I almost feel bad for Frontier

I personally don't want ED to turn into a "silly" game like NMS. After all, we already have NMS, Rebel Galaxy Outlaws, Outer worlds, etc. Adding smiles to the holome screen would be nice, but too much "humor" would ruin ED. Just look at the stupid NPC names and their ridiculous text comms.

For me, ED is boring (not always, but often enough) because it is half-baked and broken, not because it lacks hopping pineapples.

No, and I wasn't saying that ED should become purposely silly, but every game needs some light relief from endless dry pious po-faced seriousness - NMS has hopping pineapples, and frankly joyous gameplay, Elite '84 had the funny planet bios, and even Tribbles!

There are plenty plenty of posts at the moment mentioning the word 'fun', as in, its absence from ED.

I don't mind how FDev inject fun, I just really hope they do. BTW I really like their 'stupid NPC names' - they are a bit of light relief - so we may never agree here.

Maybe if they have dinosaurs on some of the atmospheric land-able planets in the new era (and wholesale copy NMS's flora/fauna cataloguing activity/career), and then we're sorted for some light-relief and for something that's light-hearted fun to do. It's just I'm not expecting them so to do. Indeed I'm not sure we'll get atmospheric planets.

So I'll re-phrase - please FDev, take a 'fun' pill..... although... ...this actually sounds a whole lot worse...!
 
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It seems like FD forgot all about Fleet Carriers, until 2 weeks ago, then someone said 'Hey, don't we have FC coming out to Beta in a couple of weeks'? to which the dev(s) said 'Blinking Flip, yep we have, damn forgot about that i have been so engrossed playing NMS'

'OK, leave it with me, i'll cobble something together, and throw at the players, then we can just leave it like that and no one will want one, so we don't have to develop it more. Bit like MultiCrew and CQC'.

Now where was I in NMS............

Result:

Idea = Great
Implementation = Very Poor
 
On tbe bright side, this is all good training for Frontier developers, when they move onto the burning question of the day...

How many fish does it take to upkeep a Plesiosaurus?
 
As someone working in HR I can assure you that fluctuation (taking into account only the CMs) is totally normal.



Hmmmm working in HR?? Gis a Job Bigmac? As A Chauffeur in this current climate, i have not worked now for 4 weeks !
 
I personally don't want ED to turn into a "silly" game like NMS.

I don't want Elite to turn into NMS either. I do love NMS though, today it's a wonderfully fun and engaging game which gets regular content full updates. Hello Games is doing more work with a dozen or so people than Frontier is doing with 100 people.

I wish Elite could learn how to do THAT from NMS. How to make content for the majority of the players rather than small subsets, and more importantly how to make new content FUN instead of punishing grinding slogs.
 
I would suppose that there are at least a couple of people at FDev that said to themselves "I knew this would happen"
Now as far as I remember (and the memory isnt that good) FDev have this trick they use whenever they release new stuff.
They announce a mechanic that is really horrific. Then wait for the inevitable complaints from the player base. Then they make some concessions, just enough so that the majority of players say "well I suppose thats OK" Then FDev says "See how much we listen to our player base". So, the player base settles for something they would have rejected had it been the 1st offer.
Usually the hard core players will complain that Fdev should not have made concessions to the entitled casual players. Though, I dont think FDev really cares about hard core players since they will stick around either way, like voters in a safe seat, they always get ignored.
 
Lets look on the bright side here Cmdrs..........................................Planet Zoo 1.2 Update (South American Pack) is out now.

I wander if they have to fork out 500 million for a Cage, or whatever they have in that game? I wander if their Devs have a sense of reality?
 
dev want to close elite. is obvious, but for first, they need to loose the player base to avoid refound.

actually the game is fully broken.
in 20 hours a new players can make BILIONS using a couple of YT video. ive never see a game put me with the best gear in less than 2 days of gaming. in a week is easily to unlock all. then some grind for rank et voila. then spend 3k hours to do the same stuff with litterly NO NEW GAMEPLAY CONTENT.

i want back sammarco.
 
And yet, I can't fully bring myself to feel bad for Frontier. It seems they are just totally out-of-touch with their customers and player base.......

......."This is not what the players want, but the boss tells me this is what I must do, so that's what I'll do."

One of the common refrains I have seen is "do they even play their own game?"

Now we have seen them on live streams flying ships, demonstrating features and new things, so yes they do to an extent play their own game, but essentially they don't play it from a regular players perspective, they play it from a developers perspective. Essentially if they want to test out FC's they can just have one, they haven't spent 3+ years playing and earning money to have just enough barely buy a FC, they haven't spent 3+ years playing the game to actually develop a feeling of what they as a player want. That's what customer feedback is for, so hopefully they will read these threads not as an attack on them but as a way to gain knowledge about their rank and file player base and adjust their plans accordingly.

I don't know what feedback they took in to actually change the FC's to what they are now, but I can't imagine any long term players demanding a commodity market. Now that's not to say a commodity market aboard a FC couldn't work, but it would take a whole lot of game adjustments and other economy building to make them worthwhile. It would have been far better to put a fully functional basic fleet carrier in game and think about adding stuff like that later. All they really needed was something to carry ships, repair, refuel, re-arm and a basic shipyard the owner could use to pull in his fleet. No buying or selling from the FC, no module storage or engineering, no Commodity market.

That's all they needed to do and everybody would have been reasonably happy because really that's all we were expecting! Just a workable and affordable FC.
 
One of the common refrains I have seen is "do they even play their own game?"

Now we have seen them on live streams flying ships, demonstrating features and new things, so yes they do to an extent play their own game, but essentially they don't play it from a regular players perspective, they play it from a developers perspective. Essentially if they want to test out FC's they can just have one, they haven't spent 3+ years playing and earning money to have just enough barely buy a FC, they haven't spent 3+ years playing the game to actually develop a feeling of what they as a player want. That's what customer feedback is for, so hopefully they will read these threads not as an attack on them but as a way to gain knowledge about their rank and file player base and adjust their plans accordingly.

I don't know what feedback they took in to actually change the FC's to what they are now, but I can't imagine any long term players demanding a commodity market. Now that's not to say a commodity market aboard a FC couldn't work, but it would take a whole lot of game adjustments and other economy building to make them worthwhile. It would have been far better to put a fully functional basic fleet carrier in game and think about adding stuff like that later. All they really needed was something to carry ships, repair, refuel, re-arm and a basic shipyard the owner could use to pull in his fleet. No buying or selling from the FC, no module storage or engineering, no Commodity market.

That's all they needed to do and everybody would have been reasonably happy because really that's all we were expecting! Just a workable and affordable FC.

Dev Manager: "We want something special in our Fleet Carriers for Community Managers to show off"

Devs: "OK, we're on it" ........


A long time passes .......

Devs: "The Fleet Carriers are ready, we've included those Commodity Managers that you requested to show off."
 
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