HTC Vive resolution and  focus

Hmm, why ever the steamVR config hack started to work this week and refused to work before is beyond me. It seriously improves readability though. This is actually fun to play now, that I can finally read things without straining my eyes too much.
Maybe I might return from my exploration trip at some point after all.

Anyone having flickering shadows at medium? try high if you can afford the FPS. It fixed things up good here but the FPS drop is too heavy so I reverted to off while in the SRV :p

At this point I'm using in-game SS 0.75, vive pixel density 1.4 and shadows in medium and they don't flicker at all. But I'm speaking only inside the ship, since I don't ever drive the SRV (makes me sick).
Shadows at high are too much for my 980.
 
It's just frustration in trying to illicit a response from FD.

I'm hacked off but my solution is to stop playing until its fixed, and no I'm not cutting my nose off in spite of my face !

That would leave a gaping hole when wearing the vive ;)

Kinda like wearing a rift actually ;)

Runs away giggling :D
 
It's not, but my point is that the Vive's problems are not all to do with this game. A large proportion of that is to do with the Vive itself, and the software /drivers it is using.

ED can get around (some of) this by turning on super sampling but that obviously requires a very high spec pc to do. But a lot more effort needs to come from the hardware / driver side too FD can't do everything themselves.

Sorry, but that is just false. As far as this game is concerned, the problems playing it on the Vive are purely down to the game itself not properly supporting the Vive.

If it looked near enough the same as the Rift (and it should) but ran at a lower performance, then you could argue that it was the Vive/Steam VR SDK not optimised as well as the Rift but we are not at that point.

Other cross platform games all look and run very similarly, ED doesn't - that is the fault of ED not the VR platform.
 
It's just frustration in trying to illicit a response from FD.

I'm hacked off but my solution is to stop playing until its fixed, and no I'm not cutting my nose off in spite of my face !

Well I suppose I don't want just a reponse... I want a commitment from them, to finally fix all of the Vive issues. And I mean a full fix, not a workaround. And I'm guessing that's exactly something they don't want to do, a commitment I mean.

And I completely understand your opinion, but at the same time, if you stop playing the game there are less Vive users, and the less Vive users, the less likely there's going to be a fix.
 
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so is the vive not viable yet for ED at this time? I just purchased a vive for other reasons but figured I'd try playing ED tonight.

My basic system is a i7
16gb ram
AMD Nano.

It's playable, but it still needs a lot of work. The performance is quite bad and the graphics are far from good. But still, you can play it.
 
Fortunately there are now plenty of Steam titles coming out that work really well with the Vive. So there's plenty to do whilst waiting for Frontier to finally take a look at it.
 
I've got the SS work around working and it does make a difference if you have the horsepower to run it. The scale seems off though, my avatar is very small. Is this a common effect from super sampling or does it have to do with something else? Is there a fix?

Thanks guys.
 
Your avatar shouldn't look smaller or bigger depending on Supersampling. That thing, as far as I've understood it, just raises the render resolution in general which affects the whole image and not just single objects in it.
 
Your avatar shouldn't look smaller or bigger depending on Supersampling. That thing, as far as I've understood it, just raises the render resolution in general which affects the whole image and not just single objects in it.

Exactly as Cmdr. Mos said.
The scale in Elite using Vive is off regardless of the supersampling or pixel density setting. Everything looks smaller than it should be.
 
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Well I suppose I don't want just a reponse... I want a commitment from them, to finally fix all of the Vive issues. And I mean a full fix, not a workaround. And I'm guessing that's exactly something they don't want to do, a commitment I mean.

And I completely understand your opinion, but at the same time, if you stop playing the game there are less Vive users, and the less Vive users, the less likely there's going to be a fix.
They have the Vive logo on their web pages and that looks like a commitment to me. They will give their best effort to fix any issues. If you don't believe that, then don't invest in VR as far as Elite goes. The HMD players comprise a very small minority of players and VR takes a lot of expertise and effort. Be patient.

I play in my Vive every night and most of my issues have vanished. I have a blast in my ship and I do mean IN my ship.
 
They have the Vive logo on their web pages and that looks like a commitment to me. They will give their best effort to fix any issues. If you don't believe that, then don't invest in VR as far as Elite goes. The HMD players comprise a very small minority of players and VR takes a lot of expertise and effort. Be patient.

I play in my Vive every night and most of my issues have vanished. I have a blast in my ship and I do mean IN my ship.

A logo in a web page is hardly a commitment. And the facts speak for themselves. Months have passed since the release and we don't even know if they are ever going to fix anything. We only know they are aware of the issue, and that it is on some kind of list, nothing more than that. Everything else is imagination and, in some cases, faith.
And many people already invested in VR just for Elite, before knowing of all the problems it has with the Vive.
And I'm being patient, I've waited months and the only thing I'm asking at the moment is an answer with a commitment they'll fix the issues. Nothing more. I don't expect magic, but I'd want at least that FD had a little respect and consideration for their customers.
Finally, I don't want them to fix MY issues with Vive. I want them to fix THE issues with Vive. Objective and with real and concrete proof, not my imagination.
 
Ok.. so I got a reply from fd on this which is all I was after really. Happy to park my frustration for a while and wait. Her is the response...



Hey Mike,

Thank you for getting in touch with us.

I completely understand where you're coming from, rest assured we have not forgotten about this issue and it is currently being worked on. We do not have any firm details that I can share with you at this time, unfortunately, which is why there are no updates in the forum thread either. The size of the forum thread and the number of participants clearly show how important this issue is, and our devs are fully aware of this.

The fix itself will definitely require a client update, so keep an eye on patch notes, and you are welcome to check in with us as well later on and we'll be happy to share any information we can about the progress.

Once again, thank you for your feedback and please don't hesitate to get back in touch if you have any further questions.
 
Ok.. so I got a reply from fd on this which is all I was after really. Happy to park my frustration for a while and wait. Her is the response...

Hey Mike,

Thank you for getting in touch with us.

I completely understand where you're coming from, rest assured we have not forgotten about this issue and it is currently being worked on. We do not have any firm details that I can share with you at this time, unfortunately, which is why there are no updates in the forum thread either. The size of the forum thread and the number of participants clearly show how important this issue is, and our devs are fully aware of this.

The fix itself will definitely require a client update, so keep an eye on patch notes, and you are welcome to check in with us as well later on and we'll be happy to share any information we can about the progress.

Once again, thank you for your feedback and please don't hesitate to get back in touch if you have any further questions.

I'm sorry to say this, but that's the same response we've been getting for the last 4 months... it's an empty response probably from the guys from customer support. I wonder who's stopping the community guys and the devs from really talking to us, because I honestly can't believe none of them cares. This radio silence surely looks like a decision coming from the top, and that's really a bad sign. I don't expect a fix anytime soon, not this year at least. I hope I'm wrong though.
 
Its a shame that something concrete hasn't been forth comming from frontier. I'm sure I saw some stats from the Steam hardware survey that showed almost double VIVE users to Rift users.

I have to say Elite isn't the only game I've been disappointed with. Project Cars also runs very poorly in VR. Assetto Corsa on the other hand runs amazingly well so it is obviously possible to make VR runs just as well as non-VR games.
 
Its a shame that something concrete hasn't been forth comming from frontier. I'm sure I saw some stats from the Steam hardware survey that showed almost double VIVE users to Rift users.

I have to say Elite isn't the only game I've been disappointed with. Project Cars also runs very poorly in VR. Assetto Corsa on the other hand runs amazingly well so it is obviously possible to make VR runs just as well as non-VR games.

ProjectCar is also a lot more GPU-Resource hungry than Assetto Corsa with more and complexer shapes and shaders. Reduce the gfx details and you will be able to run it as well as Assetto Corsa (it will STILL be subpar in terms of physics, but that is another completey independant issue).

The same applies with Elite. Reduce the graphical details and you will easily get acceptable framerates on a GTX970, even with (chaperone!) SS. Please bear in mind that just because your rig is easily capable of running Elite maxxed out in 2D doesn't mean it can do the same in VR AT ALL.

Personally I have a non-overclocked i5-3470, a Zotac GTX1070 AMP! and 16GB of RAM and I can run the game without any (visible) reprojection with 1.75/0.65 SS, medium shadows, no occlusion, medium blur, no AA (personal choice really... I prefer everything sharp), no Depth of Field, the rest on high or ultra. I might get reprojection while driving fast across a "complex" moon in the SRV, but honestly I couldn't really tell and I can't be       to start the profiler just to know.
Visually, the game looks fine. Yes .. I do get the shimering near horizontal lines which I could alleviate by reducing some more options, and incresing the SS+some anti aliasing. It is all a question of compromises.

The only issue I have in VR is the scale being off, and I really hope that FD comes up with an in-game IPD slider.
 
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