HTC Vive resolution and  focus

I'm under the impression that they DID implement the change. If you look at the beta 5 patch notes, they clarified the following:

Minor edit to the patch notes.

The UI scaling mentioned in the patch notes below is actually done automatically depending on your VR device's field of view to maximise readability. We hope that this will allow players to have the best VR experience possible as we continue to refine this functionality.

I for one can see a significant improvement going from 2 to 2.1. Granted, I'm on VR low and I suspect that they may have tweaked the VR presets to optimize their quality, but it seems clear to me that they are working on it.

Where did you see this clarification?
 
It seems like oculus with all their terrible DRM decisions is actually winning the VR battle.

Says who? Most of the reviews I have read have come out in favour the Vive. You can't do half of the things on the Rift that you can do with the Vive. It comes with an Xbox controller for goodness sake. With four years in development and 2 billion from facefook you would think they could come up with something better than "someone else's console controller"
 
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He's being melodramatic. Most of the consensus lately has been strongly vive sided. And the vive has more titles and some fully fleshed out titles too. I have no idea what he is on about.
 
Except people seem to forget that at the moment there are only 2 real triple A games that can run in VR and Elite is one of them. And it could be one of the best selling points for bot the HMD decies and Elite, but so far it has only been running properly on the Rift. People are holding off on purchases because of this or even switching to another device (Oculus). It's disappointed, but it I have to agree it seems borderline sabotage as I hear mixed stories that the Vive used to perform the same as the Oculus before an Oculus SDK update (1.3) a while ago.
 
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Yesterday I downloaded 2.1 version and I was expecting this upgrade as something great, expecially for the vive , but.... It´s a downgrade??. Why it´s the reason to downgrade resolution in menus???. I don´t understand ...

With 2.0 had very good resolution , even ... now looks like dk2 resolution (subjective vision I think...). In windows 7 the framerate is good , it´s true that optimization in planetary landings and textures it´s better but when I go to windows 10 there is so much instability with framerate, continuous drops , steam vr compositor and elite uses so much cpu. Has the same performance like dk2 and oculus 0.8

It´s a problem with steamvr , vive , elite or something else?
 
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Except people seem to forget that at the moment there are only 2 real triple A games that can run in VR and Elite is one of them. And it could be one of the best selling points for bot the HMD decies and Elite, but so far it has only been running properly on the Rift. People are holding off on purchases because of this or even switching to another device (Oculus). It's disappointed, but it I have to agree it seems borderline sabotage as I hear mixed stories that the Vive used to perform the same as the Oculus before an Oculus SDK update (1.3) a while ago.

I wonder if Frontier have been working with the Oculus ecosystem for so long (since implementing DK1 support for the Alpha) that they've got too many hooks in there which get in the way of a clean Vive operation.

The majority of Vive games/apps use Unity or Unreal and those environments have obviously sorted out their rendering paths for both Rift and Vive to looks as good as can be.

Frontier on the other hand have their own codebase (Cobra) to try and optimise for both devices, and up until very recently they've only been targeting Oculus devices.

Perhaps adding proper Vive support requires delving into Cobra more than they anticipated and so it'll be a longer term fix (if at all).

Current impressions (for me) are that the Vive output is sub-optimal compared to the Rift (from the reports I've seen) - almost like the rendering path is:

Cobra engine ---> VR composite ---> Rift image ---> (Fiddling) ---> Vive image

Whereas for things to be right the Vive image should be on a separate path directly from the VR composite.

Obviously this is all supposition (I have absolutely no knowledge of Cobra or VR implementations), but without evidence to the contrary, and the fact that these display issues are still a problem 2 months following the Vive consumer release (and even longer if Frontier had access to Vive Pre or earlier devices), the conspiracy theories regarding a pro-Rift stance are hard to dismiss.

Right up until Frontier offer an explanation... :)
 
Ok, well, we seem to be going round in circles trying to speculate on the how's and whys, but should one of us maybe open another ticket or find a suitable existing one and then we *all* post into it? We don't want to spam the bug report forum, but one concise bug report thread that we all post into should get some attention and maybe some proper feedback?
 
Yesterday I downloaded 2.1 version and I was expecting this upgrade as something great, expecially for the vive , but.... It´s a downgrade??. Why it´s the reason to downgrade resolution in menus???. I don´t understand ...

With 2.0 had very good resolution , even ... now looks like dk2 resolution (subjective vision I think...). In windows 7 the framerate is good , it´s true that optimization in planetary landings and textures it´s better but when I go to windows 10 there is so much instability with framerate, continuous drops , steam vr compositor and elite uses so much cpu. Has the same performance like dk2 and oculus 0.8

It´s a problem with steamvr , vive , elite or something else?

Out of curiosity, where you running:

- the Frontier (not Steam) version of Elite Dangerous Horizons

and

- not running Steam VR before running EDH?

I was doing both, and I found that my VR experience was downgraded a bit in Beta 5, which improved the VR experience greatly for Steam users.
 
Out of curiosity, where you running:

- the Frontier (not Steam) version of Elite Dangerous Horizons

and

- not running Steam VR before running EDH?

I was doing both, and I found that my VR experience was downgraded a bit in Beta 5, which improved the VR experience greatly for Steam users.

I tried running EDH (via the Frontier launcher) without SteamVR yesterday (by accident - forgot to start it up first) and my Vive didn't get a picture at all. I just had a grey display.

So I'm unsure that you can run EDH in VR without starting up Steam first?
 
Out of curiosity, where you running:

- the Frontier (not Steam) version of Elite Dangerous Horizons

and

- not running Steam VR before running EDH?

I was doing both, and I found that my VR experience was downgraded a bit in Beta 5, which improved the VR experience greatly for Steam users.



I played both too, with and without steamVR , and performance looks like the same. I´ve not seen any difference. Since october 2015 I tried dk2 0.5, 0.8, vive , dk 1.3 ,vive , steamVR beta , windows 7 , windows 10 .... etc. Elite is very sensitive with power management (performance) of nvidia card configuration and other configurations like shaders caches and so on .... perhaps the most important thing to get good performance it´s let config nvidia default settings and adjust in elite. At least for me .

In 2.1 version for example there is more judder, micro judders in supercruise that perhaps in 2.0 there aren´t. In hub stations when you activate new missions menus more judder.... Yesterday I went to RES with my old configs and I saw there is new fog effect for example, more shades , It´s normal to readjust settings.

As my point of view that´s no normal after almost 6 months of steamvr and elite configs (since december), performance it´s not increase.... It´s an opinion. This night I´m going to use dk2 again and I´ll tell you my impressions.

Regards


impressions
 
Says who? Most of the reviews I have read have come out in favour the Vive. You can't do half of the things on the Rift that you can do with the Vive. It comes with an Xbox controller for goodness sake. With four years in development and 2 billion from facefook you would think they could come up with something better than "someone else's console controller"

Woopti doo! Vive's got controllers. Even before they are of much use software wise. There will be some who will play games with the Xbox controllers cause they played console games for so many years. Their will be those of us who use wheels. Hotas. keyboard and mouse, TOUCH if we want to by the time it is needed and contollers that haven't even hit the market yet will come for both these HMD's. I personally will sell my Xbox controller to some kid who likes Xbox. Can't do that with Vive controller. So give us a break on the old "my controller is better than yours" crap. It's getting stale.

Oh and it is not relevant to this thread.
 
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I find the text to be legible in 2.1 where it simply was not before. This makes the game playable for me.

The stations I've visited still look like crap, and the shimmering aliasing is awful, but I can live with that if I can read the text.

I'm not happy, but I'm excited to be interested in playing Elite Dangerous again. It's been a while since I last looked forward to logging in.
 
Strange for me with AMD 290 and HTC Vive the latest 2.1/1.6 has been a noticeable improvement. Everything looks fantastic and legible. Granted I did change UI/Hud to green with purple accents but plays and looks fantastic?
 
I plan on giving my Vive a damned good thrashing tonight on 2.1. My first two accounts updated in under 5 minutes each, the Steam one had no Beta access and took most of last night. :(
 
Unplayable on 2.1. Horrible flickering lights at periphery of both eyes.

Edit: Ok guys it appears that the flickering lights at the periphery problem is caused by the latest NVidia drivers, execute a rollback to the previous version and the problem should disappear.
 
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