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The Anaconda is a multirole which excels at everything due to it being designed to do so by Frontier. The only thing which makes it the most popular exploration vessel is that it also has the best jump range in the entire game because of its magical hull mass. However, it also has great cargo capacity and is an awesome combat ship sporting a wide array of hardpoints, and it makes for a better passenger ship than the Beluga Liner. It is not designed for exploration, it just happens to be good at it.
The Asp Explorer is the second most popular exploration ship because it has the third best jump range in the game, but it also has the best view out the window too. However, it’s also a very good combat ship and makes for arguably the best smuggling ship in the game. Still, the Asp X is probably the only ship in the game which even comes close to being “designed” for exploration, but it’s really just a multirole which excels at exploration too, like the Anaconda only less so.
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The only two ships in the game with the word “Explorer” in their names are actually multirole ships, and neither is more capable than the king of multirole ships, the Anaconda.
There really aren’t any ships in the game designed solely from the ground up to be specialized for exploration. There are pure combat ships, there are pure trading ships, but there just aren’t pure exploration ships. I wish this was different, that Frontier had designed some ships to truly excel at all three of the core aspects of the game, not just two. Both the Asp X and DBX should jump farther than the Anaconda, they just should even if they have to give up hardpoints to do so, and the fact that neither does is pretty terrible.
Let's remember that although the Anaconda can have the best jump range and also huge cargo capacity and many hardpoints, it can't have all those things at the same time. It's only "multirole" in the sense that there are multiple roles you can build it for. I have two Anacondas, for long-range trade and combat, and there's no way to use either of them in the other role. I don't really see that as a problem; I enjoy the tradeoffs of defining a role and then building a ship for it. If there was a specialist ship for every role that would be less interesting IMO.
But... buff the Asp X!
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