I can’t take it anymore!

OP, are you aware there's a thread that even suggests to increase travel time (the last 10 km to the station at least)?
These travel times all add to the immersion of space being a really big thing. I can understand there's too much lack of content. But shrinking the game isn't the right solution to that. In the past it already has been shrunken in many regards: I still remember the pre-ADS times were planetary bodies could only be found by parallaxing. I never had this sense of scale anymore since the ADS made a mockery of parallaxing.

Why didn't you leave equipped / not change the old scanners and just continue to experience the sense of scale never to be had again? Im pretty sure frontier didn't outfit your ship.
 
On the other hand, I think these silly long jump ranges have taken all the mystery out of the galaxy. I just watched "Q Who" again (the ST-TNG episode where they meet the Borg), and he sends them about 7000 LY away, and to the Enterprise this is a crazy, uncharted distance that will take over two years at maximum warp to cover. I can cover that distance in under two hours, easily. I think the galaxy would be more interesting and "unknown" if it took us at least two months to cover that distance. Our galaxy is insanely huge, but it doesn't feel that way.

However, I would also totally support a wormhole between us and the gamma quadrant Colonia. Just one, just going there.
 
@CMDR Big Mike Oh...And I forgot something. Gratulations that you had the gutts to go to Beagle Point and back. I'm not sure I could take THAT long road! 👍
Have you ever considered how it would be, that other commanders could get to BeaglePoint within hours for the same distance that you had to sink WEEKS into?
I would be very dissapointed if that would happen to me, if FDev would decide to make space a "smaller place".

Honestly, it wouldn't bother me at all if they could get there in hours. My trip was decidedly Not a speed run as a took a ~56ish Ly ship out there and 1005 scanned every system I passed through. I have already said that I find there is no issue with traveling between systems (or at least I have not heard a decent proposal on how to do it better)

But it is a bit of a bore after traveling lightyears in a matter of minutes to then spend 3-4x the amount of time traveling within the system. I think if they maintain the system to system travel, but make SC acceleration faster, it keeps the scale of the galaxy in tact, but makes for a more enjoyable game.
 
I actually support this, but in exchange the station drop distances should be increased. More interesting and varied gameplay could happen around stations, but the distance is so short that we are usually already docking before anything pops up.
yeah it would be really neat if SC was faster but the drop zone was like 10-15 km. I also wish that in times of war there would be capital ships blockading stations to fly around. stuff like that depending on system states would be cool.
 
Honestly, it wouldn't bother me at all if they could get there in hours. My trip was decidedly Not a speed run as a took a ~56ish Ly ship out there and 1005 scanned every system I passed through. I have already said that I find there is no issue with traveling between systems (or at least I have not heard a decent proposal on how to do it better)

But it is a bit of a bore after traveling lightyears in a matter of minutes to then spend 3-4x the amount of time traveling within the system. I think if they maintain the system to system travel, but make SC acceleration faster, it keeps the scale of the galaxy in tact, but makes for a more enjoyable game.
Okay...now you can hang me to the next tree, but I think even interstellar travel should take longer...pressing a button, waiting 10 sec and your there...really FDev? No, space should remain vast I think sc is fine as it is. Gives a slight insight on HOW vast even interplanetary space is.

Again: space travel IS boring and eventless as hell.

So, I'm afraid that we agree to disagree in that particualr issue. ☺
 

Lestat

Banned
Okay...I'm going down that road a bit with you.

And while you're roam back to your cockpit after you get the warning, the "offender" is turning thumbs patiently waiting for you to get ready to roll?

Not in THIS game, I'm afraid.
Well you don't have to buy the DLC and stay with the players who don't have Horizon. Whatever floats your boat.
 
Well you don't have to buy the DLC and stay with the players who don't have Horizon. Whatever floats your boat.
Uhm WHAT??? What does the Horizon DLC or any other DLC have to do with your proposed mechanic and the flaws I pointed out within your proposal? Unless you know far more than any other Elite-Player around here, what's next to come.

Ah yeah...and one more thing...what does Spacelegs have to do with the topic of this thread about long travel times? Please don't capture this topic for your x-mas wishes.
 
Last edited:
Uhm WHAT??? What does the Horizon DLC or any other DLC have to do with your proposed mechanic and the flaws I pointed out within your proposal? Unless you know far more than any other Elite-Player around here, what's next to come.

Ah yeah...and one more thing...what does Spacelegs have to do with the topic of this thread about long travel times? Please don't capture this topic for your x-mas wishes.
You may have noticed a contingent on the forum who 'know' spacelegs is the 2020 update because unsourced rumour informs them of such... Obviously part of that update must be an 'awareness' map too, so your oblivious disregard for such facts aroused the posters ire :)

It is amazing how these facts are presented without even a hint from the developers about the 2020 update content...
 
im curious... with all the various ship in the ED world... if 4 different ships were to race from exactly the same point of entry to a starport... is there any major difference negating any interdiction factors or gravity holes..
Do ALL ships travel at the same rate in supercruise?? just wondering.. never done a time comparison
 
im curious... with all the various ship in the ED world... if 4 different ships were to race from exactly the same point of entry to a starport... is there any major difference negating any interdiction factors or gravity holes..
Do ALL ships travel at the same rate in supercruise?? just wondering.. never done a time comparison
As long as a ship is in supercruise mode, they are all equally fast. Differences are only in the turnrates of a ship, depending on hull-mass.
 
As long as a ship is in supercruise mode, they are all equally fast. Differences are only in the turnrates of a ship, depending on hull-mass.

if all ships travel at the same rate(assumedly) from point A to point B
perhaps this could be adjusted.. by Fdev?? i couldnt care less if it aint..
but consider the physics all being aligned with corresponding weight of ship vs supercruise speed and any other variable to streamline speed as per the OP's suggestion?
"shrugs"
i wouldnt want to suggest anything unrealistic and illogical to be added LOL
 
if all ships travel at the same rate(assumedly) from point A to point B
perhaps this could be adjusted.. by Fdev?? i couldnt care less if it aint..
but consider the physics all being aligned with corresponding weight of ship vs supercruise speed and any other variable to streamline speed as per the OP's suggestion?
"shrugs"
i wouldnt want to suggest anything unrealistic and illogical to be added LOL
Adjusting speed related to hull-mass would also outrage all those poor little miners and haulers out there, because guess what? Those hardballed Gangers in their pimped over the edge FDL's would simply LOVE your suggestion. It's already a piece of cake to jump onto a T9 to rip it apart.
 
Adjusting speed related to hull-mass would also outrage all those poor little miners and haulers out there, because guess what? Those hardballed Gangers in their pimped over the edge FDL's would simply LOVE your suggestion. It's already a piece of cake to jump onto a T9 to rip it apart.
Just keeping it REAL!! and within the bounds of realism.. makes sense in the real world so why not!!
in real life... not everyone has a fast jetboat... and not everyone has a cargo ship, but the reality is one is faster than the other... and the other carries more cargo...
Let ED reflect reality.. thats all im saying

i couldnt care less about the softees who want the LAWS of physics shaped for their unrealistic reality.

i quite frankly wouldnt care if its not changed... i just want to throw a whole lot of words on here.. before i get banned 4 a month LOL
 
Just keeping it REAL!! and within the bounds of realism.. makes sense in the real world so why not!!
in real life... not everyone has a fast jetboat... and not everyone has a cargo ship, but the reality is one is faster than the other... and the other carries more cargo...
Let ED reflect reality.. thats all im saying

i couldnt care less about the softees who want the LAWS of physics shaped for their unrealistic reality.

i quite frankly wouldnt care if its changed... i just want to throw a whole lot of words on here.. before i get banned 4 a month LOL
Oh keepin' it real! Great! NOW I'm in! I also want Elite as real as it can be. But again, it wouldn't fit into the mood of the majority of the playerbase. And reffering to your comparison:
Ask the Freighter-skippers how happy they are cruising along the Horn of Africa or through the Chinese Seas. In THIS regard, Elite is already VERY real! Pirates in the REAL world always have the faster ride and more gunz. The only hope for THAT freighter-skipper is, that his company cares about him a bit more than crap and paying off the ransom. And then still it's not granted that this skipper saves his skin.

No, again...for the sake of relative peace in the galaxy. Leave supercruise as it is (with a bit more engaging and unpredicted USS's)!:)
 
in a make believe sandbox world such as ED... by all means keep everything within reason of the current mechanical physics... the additional whims of how a player or AI interact is a whole different issue unrelated to the OP, and has been debated in the past and changed and changed... and still the whimsical moans exists..
but alas thats the nature of softees...
i dont couldnt give 2 farts about either LOL
 
There is only one suggestion I fully support on this forum, but it would need a total rebuild of the game:
 
In fact for probes they mostly travel down with most systems closed down. And at manned missions after setting up rotation and stuff there really was not much to do before slow down burn. Or to be accurate not much really necessary to do.
Ohoh...and another thing...

Sorry It's late here and I'm a bit tired. Going back to the initial point of excessive travel times.

Spaceflight is boring, boring as hell. Even worse. Todays astronauts who are going to the I.S.S. have a traveltime up to 3 days, strapped to a seat, not even able to stretch the legs in a tiny tin-can called Soyuz. They have nothing else to do than pushing some buttons from time to time and when things are going as planned not even that. 3 whole days shoulder on shoulder with two other astronauts and if your the unlucky crewmember, you don't even have a window to look at the gorgeous blue pearl Earth is.

Yes, maybe space flight has and will have periods of extreme boredom. But do we really need a game to simulate boredom? If the answer is yes, I have an idea for a great new video game:
Humanity's first travel to Mars! It has a long play time of 100 days (2400 hours!). And you have the following ingame activities:
  • Staring out of the window
  • Shaving your beard
  • Cutting your nails
  • Eating and drinking
  • Sleeping
  • Toilet minigame
My favorite part will be the sleeping sequences. The screen will go black with a very small 8 hour timer at the bottom :)

Please don't pretend, that ED is a super realistic space flight simulation and therefore has to simulate the boredom of space travel.
Is it realistic, that if you get killed in your ship and somehow magically awake on a station with your ship (built by an insurance company within seconds!)? Is it realistic, that every day in ED ten thousands of ships get destroyed in combat zones? Is it really that easy and cheap to produce new ships every day? Why is every 'elite' criminal in the galaxy, who is the target of a wing assasination mission, flying a FDL with exactly three friends flying vultures? Why do so many asteroids carry large amount of precious stuff (e.g. void opals in the inside)?

I realize, that some people actually enjoy staring on the screen for 7 minutes without doing any inputs, but I think most players will do something different in the waiting time like reading a book or watching Netflix. Probably the people in year 3300 will do the same during their long voyages. But do we really need to simulate that?
 
Back
Top Bottom