Hows performance after patch 11 ?

I am still struggling - but I suspect that will always be the case (NVidia 780M, 4GB VRAM, bought for the original Alpha!). It was looking promising, around 15fps in the station concourse (all settings at "Low") and 40ish fps in space - then after a few minutes the fps dropped markedly and stayed low. 5-6fps just displaying the screen of options when in the space station.

Back to Horizons until the next update.
 
So I had a real go again.

After all the success and not so during the session, I ended with more a feeling that anything else..

I’m not sure I should be spending time with such poorly written software when there’s so much better alternative right there. Time in elite is costing me progression in horizon forbidden west and rdr2 still, even eso, and it doesn’t come close to justifying that.

The renderer has no integrity around odd content of any kind and now the floor has lines in it. Not a valid show.

Elite horizons never showed a lack of regard for me the player like that as bad as it was.
 
So I had a real go again.

After all the success and not so during the session, I ended with more a feeling that anything else..

I’m not sure I should be spending time with such poorly written software when there’s so much better alternative right there. Time in elite is costing me progression in horizon forbidden west and rdr2 still, even eso, and it doesn’t come close to justifying that.

The renderer has no integrity around odd content of any kind and now the floor has lines in it. Not a valid show.

Elite horizons never showed a lack of regard for me the player like that as bad as it was.
I am sadly puzzled by posts like these because they reflect some sort of weird dichotomy regarding EDO. I have a very average system, a GTX 1660 with but 6Gb VRAM paired with an Intel i5 3.50 GHz, 16Gb RAM, and U11 has been a very pleasant success for me, with good to excellent frame rates, a very noticeable reduction in graphics artifacts and LOD cludginess, and consistently smooth performance in settlements, my carrier, and now, on planet surfaces out in the black. For the first time since before FCs dropped I'm playing Elite without having to notice and excuse how poorly it performs. I truly wish I could pass on tips to achieving this Nirvana, but I really have no clue as to why it should be so when Cmdrs with much beefier systems are still lamenting. I certainly do not claim any special knowledge or skill in rig-tuning, it just happened. The only change I made lately has been to tweak a few graphics Quality settings according to the recommendation I discovered in GFE for ED optimization, but Odyssey was performing very well for me before that. Is it perfect? Nope, there are a few annoyances concerning AA and slow initial LOD transitions when I log in, but these are easy to ignore, especially given the much greater improvements.

Had I some way to share my good fortune (tbh I can't chalk it up to anything else), I would do so in a NY microsecond.
 
I am still struggling - but I suspect that will always be the case (NVidia 780M, 4GB VRAM, bought for the original Alpha!).

The original Elite: Dangerous alpha, not the Odyssey alpha, I assume?

I truly wish I could pass on tips to achieving this Nirvana, but I really have no clue as to why it should be so when Cmdrs with much beefier systems are still lamenting.

It's a matter of perception as much as anything. Most of the people with beefier systems that are lamenting their performance are almost certainly getting better performance than you are, that is still a huge disappoint to them.

This is the boat I'm in. Relative to the overwhelming majority other Odyssey players, my main system runs the game extremely well. I'm still not anywhere near happy with the game's performance, because Odyssey is still significantly slower than Horizons in similar scenes, and still looks worse than many other games that run considerably better. Another ~50% more performance in CPU and GPU limited scenarios, as well as a reversion of several graphical downgrades, much better AA, an overhaul of the shadow system, and better terrain LOD...that's where the game needs to be for me to look past the basic performance and IQ issues so I can get back to complaining about all of the gameplay problems.
 
It's a matter of perception as much as anything. Most of the people with beefier systems that are lamenting their performance are almost certainly getting better performance than you are, that is still a huge disappoint to them.
I guess I cannot fathom such a slavish dependence on frame rate, which is not perception per se as much as prejudice. Below 30 FPS on a regular and consistent basis for certain scenarios is definitely not good performance (mine have never dropped below around 35) but griping that you're not getting 60+ everywhere is just wishful thinking. I'm not saying EDO is well-optimized, I'm sure there is a great deal of room for improvement, but the thread is about performance after U11, not performance compared to an abstract ideal, or another game. If others have better performance than I, then I do wonder what the beef is, other than expectations born of FPS addiction.
 
I am sadly puzzled by posts like these because they reflect some sort of weird dichotomy regarding EDO. I have a very average system, a GTX 1660 with but 6Gb VRAM paired with an Intel i5 3.50 GHz, 16Gb RAM, and U11 has been a very pleasant success for me, with good to excellent frame rates, a very noticeable reduction in graphics artifacts and LOD cludginess, and consistently smooth performance in settlements, my carrier, and now, on planet surfaces out in the black. For the first time since before FCs dropped I'm playing Elite without having to notice and excuse how poorly it performs. I truly wish I could pass on tips to achieving this Nirvana, but I really have no clue as to why it should be so when Cmdrs with much beefier systems are still lamenting. I certainly do not claim any special knowledge or skill in rig-tuning, it just happened. The only change I made lately has been to tweak a few graphics Quality settings according to the recommendation I discovered in GFE for ED optimization, but Odyssey was performing very well for me before that. Is it perfect? Nope, there are a few annoyances concerning AA and slow initial LOD transitions when I log in, but these are easy to ignore, especially given the much greater improvements.

Had I some way to share my good fortune (tbh I can't chalk it up to anything else), I would do so in a NY microsecond.

I think the best way to reply is with the fact that im surely running elite under the actual minimum system requirements. Its just an unfortunate circumstance really. My machines are at the recommended spec on the steam page, but all the people who make it through have double or much more the gpu power that im running with on pc. That's the dichotomy.

There's a reasonable argument that realistically i shouldn't be trying it. Sure im able to play horizons on ultra etc, and if you don't want to consider the minimum requirements a material lie, they're were at best a far future target, which since they've given up on consoles, they're certainly not going to hit on pc either.

Another interesting factor could be that the increased system requirements are not that strictly there to be used for the highest graphical fidelity, but more to absorb bugs and lack of optimisation in the renderer. These types of gpu cost you can't really or easily just turn off in one of the settings (and i've had a blast of a time trying, love tweaking settings). As you're playing when these hit, they also don't leave an impression of "whoa that scene was crazy i was a bit to ambitious with high/ultra settings" its more like "i was doing nothing and the framerate halved, colourful insults and erosion of goodwill".

Some data for you though, yeah i get a robust 60 fps in space, and even in fleet carrier interiors assuming a jump has not been queued. Try that on your 1660, its not that fine :p Its only when some sort of odysee structure intended to be used on foot comes into the scene the entire experience of the game just starts to erode. Try playing odysee content :) Yes sure horizons content probably works fine now.

pps. my first and best love for graphics was that so amazing for the time voodoo2 sli setup i had. I'm used to 20fps really. But i do expect bleeding edge world changing marvels for it, as it was back the last time i had to play like that. Early ps4 era graphics for 20fps is rejected, sorry. Minimum i expect for that is 45 or bust.
 
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I play Odyssey content continually, and since U11 it's been much improved in terms of subjective perception of performance, but I also have some numbers I posted earlier, if you're interested:


45 FPS as a minimum is OK as a target if like to court EDO disappointment. I'm fine with anything above 30, which has been no prob for me since U11. Human persistence of vision being what it is, 30 FPS is more than adequate, as some of the perceptual issues at lower frame rates arise from the limitations of game tech that higher FPS can assuage but not eliminate, mostly having to do with very fast motion and a lack of true motion blur.
 
I play Odyssey content continually, and since U11 it's been much improved in terms of subjective perception of performance, but I also have some numbers I posted earlier, if you're interested:


45 FPS as a minimum is OK as a target if like to court EDO disappointment. I'm fine with anything above 30, which has been no prob for me since U11. Human persistence of vision being what it is, 30 FPS is more than adequate, as some of the perceptual issues at lower frame rates arise from the limitations of game tech that higher FPS can assuage but not eliminate, mostly having to do with very fast motion and a lack of true motion blur.

Interesting. For science i'll try locking elite to 30 again to see if that permutation is any better. Though in all prior testing, because the renderer is not always there in the background, letting it go unlimited seems to produce a smoother experience.

I have shadow of the tomb raider running on the same machine as elite locked to 30 fps and its so smooth. Elite is not that at all.

Yeah i don't think you can help me sorry. I've spent a literal man week on odd trying different settings and i know the points where the graphics are actually doomed until the fix / finish developing it. It got better sure.

Also im getting about the same as you, its just oddsee content again. If i could hit closer to 50 than closer to a very rocky 30 in settlements sure id be okay as well. Are you sure you're playing odd content? :p
 
I guess I cannot fathom such a slavish dependence on frame rate, which is not perception per se as much as prejudice. Below 30 FPS on a regular and consistent basis for certain scenarios is definitely not good performance (mine have never dropped below around 35) but griping that you're not getting 60+ everywhere is just wishful thinking. I'm not saying EDO is well-optimized, I'm sure there is a great deal of room for improvement, but the thread is about performance after U11, not performance compared to an abstract ideal, or another game. If others have better performance than I, then I do wonder what the beef is, other than expectations born of FPS addiction.

I am getting 60+ fps essentially everywhere. It's still lower than it should be, still well below the point where I stop being able to perceive a lack of smoothness, irrespective of any counter or other telemetry. It also rules out being able to get the visual quality I want, because I'm running at the lowest worst-case-scenario frame rates I'll tolerate already. I still need 30-40% more performance to get what I was enjoying in Horizons, more if I want to push enough pixels to fully mitigate the aliasing Odyssey has introduced.

U11 did very little to my performance. Indeed, even after accounting for the override settings I forgot to synchronize in my initial testing, performance might still be mildly worse than what I had in U10. A bug that occasionally capped fps at a level that was high enough (91 fps) that it wasn't a concern for me has disappeared, but beyond that, little has changed, except a few parts of the game now look worse than they did in U10.

The beef is that, before Odyssey, I had better motion smoothness, often simultaneous with better visual quality, on older/cheaper hardware. The areas where Odyssey does look better, and there are plenty of them, do not justify the immense performance cost that detracts from my overall experience.

Human persistence of vision being what it is, 30 FPS is more than adequate

Not for a great many people it's not.

I have shadow of the tomb raider running on the same machine as elite locked to 30 fps and its so smooth. Elite is not that at all.

Have you compared the frame intervals between these two games.

Odyssey, at least once assets are loaded, is actually very consistent, in my experience. It's hard for me to imagine how a similar frame rate could be perceptibly smoother, unless something is wrong with frame pacing on your system, or you are relying on motion blur in other games.
 
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What kind of video card do you use? Nvidia has an app (GeForce Experience) that offers the ability to do in-game video capture and a number of other options.
I use Xbox Game Bar... built-in Windows feature... very easy to config and use, no need to install bloatware, almost no impact to performance with decent result.
 
The original Elite: Dangerous alpha, not the Odyssey alpha, I assume?

Indeed so.

I bought the laptop largely to be able to take it around and showcase ED to friends and work colleagues etc since I largely expected to be unable to play it myself, being fumbly fingered and hopeless at any games involving rapid responses. I was delighted to find that even a clumsy oaf such as I could play. :)

[ I even bought an Oculus Rift DK1 for that same purpose and plenty of people were able to have a go ]

I probably wouldn't have made much use of the First Person Shooter parts of Odyssey [those clumsy, fumbly fingers again!] but the non-combat parts of wandering around on foot would likely have been fascinating.

We'll see - update 12 here we come! :)
 
For my own system (Intel 9700K, 16 GB RAM, 3080 RTX) with Ultra settings in 2560x1440p, I get the following values:

72 FPS when standing still in a busy Concourse.
91 FPS when standing still in the Ship Hangar.
86 FPS after boarding the ship in the hangar.
84 FPS after exiting Jameson Memorial, turning to face the station and its ships at 5 km range.
 
Must be my lucky patch :(

Was playing u11 thinking maybe its good enough to replace horizons for just horizons content. I do really like the new global lighting. But instead of reporting that, i've had 3 crashes to desktops just for playing the game. I've never had a notable number of these until now.

Today i actually wanted to play elite, so booted into horizons to keep going.. and just marvelled at how horizons looks like the newer upgraded game. Its dramatically better than odyssey in terms of visuals. This is almost objective, i don't know what people are seeing in odd apart from the star citizen rubbish, if we're not positive about the latest version they're going to cancel the dream.

Anyhoo, half a billion to make, see you later.
EliteDangerous64_2022_03_19_22_20_16_137.jpg

If you see it full size you might even see a star! I paid for the deluxe horizon version which came with free bonus stars automatically applied.
 
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This is almost objective, i don't know what people are seeing in odd apart from the star citizen rubbish, if we're not positive about the latest version they're going to cancel the dream.
...
Not sure why Frontier decided to upgrade their Cobra engine at the very same time they were releasing a new DLC... specially during a hardware global supply crysis. They ended up cutting off all consoles players and some PC players in the process.

Horizons engine version runs smooth as butter on any average hardware PC and consoles alike, so they should be working towards bringing Odyssey assets to the Horizons build and then fixing the new engine. Not an easy call to make... but now here we are... Frontier is now downgrading visuals in Odyssey to improve performance whilst they fight the messy code released.

Good luck to us all!
 
Horizons engine version runs smooth as butter on any average hardware PC and consoles alike, so they should be working towards bringing Odyssey assets to the Horizons build and then fixing the new engine.

That's the first thought that seems like common sense from a players point of view. Maybe going back on all that development is something too much to bear, even more than cancelling consoles.
 
even if my game "claims" it's running 60fps the game hitches and lags due to "asset streaming" i guess.

But I think there is a bug where we are rendering 2 game-worlds at the same time.
 
even if my game "claims" it's running 60fps the game hitches and lags due to "asset streaming" i guess.
This was common for me before U11 but has apparently been cleaned up, I do not see it at all now, even in settlements when it was at its worst.
 
I was being sarcastic but you both took it straight!

So, that's a no on the OBS settings then?

For my own system (Intel 9700K, 16 GB RAM, 3080 RTX) with Ultra settings in 2560x1440p, I get the following values:

72 FPS when standing still in a busy Concourse.
91 FPS when standing still in the Ship Hangar.
86 FPS after boarding the ship in the hangar.
84 FPS after exiting Jameson Memorial, turning to face the station and its ships at 5 km range.

This is pretty much what I'd expect from your hardware, assuming it's more or less stock and your system isn't grossly misconfigured.

even if my game "claims" it's running 60fps the game hitches and lags due to "asset streaming" i guess.

Even this behavior is not hard to quantify with the right tools. NVIDIA's FrameView is a good way to get detailed frame times.

This was common for me before U11 but has apparently been cleaned up, I do not see it at all now, even in settlements when it was at its worst.

U11 does seem to have reduced VRAM usage rather significantly in my experience (down from 12-14GiB to under 9GiB, all other things being equal, in the suit tutorial), but I can't rule out drivers also being a cause here. If one was VRAM capacity constrained before, but isn't now, that could well explain less hitching for some.

Of course those that are still VRAM constrained would still have issues and those that weren't may well not see much, or any, improvement.
 
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