options (especially relevant on RDNA2 parts which can handle about three times the maximum bitrate ReLive allows one to select) and has some really annoying DRM stuff that will keep it from recording if there is anything copyrighted playing in a browser or HDCP compliant media player. So I use OBS.
Asking for a friend obviously, but he's been having some issues since earlier this year with recording footage from F1 TV Pro and his own ISP's "TV" channels (purely for non-commercial use of course). He has tried all the different scene capture options without any results and unfortunately searching for "black screen on capture" just gets a bunch of tutorials for the initial OBS setup. Would you happen to have any suggestions?
 
I have the same issue I think I saw in Obsidian Ant's recent video on fleet carrier interiors, everything seems to be running reasonably well above 60fps at least and if i talk to an NPC or use a terminal etc and then its just inexplicably drops to 20FPS or less until i either leave the location or log out and in.
One strange thing I did notice is that when this happens GPU utilization gets pinned at 100% but the actual power draw of my GPU (RTX 3070) is roughly halved from ~200w to ~100w.
 
Asking for a friend obviously, but he's been having some issues since earlier this year with recording footage from F1 TV Pro and his own ISP's "TV" channels (purely for non-commercial use of course). He has tried all the different scene capture options without any results and unfortunately searching for "black screen on capture" just gets a bunch of tutorials for the initial OBS setup. Would you happen to have any suggestions?

"Display capture" can record just about anything, in my experience.
 
Running the game on my 9900k and rtx 3080 system running at 144fps in ships at the station and in space and flying down to the planet surface.

On foot it drops to about 80 fps in the station and about 70 fps in settlements. The sudden drops I get now is when you drop out of super cruise at a station or planet surface or when you enter a different building on foot, seems to me the game stutters when loading in assets.

I am playing at 1440p all setting at ultra and fsr off as I don't like it, gpu utilisation is between 70 and 87% and cpu is around 45% with the odd core hitting about 80% for brief moments
 
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What OS and browser?

I mostly use Windows 10 and Firefox...haven't encountered anything OBS couldn't grab.
Windows 10 and Chrome. Didn't actually think of trying another browser yet.

Edit: Same result in Edge.
 
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Edge is basically Chrome.

Try Firefox.
Yeah, I didn't come around to that, but I just did. And OBS is now able to capture the content again, so thanks for the suggestion. I still can't explain why yet though, searching for HDCP-related queries with regards to browser versions didn't yield any results yet.
 
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