HTC Vive resolution and  focus

I see no noticable difference between launching with Steam VR on or Off. Both look jagged, sparkly without SS at least on 1.5 which of course means shadows on Medium or low and ambient lighting off :(. I've tried to do side by side and my mate helped me as well and unless there is some placebo effect, neither of us could see a noticable difference... The scale is equally broken on both and we both felt like having a body of a 12 year old selfs when looking down at the body... each of us have different iris distance settings and we have tweaked the lenses for our own distances.. Results were the same regardless.

Argh... this is frustrating. :(

I feel like I've stumbled upon some super secret combination of hardware or software that's not giving me the issues others are having. Scaling is right, text is legible without having to lean towards it, movement is smooth, aliasing issues are way down, skybox looks suitably far away, and I think I'm seeing the toaster rack at greater distances than before.
 
Zac,

It's been exactly a month since your communication stating there would be an update with 'significant' improvement to text readability. Recent updates have shown a negligible improvement (from my perspective) but no further word from FD.

Its clear there is a strong appetite by the early Vive adopters to understand what the FD stance is on the quality issues. This is very apparent across many forums.

Personally I've been playing Dangerous for over a year now after re-discovering it since the 80's when I was using a BBC Micro. And I've been having a great time. In fact I ended up buying a PC and Hotas just for this. Adding the Vive into the mix and considering I'm not that interested in other games I've probably invested close to £2,500 just to fly a space ship!! That's some serious cash (especially when you have 4 kidlings).

My point is there are plenty of people who have heavily invested in the tech to get the best experience. Don't get me wrong, what we have now is incredible. But it could be better. We know that and FD have said it.

It could be that the Cobra engine is fundamentally misaligned with VR and major re-engineering is required. Or it's a much lighter effort but due to 2.1 drop, resources are scarce to allocate to the problem. Maybe you have 1 bod locked in a room and not allowed out until incremental fixes are rolled out.

Whichever, we just need an indication of what's what and what your VR roadmap looks like. Knowing something is days, weeks or months away will go a long way to calming the VR community down.

Thanks for listening

Just as Cmdr. SpeedMATS said, we need answers. Please FD talk to us, let us know what's going on...
I bought the Vive specifically for Elite too, and the in-game quality it's frustratingly bad.
 
An update would indeed be much appreciated. Even if it's just that you are still busy patching the recently released xbox update and won't realistically get to do anything about it within the next 2 weeks.
 
Zac,

It's been exactly a month since your communication stating there would be an update with 'significant' improvement to text readability. Recent updates have shown a negligible improvement (from my perspective) but no further word from FD.

Its clear there is a strong appetite by the early Vive adopters to understand what the FD stance is on the quality issues. This is very apparent across many forums.

Personally I've been playing Dangerous for over a year now after re-discovering it since the 80's when I was using a BBC Micro. And I've been having a great time. In fact I ended up buying a PC and Hotas just for this. Adding the Vive into the mix and considering I'm not that interested in other games I've probably invested close to £2,500 just to fly a space ship!! That's some serious cash (especially when you have 4 kidlings).

My point is there are plenty of people who have heavily invested in the tech to get the best experience. Don't get me wrong, what we have now is incredible. But it could be better. We know that and FD have said it.

It could be that the Cobra engine is fundamentally misaligned with VR and major re-engineering is required. Or it's a much lighter effort but due to 2.1 drop, resources are scarce to allocate to the problem. Maybe you have 1 bod locked in a room and not allowed out until incremental fixes are rolled out.

Whichever, we just need an indication of what's what and what your VR roadmap looks like. Knowing something is days, weeks or months away will go a long way to calming the VR community down.

Thanks for listening

MATS story is the same as mine (minus the 4 kids lol). I was uber excited about VR and chose the vive over the rift because Frontier seemed to distance themselves from the rift at the time. Given the vives poor performance in elite, I'm feeling a little hard done by and haven't played elite since.

Just an idea how far you guys are from a fix would go a long way.

Also, if an SLI fix is inbound would be a massive boost
 
We want an explanation, some sort of timeline, or any direction from on high as to what we can do to set certain settings to be the most inline with what the DEVS think is the best action given their internal knowledge of the state of the game on the vive. We want that, but sadly do not need it. That is the problem, we have bought the game and perhaps the expansion. We are now playing it in quite a state due to our very obvious love and or joy of the title. That is the problem. I love this damn game. So, like a significant other who I just can't quit, but is treating me horribly every night, I just keep coming back, because I WANT answers and help. Do I need them?

Devs? This crowd of VR Vive players isn't toxic, but moreover quite the opposite. They are actually helpful, patient, and when waiting are not screaming nonsense. Would it be too much to ask for some formal response, in the coming day or so, with some concrete answers, for better or worse? We would be most grateful.
 
We want an explanation, some sort of timeline, or any direction from on high as to what we can do to set certain settings to be the most inline with what the DEVS think is the best action given their internal knowledge of the state of the game on the vive. We want that, but sadly do not need it. That is the problem, we have bought the game and perhaps the expansion. We are now playing it in quite a state due to our very obvious love and or joy of the title. That is the problem. I love this damn game. So, like a significant other who I just can't quit, but is treating me horribly every night, I just keep coming back, because I WANT answers and help. Do I need them?

Devs? This crowd of VR Vive players isn't toxic, but moreover quite the opposite. They are actually helpful, patient, and when waiting are not screaming nonsense. Would it be too much to ask for some formal response, in the coming day or so, with some concrete answers, for better or worse? We would be most grateful.

Well said. Any response frontier?
 
I too am having these issues with my Vive. I bought Elite a few years ago, never got into it. Then I bought a Vive. I have just purchased the Horizons expansion, and it is obvious something is seriously wrong. I need an answer this week, because I have the option to return Horizons and even though I don't want to, I will if I do not get recognition of this problem and some kind of guarantee that it is being worked on at least. If not, I guess Valve will be nice enough to refund my purchase for the technical issues, which they probably know about by now. Maybe I'll come back to play Elite in another couple of years. This has been a really big let down. I'm not blind, and the game is clearly running at half the native resolution of each eye on the Vive, and nothing will get it to go up. No amount of post processing will fix having the resolution that low. If there is a workaround, please let me know. God knows I'm not going to return my Vive (Today is my last day to do so) and get an Oculus over one game. Elite was an important game to me though.
 
Argh... this is frustrating. :(

I feel like I've stumbled upon some super secret combination of hardware or software that's not giving me the issues others are having. Scaling is right, text is legible without having to lean towards it, movement is smooth, aliasing issues are way down, skybox looks suitably far away, and I think I'm seeing the toaster rack at greater distances than before.

Did you used the FOV wheels at the sides of your vive to fit glasses in it? I realized after reducing my fov a little bit the visual quality increased. The text is better to read and the AA issues are less (but still there, we need still a fix!). Also the strange bug thanks to the latest nvidia drivers is gone because my fov is not wide enough for it.

Everyone with latest nvidia drivers: Reduce the fov a bit with the wheels on the sides of the vive!
 
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I picked up House of the Dying Sun this morning and it's a very good title. Not a sim per se, but you do get to fly in the cockpit of a fighter taking down other targets in a kind of Homeworld sort of atmosphere.

The graphics have a very Homeworld vibe to them too and so don't suffer from the sparklies like E: D does when playing in the Vive.

Of particular note however is the cockpit text and displays. They're easy to read! Whatever the colour. No problem reading them whatsoever.

To me the HUD/text in E: D just does not work in the Vive currently due to the distance the displays have been positioned away from your eyes. When the patch notes mentioned the slider for positioning the UI (which turned out to be an internal thing rather than something we could adjust) I thought great, I'll be able to move the HUD closer and improve the readability. Unfortunately, to me, it actually looks like they moved stuff further away!

Very frustrating, and then you get a new Space flight title making its first appearance on Steam, with perfectly readable in-game displays on Vive.

I can only scratch my head, especially with the silence from FD regarding this issue. Perhaps they genuinely think it's fixed?
 
Did you used the FOV wheels at the sides of your vive to fit glasses in it? I realized after reducing my fov a little bit the visual quality increased. The text is better to read and the AA issues are less (but still there, we need still a fix!). Also the strange bug thanks to the latest nvidia drivers is gone because my fov is not wide enough for it.

Everyone with latest nvidia drivers: Reduce the fov a bit with the wheels on the sides of the vive!

You can just downgrade your drivers to 365.19. I can confirm that the newest drivers 368.39 are still causing the shimmers in the left and right sides. At least on my system, so I reverted back to the last well working drivers 365.19. Hope that helps
 
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Did you used the FOV wheels at the sides of your vive to fit glasses in it? I realized after reducing my fov a little bit the visual quality increased. The text is better to read and the AA issues are less (but still there, we need still a fix!). Also the strange bug thanks to the latest nvidia drivers is gone because my fov is not wide enough for it.

Everyone with latest nvidia drivers: Reduce the fov a bit with the wheels on the sides of the vive!

That could very well be it. I do wear glasses, and I did adjust the lenses so I could wear them in the Vive.
 
Maybe they're not even aware of the last posts... I hope they're at least reading the thread.

I think we all just need to spend more time in our space �� ships enjoying the incredible experience that is Elite Dangerous VR. Zac & co will get around to improving things in their own good time. At present it may not be as good as our oculus brothers are getting but don't envy them, it just gives hope that things can only get better for us, enjoy a bit of room scale, spend some time with family & friends, read a book and some day soon you'll jump into your space ship and everything will look awesome, we know the improvements are coming but like my granny used to say, a watched kettle never boils. Enjoy life.
 
I think we all just need to spend more time in our space �� ships enjoying the incredible experience that is Elite Dangerous VR. Zac & co will get around to improving things in their own good time. At present it may not be as good as our oculus brothers are getting but don't envy them, it just gives hope that things can only get better for us, enjoy a bit of room scale, spend some time with family & friends, read a book and some day soon you'll jump into your space ship and everything will look awesome, we know the improvements are coming but like my granny used to say, a watched kettle never boils. Enjoy life.

However a kettle never watched gets forgotten and when you remember you switched it on it's gone cold or you realise you forgot to switch it on in the first place or someone has nicked all the water.

Not quite as catchy a saying I suppose. ;)
 
That could very well be it. I do wear glasses, and I did adjust the lenses so I could wear them in the Vive.

Thats it! The optic is better with a little less FOV. Thats why we both have better visuals. If you change it while you are in elite you can see how it gets better.
 
Thats it! The optic is better with a little less FOV. Thats why we both have better visuals. If you change it while you are in elite you can see how it gets better.


I understand the reasons behind decreasing the FOV here, but I haven't paid 950 euros for a screen at the end of a tunnel or Oculus Rift... I went for Vive exactly for the reason of better FOV and roomscale. I've tried as suggested, but it rather ruined the immersion for me as after playing the Full Vive's FOV option I could not enjoy it with a tunnel style vision. I really hope that Zac will come back to us with some Road Plan or even just some minor news, so we know that fix might be coming this year.

I also agree that the community of Vive users on this forum are amazing. I've had Vive for only 2 weeks or so and everybody has been extremely helpful, so thank you guys for all the tips. I'm sure that some chaps will be perfectly ok with the decreased FOV, so it is a good tip for those who wear glasses or don't mind the FOV reduction.
 
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I understand the reasons behind decreasing the FOV here, but I haven't paid 950 euros for a screen at the end of a tunnel or Oculus Rift... I went for Vive exactly for the reason of better FOV and roomscale. I've tried as suggested, but it rather ruined the immersion for me as after playing the Full Vive's FOV option I could not enjoy it with a tunnel style vision. I really hope that Zac will come back to us with some Road Plan or even just some minor news, so we know that fix might be coming this year.

I also agree that the community of Vive users on this forum are amazing. I've had Vive for only 2 weeks or so and everybody has been extremely helpful, so thank you guys for all the tips. I'm sure that some chaps will be perfectly ok with the decreased FOV, so it is a good tip for those who wear glasses or don't mind the FOV reduction.

Of course it should not be a permanent solution. Just a workaround until FDEV fixed it :)
 
Thats it! The optic is better with a little less FOV. Thats why we both have better visuals. If you change it while you are in elite you can see how it gets better.

Thank you. This little problem, of a general lack of problems, has been driving me nuts. I don't like it when I find myself receiving benefits others don't when I don't understand the source of them. It means that I can't help everyone else receive them.

I understand the reasons behind decreasing the FOV here, but I haven't paid 950 euros for a screen at the end of a tunnel or Oculus Rift... I went for Vive exactly for the reason of better FOV and roomscale. I've tried as suggested, but it rather ruined the immersion for me as after playing the Full Vive's FOV option I could not enjoy it with a tunnel style vision. I really hope that Zac will come back to us with some Road Plan or even just some minor news, so we know that fix might be coming this year.

I also agree that the community of Vive users on this forum are amazing. I've had Vive for only 2 weeks or so and everybody has been extremely helpful, so thank you guys for all the tips. I'm sure that some chaps will be perfectly ok with the decreased FOV, so it is a good tip for those who wear glasses or don't mind the FOV reduction.

For most of my life, except for the seven glorious years after I had LASIK done, I've worn glasses. As such, I didn't notice the reduced FOV because glasses naturally reduce your FOV anyways.

I had to go back to them because my astigmatism altered enough that the choice between FOV, and better visuals, stopped being a choice for me. While I am still legal to drive (a fact that explains so much of what I see on the road) I prefer being able to see clearly. I very much like having peripheral vision, but not at the expense of clarity.

It's up to you if you want to make a similar one. Frontier will eventually figure out what's causing this problem, and improvements will come.

I got my Vive during Engineers Beta4, and I feel the visuals have downgraded a bit since then. I'm convinced that part of the problem is the interaction between the Cobra and SteamVR engines, because ever since Beta5, when I reboot my computer, I have to briefly load SteamVR first in order to play Elite, or I'll lose headtracking in the Vive. I can shut it off right afterwards via the "quit" button, since I don't need controller support, but I do have to load it at least once to play Elite.

This wasn't the case in Beta4, where I could run Elite directly after a reboot, and have headtracking work perfectly. I'm guessing that SteamVR leaves something running in the background that is required for Frontier's Beta4 fix.
 
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Frontier

Its about time now. The community have been far to calm for my liking. People have spent far to much money on you and they are getting very little support. One message from Frontier in over a month, get your act together.
 
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