I have managed to get the Dukes of Mikunn to start a takeover of a neighboring system

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CMDR WalterHWhite

Rough system... just had to leg it from an Elite Asp.

Feel free to add me to your contacts, I'm new to the game though and not up to speed on comms.
 
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so how are things in surrounding systems now, are the dukes making headway in their struggle to expand their kingdom of indepdeant ownership
 
so how are things in surrounding systems now, are the dukes making headway in their struggle to expand their kingdom of indepdeant ownership

Im not in a position to check.Last check was an hour ago and still the same. No movement either way, but I dont believe we hit a server tick yet, which is when everything updates, so nothing should have changed anyway. I've been asking around how often a server tick is but no one seems to know.

We won't know for sure until sometime tomorrow I think. And I won't be able to check again for another 18 hours, but someone else in the system may be able to. Literally it has not been 24 hours since all this started yet.
 
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there is a daily 15 minut downtime about an hour before the eve online downtime happens, 15 minutes to updat, one would guess that would be when systems change ( hping FD mvoe to a dynamic or hourly or 4 houly update)
 
Now if only this had some meaningful impact upon the gameplay :/


Cool as it is on paper, it's really nothing more than a novelty at this point.
 
Now if only this had some meaningful impact upon the gameplay :/


Cool as it is on paper, it's really nothing more than a novelty at this point.

I could not disagree more. This makes it incredibly fun, now the gameplay actually means something. And gameplay is affected through system stats: security level, what is illegal and what isnt, where the combat zones are, trade good prices, famine, etc etc
 
well it does have an impact on gameplay, maybe not on the larger galaxy but at a local scale, it affects the profits u can make, the missions u can take. So if the dukes take a second system, we can attempt to help them take 3 and 4 that are in that cluster, we then have a situation of them having empty systems nearby that could support outposts, so then we should push an economic boom in all their systems
 
The original post has been updated with the names of those who are contributing. If you see them say hi!

If your name isn't on the list but should be, let me know.
 
Please add me to your list. Cmd Troglodite.

And do I just do as many missions as possible to become friendly? The present missions give me +1% reputation each time at present. So I need to complete 100 or so....

Troglodite
 
Please add me to your list. Cmd Troglodite.

And do I just do as many missions as possible to become friendly? The present missions give me +1% reputation each time at present. So I need to complete 100 or so....

Troglodite

Im pretty certain that + 1 is influence. Reputation is very ambiguous, but keep at it, its probably closer to 50 missions rather than 100.

Also I had added you already but somehow transcribing it back here I left you out. Sorry. It is now fixed.
 
I could not disagree more. This makes it incredibly fun, now the gameplay actually means something. And gameplay is affected through system stats: security level, what is illegal and what isnt, where the combat zones are, trade good prices, famine, etc etc

Right, but those system stats don't really change the way we play the game. Unless someone is planning on visiting that system hundreds, upon hundreds of times they won't be able to notice any difference.


If there are goods to be bought in that system, I'll hop in, buy them and get out. If there are combat zones there, I'll hop in, fight, and then move on. The fact that humans were responsible for creating a high demand market for X doesn't impact me any more than the AI doing the same thing.

Don't get me wrong, the potential is there. The execution is simply lacking (for now). My vision of meaningful game-play involves tactile reactions to events. If a government is toppled I want it to impact my game in a way that I can see and feel.

For example, Mikuun is going to be invading other systems soon (or has it started?). If I'm out trading and I drop into Mikuun I want to see this reflected in more than the wares prices and security level of the system. I want to see warships in drydock with Mikuun painted on their sides. I want neighboring systems to interdict me and warn me to stay out of Mikuun. I want Mikuun to hand out free sidewinders to anyone willing to enlist in their navy, and to allow people to progress up their ranks. I want to be doing missions for NPC's who actually have names so that I can watch them progress through the hierarchy.

If I were to visit Mikuun right now I would by no means be struck with the impression that I'm in a system that's about to go to war. As the system is right now, our actions impact the world, but the world doesn't really impact us.
 
To add to that, if someone were doing missions for the Dukes of Mikuun right now they'd just be someone who has a high reputation with the Dukes of Mikuun. Even if they rise to power, you'll still be just some guy with a high reputation with them.

But what about if you were doing missions for a captain in their navy named Charlie, and over time your own success and the success of the Dukes saw Charlie become a more prominent member of their military?

Your missions and involvement in the affairs of the Dukes would then become dynamic and your actions could directly conflict with that of other players. You won't just be some commander who has a high rep with the Dukes, but you'll be apart of that system. You don't have to be some space legend whose name goes down in history, but you could be one of a few dozen go-to smugglers that the system employs. Not only are you then vested in the events of that system, but you're having a direct impact on how you, and other people, play the game.
 
Right, but those system stats don't really change the way we play the game. Unless someone is planning on visiting that system hundreds, upon hundreds of times they won't be able to notice any difference.


If there are goods to be bought in that system, I'll hop in, buy them and get out. If there are combat zones there, I'll hop in, fight, and then move on. The fact that humans were responsible for creating a high demand market for X doesn't impact me any more than the AI doing the same thing.

Don't get me wrong, the potential is there. The execution is simply lacking (for now). My vision of meaningful game-play involves tactile reactions to events. If a government is toppled I want it to impact my game in a way that I can see and feel.

For example, Mikuun is going to be invading other systems soon (or has it started?). If I'm out trading and I drop into Mikuun I want to see this reflected in more than the wares prices and security level of the system. I want to see warships in drydock with Mikuun painted on their sides. I want neighboring systems to interdict me and warn me to stay out of Mikuun. I want Mikuun to hand out free sidewinders to anyone willing to enlist in their navy, and to allow people to progress up their ranks. I want to be doing missions for NPC's who actually have names so that I can watch them progress through the hierarchy.

If I were to visit Mikuun right now I would by no means be struck with the impression that I'm in a system that's about to go to war. As the system is right now, our actions impact the world, but the world doesn't really impact us.


Supposedly, according to the design notes, if the system were to go into lockdown only members of the faction "or allied" would be allowed in. I assume this means that they actually would attack you if you try to enter. Mikunn at the moment is not about to go to war. If a civil war does erupt, then I imagine the two factions vessels which are already appearing in the system side by side will start attacking each other. Due to player actions the Duke's vessels are far better equipped than the Dynamic Commodity counter parts. I've been affected positively as well, I frequently get 100,000 cred transport missions where this wasnt available before.

So some of what you mention has actually been implemented. Yet it is true some things are yet to come. If the Dukes expand into an un-colonized system you can bet you would notice a gameplay difference. I am trying to test whether or not that has actually been implemented.
 
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To add to that, if someone were doing missions for the Dukes of Mikuun right now they'd just be someone who has a high reputation with the Dukes of Mikuun. Even if they rise to power, you'll still be just some guy with a high reputation with them.

But what about if you were doing missions for a captain in their navy named Charlie, and over time your own success and the success of the Dukes saw Charlie become a more prominent member of their military?

Your missions and involvement in the affairs of the Dukes would then become dynamic and your actions could directly conflict with that of other players. You won't just be some commander who has a high rep with the Dukes, but you'll be apart of that system. You don't have to be some space legend whose name goes down in history, but you could be one of a few dozen go-to smugglers that the system employs. Not only are you then vested in the events of that system, but you're having a direct impact on how you, and other people, play the game.

Yes that would be cool, but the fact that doesn't exist yet doesn't mean that what we are doing now has no effect on gameplay. It absolutely does - not just everywhere YOU want it to. While those features are fantastic, wait and see what Frontier releases in its coming updates.

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Sorry, not sure what you mean! It's a Duke Nukem reference but you would have had to be a gamer in the 90s to get it. It was only borrowed by Duke though, from a movie called They Live: http://knowyourmeme.com/memes/im-here-to-kick-ass-and-chew-bubblegum

Oh I know where its from. I just wasnt sure if you were using the quote as a "count me in!". Also your name fw190a8 is the german Focke-wulf multirole aircraft from WWII which is what I was referencing.
 
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