"We" don't need that, really, but the inventor David Braben is in the opinion, that, in HIS spacegame, space is a vast and empty place, like real space. He stated that one should feel this vastness in HIS game. Personally I think he done this really fine. I enjoy those quiet momoents after long hours of stressfull RL-work.Yes, maybe space flight has and will have periods of extreme boredom. But do we really need a game to simulate boredom? If the answer is yes, I have an idea for a great new video game:
Humanity's first travel to Mars! It has a long play time of 100 days (2400 hours!). And you have the following ingame activities:
My favorite part will be the sleeping sequences. The screen will go black with a very small 8 hour timer at the bottom
- Staring out of the window
- Shaving your beard
- Cutting your nails
- Eating and drinking
- Sleeping
- Toilet minigame
Please don't pretend, that ED is a super realistic space flight simulation and therefore has to simulate the boredom of space travel.
Is it realistic, that if you get killed in your ship and somehow magically awake on a station with your ship (built by an insurance company within seconds!)? Is it realistic, that every day in ED ten thousands of ships get destroyed in combat zones? Is it really that easy and cheap to produce new ships every day? Why is every 'elite' criminal in the galaxy, who is the target of a wing assasination mission, flying a FDL with exactly three friends flying vultures? Why do so many asteroids carry large amount of precious stuff (e.g. void opals in the inside)?
I realize, that some people actually enjoy staring on the screen for 7 minutes without doing any inputs, but I think most players will do something different in the waiting time like reading a book or watching Netflix. Probably the people in year 3300 will do the same during their long voyages. But do we really need to simulate that?
"We" don't need that, really, but the inventor David Braben is in the opinion, that, in HIS spacegame, space is a vast and empty place, like real space. He stated that one should feel this vastness in HIS game. Personally I think he done this really fine. I enjoy those quiet momoents after long hours of stressfull RL-work.
Q: "Since space travel will be long and boring (at times)... will there be time wasting activities... like Chess, Cards, onboard PC etc.?"
Braben: Now this one, the answer has to be no. You don't design a game to have really long boring frustrating sections in it. It would be really annoying. And so the answer is no. There's nothing to stop you playing on a different window on your PC, other board games, people do things like that anyway. But really no, the whole point of Elite is we're doing a game that we want to play, that I want to play. I don't want the sort of game where I have to occupy myself for hours. You know this isn't a frustrating long car journey, where kids are going: 'How many more miles? I wanna stop!', and all of that sort of thing.
That is true. He said lots of it, never promised anything, explained his "vision". Some things are here already, some will come, some won't. One's definetly sure. His "vision" of space vastness. His "vision" of a remake of Elite '84. Mission accomplished in this and THIS ONLY regard. Everything above this will only be the cherry on top.Braben has said lots of things:
...
That is true. He said lots of it, never promised anything, explained his "vision". Some things are here already, some will come, some won't. One's definetly sure. His "vision" of space vastness. His "vision" of a remake of Elite '84. Mission accomplished in this and THIS ONLY regard. Everything above this will only be the cherry on top.
And just because "you" are bored with 7min traveltime, doesn't mean that it must be boring for me or David or Santa.
Yes, maybe space flight has and will have periods of extreme boredom. But do we really need a game to simulate boredom? If the answer is yes, I have an idea for a great new video game:
Humanity's first travel to Mars! It has a long play time of 100 days (2400 hours!). And you have the following ingame activities:
My favorite part will be the sleeping sequences. The screen will go black with a very small 8 hour timer at the bottom
- Staring out of the window
- Shaving your beard
- Cutting your nails
- Eating and drinking
- Sleeping
- Toilet minigame
Please don't pretend, that ED is a super realistic space flight simulation and therefore has to simulate the boredom of space travel.
Is it realistic, that if you get killed in your ship and somehow magically awake on a station with your ship (built by an insurance company within seconds!)? Is it realistic, that every day in ED ten thousands of ships get destroyed in combat zones? Is it really that easy and cheap to produce new ships every day? Why is every 'elite' criminal in the galaxy, who is the target of a wing assasination mission, flying a FDL with exactly three friends flying vultures? Why do so many asteroids carry large amount of precious stuff (e.g. void opals in the inside)?
I realize, that some people actually enjoy staring on the screen for 7 minutes without doing any inputs, but I think most players will do something different in the waiting time like reading a book or watching Netflix. Probably the people in year 3300 will do the same during their long voyages. But do we really need to simulate that?
The notion of different speeds in supercruise is interesting. Personally I would be interested to play with that in a beta.Adjusting speed related to hull-mass would also outrage all those poor little miners and haulers out there, because guess what? Those hardballed Gangers in their pimped over the edge FDL's would simply LOVE your suggestion. It's already a piece of cake to jump onto a T9 to rip it apart.
Indeed very interesting idea's you put up. Would be worth testing. And I'm totally with you regarding the Anaconda.The notion of different speeds in supercruise is interesting. Personally I would be interested to play with that in a beta.
The flip side I would also consider would be that heavier ships would be harder to "pull" out of supercruise ..
If "speed" in supercruise was linked to ships volume and difficulty to pull from supercruise linked to ships mass there could be some interesting mechanics there.... And has a certain logic to it considering how supercruise works lore wise
And as a bonus it would all of a sudden create a massive downside for the anconda... And if any ship in the game needs a downside adding it is the anaconda imo. (Talking PvE I have no idea about PvP)
(Mass lock also needs looking at btw, as that doesn't work as expected either in many cases)
My corvette has a 30.4 LY range. That FSD booster is totally worth the unlock requirement...i just want a full combat spec corvette able to jump 35 LY...
Completely agree. The max speeds as they are now are fine, but your speed while exiting a gravity well is entirely limited by your acceleration. I'm perfectly happy with the speeds we move at in system once we get going, but getting started from a station or planet feels like you're stuck in tar.I think super cruise acceleration and deceleration could be buffed 50-100%
Never been to Hutton Orbital, haven't you?
7 min. sc...almost instant arrival in the vastness of deep space.
"We" needed 72h to reach the moon. 300 days to reach mars with optimal parameters. 10 years to reach Jupiter...shall I go on?
Just like the real astronauts on their way to I.S.S. Way to go!I have. Watched a Champions League game and left Elite running in the background.
I had a really strong sense of pride and accomplishment after that.![]()
I thought they were caving to the lazy.The recent introduction of supercruise assist is basically Frontier's acknowledgement of an epic fail of their in-system flight mechanics.
That is until you realise skillfull use of the sca allows you to save heaps of time travelling to targets because it allows you to drop out of wake at superluminal speeds in many cases and guarantees drop out speeds up to 0.1 c in any case.I thought they were caving to the lazy.