I love the game but FD ignoring 95% of folks and caving to 1% makes me want to walk away.

Been there - done that

Then stop boring us with you boring game mechanics wet dreams and go from one side of the galaxy to the other in a sidewinder backwards without FSD jumping AND don't let us hear from you until you've crossed it. So jump between stars but within reach system you cross it from side to side at 223m/s. Thanks a bunch.

The ships should be better divided in a few classes... Like the biggest cargo ship should be at least half the size of a capital ship and have multiple shields and multiple shield boosyers and multiple point defenses BUT have to refuel exclusively around stars being unable to dock anywhere(cargo transferred via magic , who cares).... Then everyone could pick a side... Carry cargo in this huge target with huge shields but constantly having to refuel after every jump, others would try to task or down it's shields, others act as defense fighters... Maybe the cargo ship could once in a while interdict others from jumping after it in pursuit by cloaking its jump destination...

Various opportunities your fun with fun a bit of tweaking.... But right now it's ridiculous that a fighter, Anaconda, has more cargo than a cargo ship. The T6, 7, 9 etc should have 60000, 70000 and 90000 tons of cargo and should take 20 minutes to refuel for a jump, and have 10 fighter bays, etc... Then it's interesting.
 
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The feeling of isolation IS the whole point tho. Travel was pathetically trivial on launch FD should be making it harder not easier. And not faster.
Now I would not argue that long distance travel needs more game... But increasing jump range is not the answer, adding complexity to travel is. Requests in this thread are trying to make the entire colonised space part of the bubble :(

Look at it totally objectively. Colonia / sag a offers nothing new at all, everything there can be found in the bubble. All it has going for it is the isolation from the bubble and the challenge of getting there. Those saying making travel there take a handful of hrs and that that does not change my game are either dishonest or just don't get the point of the milky way.
And those who find the game soooo boring. Why did you buy? The tinyest bit of research would have told you what you were buying.

Devs intimated the journey to sag a would take years. Instead players got there in gamma within 24hrs :(
 
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Why people equate jump range with exploration proficiency is beyond me. A slug is still a slug, even if you give it a wack across the yard. Just look at the DbE. :D

Why do people equate fuel scooping rate with exploration proficiency?
;)

… The DbE is an unfortunately limited ship in terms of exploration potential and capability. It of course does have a niche role thanks to its jump range.…

You are arguing against one thing while using an other thing with the same/similar effect and the same use as a way to show that the DBX isn't good at exploration.

Jump-range and fast fuel scooping are both important to travel fast to a destination. One reduced the amount of jumps needed, the other reduces the time needed for one jump. Both reduce the time needed to do something not directly related to exploration.

It can be argued that both things aren't that important for exploration. An explorer can reach most locations in this galaxy in a ship with (lets say) 20 ly jump-range. Exploring a system, detail scanning the objects of the system takes much more time than the time gained by the difference in fuel scooping speed.

But while fast fuel scooping is nice to have, a long jump-range simply allows getting somewhere not possible with a lower jump-range. It allows exploration of otherwise not explorable systems.

Because of that I think jump-range is more important for exploration that a fast fuel scoop. A good exploration ship would have both - good jump-range and a fast fuel scoop (in my opinion).

That said, I do somewhat agree that many explorers are a bit to obsessed with jump-range, it's certainly not the most important aspect of an exploration ship in a lot of cases.


And as an aside: It gets mentioned from time to time that an increase of jump-range would make the galaxy smaller (I agree) devaluating the scale of the galaxy. Using the same concept: fast fuel scooping devaluates the importance of fuel ;)
 
exactly this! however unfortunately that means a level of persistance which simply does not exist in ED (yet?)

if you find that rich vein of platinum right now in your exploration ship, as soon as you leave the instance to go and get your T7..... "poof" it is gone.

and this is a massive shame....... :(

Are you talking about mining (I presume so as that's the only way I know to get platinum)? If so, the asteroids are persistent. Your problem is being able to work out how to navigate back to the same one. ;)
 
Some people like watching lots of loading screen instead of actually playing a game, OP. Let's them fidget with their HOTAS while catching up on Netflix. And they very much don't want a more engaging or quicker method of travel. They'd actually have to play the game then...and they're too busy watching shows to do that.

You’re really funny and witty.
 
The feeling of isolation IS the whole point tho. Travel was pathetically trivial on launch FD should be making it harder not easier. And not faster.
Now I would not argue that long distance travel needs more game... But increasing jump range is not the answer, adding complexity to travel is. Requests in this thread are trying to make the entire colonised space part of the bubble :(

Look at it totally objectively. Colonia / sag a offers nothing new at all, everything there can be found in the bubble. All it has going for it is the isolation from the bubble and the challenge of getting there. Those saying making travel there take a handful of hrs and that that does not change my game are either dishonest or just don't get the point of the milky way.
And those who find the game soooo boring. Why did you buy? The tinyest bit of research would have told you what you were buying.

Devs intimated the journey to sag a would take years. Instead players got there in gamma within 24hrs :(

I do a 6 hour drive every week between Cornwall and Kent, and other than getting a helicopter to pick me up and fly me (bit out of my budget) that’s the quickest option available to me. So the same time to the centre of the galaxy seems somewhat small to me and I agree with you that it’s trivial.

Extra mechanics, not really needed. Traffic jams and roadworks are the only issues I’ve had on my RL trips for 10 years, can’t see why space being so empty needs more.

The issue is that people want to be wherever they want with no effort. It’s a game after all and they don’t want hours of cut scenes. The answer though is stay in the bubble then, this is a 1:1 scale galaxy and that means it’s big and comparatively being able to get to the other side of the galaxy in about the same time it would take you to get to other side of the world now door to door is, if anything, too quick.

Some will never agree with this but for the rest of us we purchased a game knowing the massive scale of the galaxy both in distance and number of systems so travel time if you want to do it exists.

Personally I look forward to the day they allow individual colonisation of systems rather than a second bubble, and that then the colony can get lost in this massive galaxy both as a needle in the haystack and being hours from anybody else. Without that everywhere is no different than hitting the next street.

But on the whole, I’d have to agree with you on this one mike.
 
Are you talking about mining (I presume so as that's the only way I know to get platinum)? If so, the asteroids are persistent. Your problem is being able to work out how to navigate back to the same one. ;)
Had suggested that we may need planetary options. The amount of metal rich landable planets I’ve found with the same old outcrops etc. Rather than meeting the description as mining nirvana is something that needs to change to give a point for landing and scanning other than a mats run and the views.
 
And who says you have to use the infinite jump ? Don't like it then stay away.... But don't tell the other 95 % of gamers what and how to play.

Like another "one of you people" was crying "none of my friends wanna pay ED not even if i give them trial accounts"
LOL And you wonder why ? Cause all the fun is being sucked out of it.
It's a game, it HAS to be fun... Not a stupid loading screen game.
Maybe the game should have 2 settings: fun and boring .. In fun, aka arcade mode you get nice jumps, nice mods, etc and in the "boring x mode you can have all the knuckle dragging people stare at the load screen. In fact i think Fdevs should release a new season just for these boring 5%ers called "load screen season".SMH

Edit: And btw since you're so adamant that you've achieved nirvana by getting to the core in a sidewinde, you should do it again but without FSD, and don't come back to post until you've done it... At 223m/s it might just about give us fun loving people a bit of time to have actual fun... Without you 5% fun killers

Frankly, in a game that boasts a scale model of the galaxy as its setting and in which space travel is the significant feature, I feel more than entitled to speak up against those who want to minimize the space in the space game.
FSD ranges have already doubled since launch through Engineering, and Jumponium and Neutron Boosts have been made available to jump even further.

I feel the same way towards these constant requests for longer and longer jumps as an F1 enthusiast would feel about adding MarioKart style powerups to their F1 game.

You clearly want to play a different game - I'm pretty sure there is something out there that'll provide you with the instant thrills you seem to want.
 
Why do people equate fuel scooping rate with exploration proficiency?

Lost on me mate, but so does people equating speed of travel and distance too.

Travelling to something you want to see and explore may be an important issue, but it is not exploring itself. It’s just something that happens before you get to where you are going.

Exploration (what there is of it) can be done within a few thousand LY of earth with lots of first discoveries and more chance of finding something interesting as FDev have popped more things around the bubble than elsewhere.

Travel speed while an enabler of exploration isn’t exploration. It’s just travel.

Of course that argument is used to justify unlimited jump ranges but then we just have searching for the needle in the haystack in the field close to where you live rather than charting the other side of the world so I don’t agree. But you are spot on that people associate speed with exploration incorrectly.
 
I feel the same way towards these constant requests for longer and longer jumps as an F1 enthusiast would feel about adding MarioKart style powerups to their F1 game.

You clearly want to play a different game - I'm pretty sure there is something out there that'll provide you with the instant thrills you seem to want.

I don't see too many people asking for longer jump ranges, but rather the popular request seems to be for more ships having current Anaconda like ranges. The desire is for more ship choices at the top range, rather than singularly having the one ship to choose from.

It's more about choices than making the galaxy feel smaller.
 
Frankly, in a game that boasts a scale model of the galaxy as its setting and in which space travel is the significant feature, I feel more than entitled to speak up against those who want to minimize the space in the space game.
FSD ranges have already doubled since launch through Engineering, and Jumponium and Neutron Boosts have been made available to jump even further.

I feel the same way towards these constant requests for longer and longer jumps as an F1 enthusiast would feel about adding MarioKart style powerups to their F1 game.

You clearly want to play a different game - I'm pretty sure there is something out there that'll provide you with the instant thrills you seem to want.

Frankly i don't care what you want it what you think. An ms using words like "you clearly" and "i feel the same" and "i feel more" doesn't make you sound more interesting or more "expert" on this forum.

Stop trying to tell others how to play. And stop using deceiving tactics like picking straws like "you want to pay a different game" and "minimize the space in the space game."

You're entitled to nothing in regards to game play development.

You don't own the game, the 5%ers bullying the other 95% don't own the game studio SO mind your own business.

And this total absolute red herring "minimize the space" again it's all in your mind and it mustn't concern you how others play. If ships were to have infinite jump range then nobody except you 5%ers would cry and moan. The solution: you go at it at 223m/s and everyone else jumps anywhere in the galaxy instantly.

What's the problem ? Can't handle it like that ? Can't "git guud" ?
I thought you 5%ers are some tough guys ready for a challenge.
So why do scared that someone can jump from galaxy edge to edge while you can take the slow rute.
Again... What's the problem ? "It's how the game is meant to be played" and "it's elite -dangerous-" ring any bells ? If your so tough... Go on never buy anything except a sidewinder ever again if you want to pay the game on super hard mode BUT don't force anyone else to your sad perspective.
I paid for the game, for the pc, for the xbox controller, for the horizons pass, the internet, the electricity, the EVERYTHING in my life to be able to pay a space game where i can go around exploring.
Not so capn tough guy can dictate to the Devs how to make the game less fun.

Cause that's what's going on.... The game is barely BARELY on the edge of fun.
I played freespace 2 and loved it cause of the open combat and subsystems targeting... Taking on a massive capital ship and fitting off enemy fighters... Now i find the game, pay for it and now I'm forced into starting to dislike it ?

Frontier Devs should take notice cause the game need new players, every game does, this let's accommodate to 5%ers isn't on at all and isn't sustainable as a business.

People pay games cause they're FUN first and foremost not cause grumpy mcgrupmyface ruins the fun.

I've been playing for 1 week total, 100% in solo so i can get a grip on the controls and systems, targets, landing etc... And i really don't look forward to playing open.

You read this Frontier Devs ? In not looking forward to open play cause of players like maddogmurdock.
Is this what you Devs want ? Alienating new players ? Really ???

If these 5%ers feel so tough and clearly act like bullies from all I've read and seen on YouTube, then you expect me or others to go to open play ?
Where's the FUN ?
If these 5% ers want it tough, fine, and us 95% want FUN, then tweak the system to create incentive.
Put a 1 million minimum increasing to 50 million or 50 % of attack ship value(whichever is bigger) bounty on anyone attaching players in open.
They want it tough... Make it tough... See them start a PvP aka illegal assault when they have to later face 5-10 new players going after that 50 million bounty... 10 new players in sidewinders after 1 fully loaded anaconda will really make it interesting.... Make it 20... Still 2.5 mil cross for a bit of team work.
Also the ships... There's got to be a better divide between fighters, scouts and freighters.
The anaconda with more cargo space than the biggest freighters ?
Freighters should have at a minimum 1000 tons cargo for the cheapest ship life 50k credits, and then up to 20.000-50.000 tons cargo if they cost millions and tens of millions. Then you make then slow like 50(fifty) m/s cruising and make them unable to dock anywhere but instead force then to refuel only via stars and make it take 20 minutes and required after each jump.. Jump range 20 ly basic, up to 200 ly max.
So now you know your able to carry a lot but you're a slow moving target... So make then have 10 shield slots plus 3 shield boosters.
So now all these 5% ers tough guys can go after a real target, slow I've but tough life a fortress, and if it takes 15 minutes to drop the shields and then there's the local police and other players joining in on the defence to get a slice of that 50 million bounty.
Though enough now ?
That's a real engaging scenario....or get today's biggest cargo ship, the anaconda, with 700 tons, and have it destroyed by another anaconda... Wow... But hey... It's open play... Look at all the glitter chucked onto the open play word.. It's like magical and stuff.
 
Frankly i don't care what you want it what you think. An ms using words like "you clearly" and "i feel the same" and "i feel more" doesn't make you sound more interesting or more "expert" on this forum.

Stop trying to tell others how to play. And stop using deceiving tactics like picking straws like "you want to pay a different game" and "minimize the space in the space game."

You're entitled to nothing in regards to game play development.

You don't own the game, the 5%ers bullying the other 95% don't own the game studio SO mind your own business.

And this total absolute red herring "minimize the space" again it's all in your mind and it mustn't concern you how others play. If ships were to have infinite jump range then nobody except you 5%ers would cry and moan. The solution: you go at it at 223m/s and everyone else jumps anywhere in the galaxy instantly.

What's the problem ? Can't handle it like that ? Can't "git guud" ?
I thought you 5%ers are some tough guys ready for a challenge.
So why do scared that someone can jump from galaxy edge to edge while you can take the slow rute.
Again... What's the problem ? "It's how the game is meant to be played" and "it's elite -dangerous-" ring any bells ? If your so tough... Go on never buy anything except a sidewinder ever again if you want to pay the game on super hard mode BUT don't force anyone else to your sad perspective.
I paid for the game, for the pc, for the xbox controller, for the horizons pass, the internet, the electricity, the EVERYTHING in my life to be able to pay a space game where i can go around exploring.
Not so capn tough guy can dictate to the Devs how to make the game less fun.

Cause that's what's going on.... The game is barely BARELY on the edge of fun.
I played freespace 2 and loved it cause of the open combat and subsystems targeting... Taking on a massive capital ship and fitting off enemy fighters... Now i find the game, pay for it and now I'm forced into starting to dislike it ?

Frontier Devs should take notice cause the game need new players, every game does, this let's accommodate to 5%ers isn't on at all and isn't sustainable as a business.

People pay games cause they're FUN first and foremost not cause grumpy mcgrupmyface ruins the fun.

I've been playing for 1 week total, 100% in solo so i can get a grip on the controls and systems, targets, landing etc... And i really don't look forward to playing open.

You read this Frontier Devs ? In not looking forward to open play cause of players like maddogmurdock.
Is this what you Devs want ? Alienating new players ? Really ???

If these 5%ers feel so tough and clearly act like bullies from all I've read and seen on YouTube, then you expect me or others to go to open play ?
Where's the FUN ?
If these 5% ers want it tough, fine, and us 95% want FUN, then tweak the system to create incentive.
Put a 1 million minimum increasing to 50 million or 50 % of attack ship value(whichever is bigger) bounty on anyone attaching players in open.
They want it tough... Make it tough... See them start a PvP aka illegal assault when they have to later face 5-10 new players going after that 50 million bounty... 10 new players in sidewinders after 1 fully loaded anaconda will really make it interesting.... Make it 20... Still 2.5 mil cross for a bit of team work.
Also the ships... There's got to be a better divide between fighters, scouts and freighters.
The anaconda with more cargo space than the biggest freighters ?
Freighters should have at a minimum 1000 tons cargo for the cheapest ship life 50k credits, and then up to 20.000-50.000 tons cargo if they cost millions and tens of millions. Then you make then slow like 50(fifty) m/s cruising and make them unable to dock anywhere but instead force then to refuel only via stars and make it take 20 minutes and required after each jump.. Jump range 20 ly basic, up to 200 ly max.
So now you know your able to carry a lot but you're a slow moving target... So make then have 10 shield slots plus 3 shield boosters.
So now all these 5% ers tough guys can go after a real target, slow I've but tough life a fortress, and if it takes 15 minutes to drop the shields and then there's the local police and other players joining in on the defence to get a slice of that 50 million bounty.
Though enough now ?
That's a real engaging scenario....or get today's biggest cargo ship, the anaconda, with 700 tons, and have it destroyed by another anaconda... Wow... But hey... It's open play... Look at all the glitter chucked onto the open play word.. It's like magical and stuff.

You really, really need to stop claiming to represent "95% of the player base" when you have absolutely no evidence to base that on.
 
Frankly i don't care what you want it what you think. An ms using words like "you clearly" and "i feel the same" and "i feel more" doesn't make you sound more interesting or more "expert" on this forum.

Stop trying to tell others how to play. And stop using deceiving tactics like picking straws like "you want to pay a different game" and "minimize the space in the space game."

You're entitled to nothing in regards to game play development.

You don't own the game, the 5%ers bullying the other 95% don't own the game studio SO mind your own business.

And this total absolute red herring "minimize the space" again it's all in your mind and it mustn't concern you how others play. If ships were to have infinite jump range then nobody except you 5%ers would cry and moan. The solution: you go at it at 223m/s and everyone else jumps anywhere in the galaxy instantly.

What's the problem ? Can't handle it like that ? Can't "git guud" ?
I thought you 5%ers are some tough guys ready for a challenge.
So why do scared that someone can jump from galaxy edge to edge while you can take the slow rute.
Again... What's the problem ? "It's how the game is meant to be played" and "it's elite -dangerous-" ring any bells ? If your so tough... Go on never buy anything except a sidewinder ever again if you want to pay the game on super hard mode BUT don't force anyone else to your sad perspective.
I paid for the game, for the pc, for the xbox controller, for the horizons pass, the internet, the electricity, the EVERYTHING in my life to be able to pay a space game where i can go around exploring.
Not so capn tough guy can dictate to the Devs how to make the game less fun.

Cause that's what's going on.... The game is barely BARELY on the edge of fun.
I played freespace 2 and loved it cause of the open combat and subsystems targeting... Taking on a massive capital ship and fitting off enemy fighters... Now i find the game, pay for it and now I'm forced into starting to dislike it ?

Frontier Devs should take notice cause the game need new players, every game does, this let's accommodate to 5%ers isn't on at all and isn't sustainable as a business.

People pay games cause they're FUN first and foremost not cause grumpy mcgrupmyface ruins the fun.

I've been playing for 1 week total, 100% in solo so i can get a grip on the controls and systems, targets, landing etc... And i really don't look forward to playing open.

You read this Frontier Devs ? In not looking forward to open play cause of players like maddogmurdock.
Is this what you Devs want ? Alienating new players ? Really ???

If these 5%ers feel so tough and clearly act like bullies from all I've read and seen on YouTube, then you expect me or others to go to open play ?
Where's the FUN ?
If these 5% ers want it tough, fine, and us 95% want FUN, then tweak the system to create incentive.
Put a 1 million minimum increasing to 50 million or 50 % of attack ship value(whichever is bigger) bounty on anyone attaching players in open.
They want it tough... Make it tough... See them start a PvP aka illegal assault when they have to later face 5-10 new players going after that 50 million bounty... 10 new players in sidewinders after 1 fully loaded anaconda will really make it interesting.... Make it 20... Still 2.5 mil cross for a bit of team work.
Also the ships... There's got to be a better divide between fighters, scouts and freighters.
The anaconda with more cargo space than the biggest freighters ?
Freighters should have at a minimum 1000 tons cargo for the cheapest ship life 50k credits, and then up to 20.000-50.000 tons cargo if they cost millions and tens of millions. Then you make then slow like 50(fifty) m/s cruising and make them unable to dock anywhere but instead force then to refuel only via stars and make it take 20 minutes and required after each jump.. Jump range 20 ly basic, up to 200 ly max.
So now you know your able to carry a lot but you're a slow moving target... So make then have 10 shield slots plus 3 shield boosters.
So now all these 5% ers tough guys can go after a real target, slow I've but tough life a fortress, and if it takes 15 minutes to drop the shields and then there's the local police and other players joining in on the defence to get a slice of that 50 million bounty.
Though enough now ?
That's a real engaging scenario....or get today's biggest cargo ship, the anaconda, with 700 tons, and have it destroyed by another anaconda... Wow... But hey... It's open play... Look at all the glitter chucked onto the open play word.. It's like magical and stuff.

Clearly, 95% of the playerbase disagrees with you.
 
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Wow, people actually lose a lot of time, and a lot of temper, disputing stuff they have very little influence over, and that is for the most part downright out of their hands.

If you guys put 10% of that viciousness into your real lives, you would be millionaires by now.
And all of that for what? For arguing whose subjective point of view is more objective, which then gets shoved up yours by FDev doing the game their way anyway?
I wanted to say "LOL", but there's actually nothing funny about it. It's sad.
 
Frankly i don't care what you want it what you think. An ms using words like "you clearly" and "i feel the same" and "i feel more" doesn't make you sound more interesting or more "expert" on this forum.

Stop trying to tell others how to play. And stop using deceiving tactics like picking straws like "you want to pay a different game" and "minimize the space in the space game."

You're entitled to nothing in regards to game play development.

You don't own the game, the 5%ers bullying the other 95% don't own the game studio SO mind your own business.

And this total absolute red herring "minimize the space" again it's all in your mind and it mustn't concern you how others play. If ships were to have infinite jump range then nobody except you 5%ers would cry and moan. The solution: you go at it at 223m/s and everyone else jumps anywhere in the galaxy instantly.

What's the problem ? Can't handle it like that ? Can't "git guud" ?
I thought you 5%ers are some tough guys ready for a challenge.
So why do scared that someone can jump from galaxy edge to edge while you can take the slow rute.
Again... What's the problem ? "It's how the game is meant to be played" and "it's elite -dangerous-" ring any bells ? If your so tough... Go on never buy anything except a sidewinder ever again if you want to pay the game on super hard mode BUT don't force anyone else to your sad perspective.
I paid for the game, for the pc, for the xbox controller, for the horizons pass, the internet, the electricity, the EVERYTHING in my life to be able to pay a space game where i can go around exploring.
Not so capn tough guy can dictate to the Devs how to make the game less fun.

Cause that's what's going on.... The game is barely BARELY on the edge of fun.
I played freespace 2 and loved it cause of the open combat and subsystems targeting... Taking on a massive capital ship and fitting off enemy fighters... Now i find the game, pay for it and now I'm forced into starting to dislike it ?

Frontier Devs should take notice cause the game need new players, every game does, this let's accommodate to 5%ers isn't on at all and isn't sustainable as a business.

People pay games cause they're FUN first and foremost not cause grumpy mcgrupmyface ruins the fun.

I've been playing for 1 week total, 100% in solo so i can get a grip on the controls and systems, targets, landing etc... And i really don't look forward to playing open.

You read this Frontier Devs ? In not looking forward to open play cause of players like maddogmurdock.
Is this what you Devs want ? Alienating new players ? Really ???

If these 5%ers feel so tough and clearly act like bullies from all I've read and seen on YouTube, then you expect me or others to go to open play ?
Where's the FUN ?
If these 5% ers want it tough, fine, and us 95% want FUN, then tweak the system to create incentive.
Put a 1 million minimum increasing to 50 million or 50 % of attack ship value(whichever is bigger) bounty on anyone attaching players in open.
They want it tough... Make it tough... See them start a PvP aka illegal assault when they have to later face 5-10 new players going after that 50 million bounty... 10 new players in sidewinders after 1 fully loaded anaconda will really make it interesting.... Make it 20... Still 2.5 mil cross for a bit of team work.
Also the ships... There's got to be a better divide between fighters, scouts and freighters.
The anaconda with more cargo space than the biggest freighters ?
Freighters should have at a minimum 1000 tons cargo for the cheapest ship life 50k credits, and then up to 20.000-50.000 tons cargo if they cost millions and tens of millions. Then you make then slow like 50(fifty) m/s cruising and make them unable to dock anywhere but instead force then to refuel only via stars and make it take 20 minutes and required after each jump.. Jump range 20 ly basic, up to 200 ly max.
So now you know your able to carry a lot but you're a slow moving target... So make then have 10 shield slots plus 3 shield boosters.
So now all these 5% ers tough guys can go after a real target, slow I've but tough life a fortress, and if it takes 15 minutes to drop the shields and then there's the local police and other players joining in on the defence to get a slice of that 50 million bounty.
Though enough now ?
That's a real engaging scenario....or get today's biggest cargo ship, the anaconda, with 700 tons, and have it destroyed by another anaconda... Wow... But hey... It's open play... Look at all the glitter chucked onto the open play word.. It's like magical and stuff.

See that? That's some truly hysterical crap right there. Give your head a wobble lad.
 
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