I know how to find the Thargoid Homeworld (and it only took me a week)

Yes, yes, I know how clickbaity the title seems, but hear me out. I have discovered the method of which we can find the Thargoids. "How?" you ask? The answer is surprisingly simple. Biochemistry. You see, the game developers at Frontier are incredible with their attention to detail. David Braben is a god amongst game devs. So, how does biochemistry tie into the hunt for the Thargoid homeworld? Glad you asked.

It says on the wikis that Thargoids are carbon-based like humans. However, their solvent is ammonia, where ours is water. The devs have cordoned off a bunch of regions of space. So, my mate and I realised all we had to do was make a 50 million year timeframe (the generous guess for how long it took for a star system fo kinda, sorta form). We would do this by getting the average birth year for stars for each region. That's the beginning of our timeframe. Then, we have to add 50 million years for the end of our timeframe. Then, we can use magic to figure out what elements were abundant in that timeframe.

Since Thargoids happen to have ammonia as their solvent, we know the air must be stuff that is a gas between -78 and -33 Celsius. This leaves us with 11 elements if we're being generous. So, we can cross off 2 of them (radon and fluorine) for obvious reasons. 1 of them (krypton) could potentially be crossed off but we're not certain. All we have to do is pick the most suitable candidates. From here, we can narrow our search to areas within those regions. This could limit the search from hundreds of millions of stars to just a few hundred.

This is just a fraction of the work I've done in studying them. I've got theories to explain most of the mystery behind them. You can ask me questions if you want the dirty deets on that stuff, though.

Ciao for now.

Locked off regions - https://i.imgur.com/iPo6zg7.jpg
 
Yes, yes, I know how clickbaity the title seems, but hear me out. I have discovered the method of which we can find the Thargoids. "How?" you ask? The answer is surprisingly simple. Biochemistry. You see, the game developers at Frontier are incredible with their attention to detail. David Braben is a god amongst game devs. So, how does biochemistry tie into the hunt for the Thargoid homeworld? Glad you asked.

It says on the wikis that Thargoids are carbon-based like humans. However, their solvent is ammonia, where ours is water. The devs have cordoned off a bunch of regions of space. So, my mate and I realised all we had to do was make a 50 million year timeframe (the generous guess for how long it took for a star system fo kinda, sorta form). We would do this by getting the average birth year for stars for each region. That's the beginning of our timeframe. Then, we have to add 50 million years for the end of our timeframe. Then, we can use magic to figure out what elements were abundant in that timeframe.

Since Thargoids happen to have ammonia as their solvent, we know the air must be stuff that is a gas between -78 and -33 Celsius. This leaves us with 11 elements if we're being generous. So, we can cross off 2 of them (radon and fluorine) for obvious reasons. 1 of them (krypton) could potentially be crossed off but we're not certain. All we have to do is pick the most suitable candidates. From here, we can narrow our search to areas within those regions. This could limit the search from hundreds of millions of stars to just a few hundred.

This is just a fraction of the work I've done in studying them. I've got theories to explain most of the mystery behind them. You can ask me questions if you want the dirty deets on that stuff, though.

Ciao for now.

Locked off regions - https://i.imgur.com/iPo6zg7.jpg

While your observations may be correct (I don't know enough about biochemistry to properly review it) still leaves us with the question: "Where are them?" By using your system, how much can we reduce the number of candidate systems, not to talk the number of candidate planets? Even so, would it even be possible to locate the system while the regions are still locked?
 
While your observations may be correct (I don't know enough about biochemistry to properly review it) still leaves us with the question: "Where are them?" By using your system, how much can we reduce the number of candidate systems, not to talk the number of candidate planets? Even so, would it even be possible to locate the system while the regions are still locked?

Technically, yes. We already have the locked regions of space marked on a map. It's just about narrowing it down as much as possible. I believe it can be done.
 
Technically, yes. We already have the locked regions of space marked on a map. It's just about narrowing it down as much as possible. I believe it can be done.

In that case, and being unable to help, I can only wish you luck. Let us know what you find out!
 
If im correct i think most of us have an idea of where their home-worlds are. The locked regions in the galaxy, not too far from the bubble. Also we kinda know that they are living on ammonia planets. The exact location, no one knows but the devs, but im more than sure its in a region that's locked and no one can get to. I would go with somewhere near Barnards Loop.
 
Speaking of Thargoid homeworlds a few days ago I took a minute and calculated the angle between the Sol-Polaris line and Miacke in the old games (FE/FFE). If my calculations are correct (I love that phrase), ED galaxy's version of Miacke would fall west of the California Nebula, somewhere around -700,-200 ÷ +200,-900.
 
All of this. OR! Maybe Frontier is just making this up as they go along and plonked the Thargoid homeworld somewhere randomly in the middle of a region locked part of space. It's usually the middle. The problem is that sometimes Frontier tries to be super science about stuff. And sometimes they don't, and you're looking for a mystery where there is none. Sometimes there's an image hidden in audio. And then sometimes all worlds are just beige.
 
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Yes, yes, I know how clickbaity the title seems, but hear me out. I have discovered the method of which we can find the Thargoids. "How?" you ask? The answer is surprisingly simple. Biochemistry. You see, the game developers at Frontier are incredible with their attention to detail. David Braben is a god amongst game devs. So, how does biochemistry tie into the hunt for the Thargoid homeworld? Glad you asked.

It says on the wikis that Thargoids are carbon-based like humans. However, their solvent is ammonia, where ours is water. The devs have cordoned off a bunch of regions of space. So, my mate and I realised all we had to do was make a 50 million year timeframe (the generous guess for how long it took for a star system fo kinda, sorta form). We would do this by getting the average birth year for stars for each region. That's the beginning of our timeframe. Then, we have to add 50 million years for the end of our timeframe. Then, we can use magic to figure out what elements were abundant in that timeframe.

Since Thargoids happen to have ammonia as their solvent, we know the air must be stuff that is a gas between -78 and -33 Celsius. This leaves us with 11 elements if we're being generous. So, we can cross off 2 of them (radon and fluorine) for obvious reasons. 1 of them (krypton) could potentially be crossed off but we're not certain. All we have to do is pick the most suitable candidates. From here, we can narrow our search to areas within those regions. This could limit the search from hundreds of millions of stars to just a few hundred.

This is just a fraction of the work I've done in studying them. I've got theories to explain most of the mystery behind them. You can ask me questions if you want the dirty deets on that stuff, though.

Ciao for now.

Locked off regions - https://i.imgur.com/iPo6zg7.jpg

Excellent dedication! +1

but... what happens if they don't even come from our Galaxy? if they can freely travel through witch-space then their origins could be anywhere...

150 years ago in the original conflict with the Thargoids (1984 Elite) it was detailed that they were not only battling us but other species in other galactic systems (6 I thought was mentioned) however I am sure the current narrative wrote that out. still a possibility though. :)

A more interesting approach would be to observe their movements and trace it back to the possible home system, then use your methods to find an ideal world :)

Take care!

CMDR Jaylem
 
if they ever unlock those areas It will be full of us takeing a look :) I'm sure there is something there Not sure its their homeworld tho. I still like the old liveing in witchspace idea :) but there could be occupied worlds tho. Not that we can go see for a few years tho until atmospheric landings anyway but Ive been hopeing to see worlds with lights on the dark side for ages. There should be a good few of them out there even without the thargs I always look when I find a earthlike just in case :)
 
I.... This is to smart for me.

You and me both. I'm just a simple mud monkey. (miner.)

I enjoy popular science though. So if the OP can explain what the (apparently) 'obvious' reasons are for discounting radon and fluorine say, in language I can understand, even draw me a picture .. I am interested in what the OP has to say.

It's fun to read deep theory stuff - and I am interested to do that - but the more accessible to a lay person the better? And if human kind needs me to keep my eyes open in the black, then yes please to extra simple instructions!

:D
 
Clickbait indeed. Bragging you can find the Thargoid homeworld ("and it only took you a week") is useless without actually finding the Thargoid homeworld within a week.
 
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