HTC Vive resolution and  focus

I have a Vive and Oculus CV1.Even with all the problems with the Vive i prefer it to my CV1 in ED.Picture is brighter,the frame rate is silky smooth and the cockpit looks better for some reason.The CV1 is clearer but frame rate suffers. If i had to pick one HMD for overall use it would be the Vive. i7 5930 12GB Ram 980Ti .

I've had the opposite experience; framerate is smoother on my Oculus than on my buddy's Vive (Testing against the same computer). That being said, the difference was negligible; I'd happily play on either. Regarding clarity, it's interesting; I don't notice much of a difference between my Oculus an my buddy's Vive, but my buddy says the Oculus is WAY clearer. I think it's because I wear glasses actually; I don't look around with my eyes and use the periphery as much as he does so I am less affected by the clarity falloff at the edges of the lenses on the Vive. He still is waiting for some more fixes so he can "read the text." (I had no problems reading any of the screens in his Vive.)

In any case, Elite Dangerous is awesome in VR, no matter what VR you have! Easily, EASILY the best VR game available so far, and likely will keep that honor for a while. We are lucky to have such a complete experience so early in VR's launch!
 
I've had the opposite experience; framerate is smoother on my Oculus than on my buddy's Vive (Testing against the same computer). That being said, the difference was negligible; I'd happily play on either. Regarding clarity, it's interesting; I don't notice much of a difference between my Oculus an my buddy's Vive, but my buddy says the Oculus is WAY clearer. I think it's because I wear glasses actually; I don't look around with my eyes and use the periphery as much as he does so I am less affected by the clarity falloff at the edges of the lenses on the Vive. He still is waiting for some more fixes so he can "read the text." (I had no problems reading any of the screens in his Vive.)

In any case, Elite Dangerous is awesome in VR, no matter what VR you have! Easily, EASILY the best VR game available so far, and likely will keep that honor for a while. We are lucky to have such a complete experience so early in VR's launch!

When i got my Vive ED ran horribly ,after completely uninstalling and removing any trace of ED and reinstalling it cured 80% of the problems i had including frame rate.
I agree with you ,it's great time to be a gamer
 
Don't forget to add the "time" command to Voice Attack Commanders:

When I say: Time (or command of your choice)
Say something with text to speech (paste the following in to the speech box): The current time is {TIME}

Every time you say to Astra "time" (or saying of your choice) she will let you have the local time (in the UK that would be Alpha (BST) as opposed to Zulu (GMT)). That way you can keep track, and have the tea on for the missus, without getting shouted at.

You can keep track of the time without having to take your goggles off.
 
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Don't forget to add the "time" command to Voice Attack Commanders:

When I say: Time (or command of your choice)
Say something with text to speech (paste the following in to the speech box): The current time is {TIME}

Every time you say to Astra "time" (or saying of your choice) she will let you have the local time (in the UK that would be Alpha (BST) as opposed to Zulu (GMT)). That way you can keep track, and have the tea on for the missus, without getting shouted at.

You can keep track of the time without having to take your goggles off.


REP. I didn't even realize this. Going to set it up asap.
 
I think there is plenty Frontier can do to compensate. Most of my fresnel glare issues are caused by the bright coloured lights on the pilots control console between your legs. These bright lights shine up in your direction even when out of view. The T6 for instance has a bunch of really bright lights all around its cockpit. The pilot even has bright glowing blue lights going up his arms. None of the glare I experience is caused by the interface panels but mainly these spot coloured lights dotted all over the place.

Frontier can either give us a way to adjust their brightness or switch them off. At the moment the game just gives me a headache after 20 minutes flying. I used to be able to play 4 hours in my DK2. I don't know if its the glare, the rendering issues they are having or a bit of both. I just hope some improvements are incoming.

Your points are completly correct, i hope FD reads this cause this is exactly the cause of the god rays in ED and they can be fixed as you said. Like the light panels in the ceiling inside stations , you look at them and they create a huge god ray effect, but if you turn bloom off the god rays are gone completly from them. They should remove the lights in the arms of the pilots, they serve no purpose but to create god rays, and the guys that play in monitor never see those parts of the arms.
 
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Its worth mentioning that DSR won't affect graphics in the Vive, so if you setup 2 3 or even 4 times sampling in the nVidia control panel, it won't affect the game in the Vive

I was thinking along the lines of anti-aliasing settings that might be available from nVidia, but aren't accessible via the in-game menus.
 
Your points are completly correct, i hope FD reads this cause this is exactly the cause of the god rays in ED and they can be fixed as you said. Like the light panels in the ceiling inside stations , you look at them and they create a huge god ray effect, but if you turn bloom off the god rays are gone completly from them. They should remove the lights in the arms of the pilots, they serve no purpose but to create god rays, and the guys that play in monitor never see those parts of the arms.

I hope so too, but several people mentioned this before and so far FD ignored the issue. I hope they are at least considering it...
 
And I really wish we could figure out whats different about your system; or your eyes ;)

You don't have any overrides in effect in Geforce Experience (or AMD equivalent) do you?

Not that I know of. The only thing I've changed from its defaults are the lens positions. They're two ticks back to better accommodate my glasses.

There's only two things I do differently from what seems to be recommended on this forum:

First, I don't load SteamVR before playing Elite. I feel there is a bit of a visual quality drop when I do so. Not much, but it is noticeable. This was different from Engineers Beta 4, which is when I first got my Vive. There was a huge difference then, as in "This is horrible! I'm never doing this again!" I would also note that there was a slight decrease in visual quality between Beta4 and Beta5.

Second, I don't have the Steam version of Elite.

Everything else is default settings. Elite is set to VR High, no super-sampling. GeForce GTX 980 is set to its defaults.

This is exactly the issue. You are having a problem you just don't realise it. If you had come from a DK2 you probably would have thrown the Vive in the bin by now and gone back to your DK2.

I can imagine most first time VR users in a HTC Vive would probably happily accept what they see as the best you can get.

While that is certainly a possibility, I doubt it. People keep describing problems in the Vive that I'm simply not having.

A classic example is the complaint that the scale feels off. People are complaining about feeling like they're seeing a child's body as their avatar. I very much see a adult about my size. People are complaining that their cockpits feel tiny. I get up and walk around mine, and I see a door at the back I could easily walk through without having to duck, and in a Lakon cockpit, I would have to reach up to touch the top of its frame. Given the fact that I did experience this problem back in Beta4, when I ran Elite with SteamVR running, I'm certain I'm not having this problem now.
 
Not that I know of. The only thing I've changed from its defaults are the lens positions. They're two ticks back to better accommodate my glasses.

There's only two things I do differently from what seems to be recommended on this forum:

First, I don't load SteamVR before playing Elite. I feel there is a bit of a visual quality drop when I do so. Not much, but it is noticeable. This was different from Engineers Beta 4, which is when I first got my Vive. There was a huge difference then, as in "This is horrible! I'm never doing this again!" I would also note that there was a slight decrease in visual quality between Beta4 and Beta5.

Second, I don't have the Steam version of Elite.

Everything else is default settings. Elite is set to VR High, no super-sampling. GeForce GTX 980 is set to its defaults.



While that is certainly a possibility, I doubt it. People keep describing problems in the Vive that I'm simply not having.

A classic example is the complaint that the scale feels off. People are complaining about feeling like they're seeing a child's body as their avatar. I very much see a adult about my size. People are complaining that their cockpits feel tiny. I get up and walk around mine, and I see a door at the back I could easily walk through without having to duck, and in a Lakon cockpit, I would have to reach up to touch the top of its frame. Given the fact that I did experience this problem back in Beta4, when I ran Elite with SteamVR running, I'm certain I'm not having this problem now.

I Do saw i very dramatic increase before in resolution when i use to launch ED from the ED launcher instead of the steam version, some people call me crazy. But it was true, right now I am only using the steam version and i am going to do that again, will download ED again from the FD launcher and see if i see a change again
 
[...]if you turn bloom off the god rays are gone completly from them. They should remove the lights in the arms of the pilots, they serve no purpose but to create god rays, and the guys that play in monitor never see those parts of the arms.

Oh my, bloom is too wonderful to turn off in VR (even though it defaults to off, at least in VR Low). It takes what are just white rectangles, and makes them seem like actual light sources that are "painful" to stare directly into. And similarly for other things that are supposed to be emissive sources. It really jumps up the realism. In my case, the god rays aren't very bad, and I haven't noticed my suit causing any. It is important to make sure the lenses are centered on your pupils though. and some users are probably more sensitive to others. Also, after playing for a few weeks now, issues that used to leap out at me are (usually) fairly easy to ignore.

However, I would like to see (official/in-gui) customization for the lights/colors of the major elements in your cockpit/suit, and cabin brightness.

Ironically, and this is regarding the bloom effect only, I turned bloom off when using a 2d monitor, because the aliasing that was present when it was on was too distracting, but in VR the aliasing seems much better. (re-emphasizing, on the bloom effect only). On the other hand, maybe because of all the other aliasing, maybe it just stands out less, while the realism of the lighting is boosted.
 
Brightness can be turned down in the right hand panel. I am using with and without SteamVR and look the same to me. I also found that SteamVR Beta is also better performance.
Anyone else using steamVR beta ?
 
I find I have better performance with the Vive than the Oculus as well. not sure what to tell you with that, perhaps specific hardware works better, am on Dual 980's myself, though of course for the moment, Elite doesn't support VR SLI, and probably never will and I will likely never experiment with sli/xfire ever again. The issue for both should have been taken care of at the driver level, not having 3 API's on top of each other that all have to line up to get it working right.

To any Devs/mods that maybe around. Do you have any news on this subject? Do you know the cause? Are you coding a solution? what is going on in there!
 
I find I have better performance with the Vive than the Oculus as well. not sure what to tell you with that, perhaps specific hardware works better, am on Dual 980's myself, though of course for the moment, Elite doesn't support VR SLI, and probably never will and I will likely never experiment with sli/xfire ever again. The issue for both should have been taken care of at the driver level, not having 3 API's on top of each other that all have to line up to get it working right.

To any Devs/mods that maybe around. Do you have any news on this subject? Do you know the cause? Are you coding a solution? what is going on in there!

Deadly silent on here as usual, better off asking on Twitter but I'd imagine it will be done when done.......soon.
 
Deadly silent on here as usual, better off asking on Twitter but I'd imagine it will be done when done.......soon.

Done when done..

It's just never going to happen anymore.

The complete and total silence is just a sign of ignoring and doing nothing about it. Ever.
 
And yet still managed to be far less informative. How weird is that? :S

I said they've been complete and total silent on the matter.

How is that less informative than complete and total silence?

At this point I did more progress updates about Vive support for the Vive than Frontier has.

The irony.
 
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