Thats it! The optic is better with a little less FOV. Thats why we both have better visuals. If you change it while you are in elite you can see how it gets better.
Thank you. This little problem, of a general lack of problems, has been driving me nuts. I don't like it when I find myself receiving benefits others don't when I don't understand the source of them. It means that I can't help everyone else receive them.
I understand the reasons behind decreasing the FOV here, but I haven't paid 950 euros for a screen at the end of a tunnel or Oculus Rift... I went for Vive exactly for the reason of better FOV and roomscale. I've tried as suggested, but it rather ruined the immersion for me as after playing the Full Vive's FOV option I could not enjoy it with a tunnel style vision. I really hope that Zac will come back to us with some Road Plan or even just some minor news, so we know that fix might be coming this year.
I also agree that the community of Vive users on this forum are amazing. I've had Vive for only 2 weeks or so and everybody has been extremely helpful, so thank you guys for all the tips. I'm sure that some chaps will be perfectly ok with the decreased FOV, so it is a good tip for those who wear glasses or don't mind the FOV reduction.
For most of my life, except for the seven glorious years after I had LASIK done, I've worn glasses. As such, I didn't notice the reduced FOV because glasses naturally reduce your FOV anyways.
I had to go back to them because my astigmatism altered enough that the choice between FOV, and better visuals, stopped being a choice for me. While I am still legal to drive (a fact that explains so much of what I see on the road) I prefer being able to see clearly. I very much like having peripheral vision, but not at the expense of clarity.
It's up to you if you want to make a similar one. Frontier will eventually figure out what's causing this problem, and improvements will come.
I got my Vive during Engineers Beta4, and I feel the visuals have downgraded a bit since then. I'm convinced that part of the problem is the interaction between the Cobra and SteamVR engines, because ever since Beta5, when I reboot my computer, I have to briefly load SteamVR first in order to play Elite, or I'll lose headtracking in the Vive. I can shut it off right afterwards via the "quit" button, since I don't need controller support, but I do have to load it at least once to play Elite.
This wasn't the case in Beta4, where I could run Elite directly after a reboot, and have headtracking work perfectly. I'm guessing that SteamVR leaves something running in the background that is required for Frontier's Beta4 fix.