https://www.reddit.com/r/Vive/comments/4j9km1/psa_the_april_27_steamvr_update_introduced/
I just wanted to point this reddit thread out to everyone. Apparently the latest SteamVR update introduced Fresnel glare and people in the comments section are attributing it to problems in many games including E

.
This could be what is causing issues, or a large part of the problem. The OP of the thread has old SteamVR files and is able to reproduce the change in glare and image quality and has included a guide so others can check it out for themselves and the issue can become more known by developers.
Hopefully this helps get to the bottom of the issue.
Well, the fresnel glare is an issue with the properties of the lens; actual physical optical hardware, and if a SteamVR update made it appear worse, that would have to be due to a contrast change in the SteamVR graphical interface.
If we want to be able to see the stuff in the darkness outside our cockpits, in Elite, instead of just a big blob of unwanted light; What we would need, would be a way to dim the bright holograms and cabin accent lights that surround us -- heck, that would be the case even
without the glare, just like the instrumentation etc in a car. :7
EDIT: Actually... If I press my eyeballs all the way up to the lenses, and look towards an edge, I can see the fringes around the rendered image out of the corner of my eye, in the opposite direction (as well as the edge near the nose, where the image halves meet), and you know what? -In Elite, it's
white out there, past the distorted circular picture. Some of that white light could leak in, too; Even without a direct line of sight, there is internal reflection within the optical assembly...