Frankly, in a game that boasts a scale model of the galaxy as its setting and in which space travel is the significant feature, I feel more than entitled to speak up against those who want to minimize the space in the space game.
FSD ranges have already doubled since launch through Engineering, and Jumponium and Neutron Boosts have been made available to jump even further.
I feel the same way towards these constant requests for longer and longer jumps as an F1 enthusiast would feel about adding MarioKart style powerups to their F1 game.
You clearly want to play a different game - I'm pretty sure there is something out there that'll provide you with the instant thrills you seem to want.
Frankly i don't care what you want it what you think. An ms using words like "you clearly" and "i feel the same" and "i feel more" doesn't make you sound more interesting or more "expert" on this forum.
Stop trying to tell others how to play. And stop using deceiving tactics like picking straws like "you want to pay a different game" and "minimize the space in the space game."
You're entitled to nothing in regards to game play development.
You don't own the game, the 5%ers bullying the other 95% don't own the game studio SO mind your own business.
And this total absolute red herring "minimize the space" again it's all in your mind and it mustn't concern you how others play. If ships were to have infinite jump range then nobody except you 5%ers would cry and moan. The solution: you go at it at 223m/s and everyone else jumps anywhere in the galaxy instantly.
What's the problem ? Can't handle it like that ? Can't "git guud" ?
I thought you 5%ers are some tough guys ready for a challenge.
So why do scared that someone can jump from galaxy edge to edge while you can take the slow rute.
Again... What's the problem ? "It's how the game is meant to be played" and "it's elite -dangerous-" ring any bells ? If your so tough... Go on never buy anything except a sidewinder ever again if you want to pay the game on super hard mode BUT don't force anyone else to your sad perspective.
I paid for the game, for the pc, for the xbox controller, for the horizons pass, the internet, the electricity, the EVERYTHING in my life to be able to pay a space game where i can go around exploring.
Not so capn tough guy can dictate to the Devs how to make the game less fun.
Cause that's what's going on.... The game is barely BARELY on the edge of fun.
I played freespace 2 and loved it cause of the open combat and subsystems targeting... Taking on a massive capital ship and fitting off enemy fighters... Now i find the game, pay for it and now I'm forced into starting to dislike it ?
Frontier Devs should take notice cause the game need new players, every game does, this let's accommodate to 5%ers isn't on at all and isn't sustainable as a business.
People pay games cause they're FUN first and foremost not cause grumpy mcgrupmyface ruins the fun.
I've been playing for 1 week total, 100% in solo so i can get a grip on the controls and systems, targets, landing etc... And i really don't look forward to playing open.
You read this Frontier Devs ? In not looking forward to open play cause of players like maddogmurdock.
Is this what you Devs want ? Alienating new players ? Really ???
If these 5%ers feel so tough and clearly act like bullies from all I've read and seen on YouTube, then you expect me or others to go to open play ?
Where's the FUN ?
If these 5% ers want it tough, fine, and us 95% want FUN, then tweak the system to create incentive.
Put a 1 million minimum increasing to 50 million or 50 % of attack ship value(whichever is bigger) bounty on anyone attaching players in open.
They want it tough... Make it tough... See them start a PvP aka illegal assault when they have to later face 5-10 new players going after that 50 million bounty... 10 new players in sidewinders after 1 fully loaded anaconda will really make it interesting.... Make it 20... Still 2.5 mil cross for a bit of team work.
Also the ships... There's got to be a better divide between fighters, scouts and freighters.
The anaconda with more cargo space than the biggest freighters ?
Freighters should have at a minimum 1000 tons cargo for the cheapest ship life 50k credits, and then up to 20.000-50.000 tons cargo if they cost millions and tens of millions. Then you make then slow like 50(fifty) m/s cruising and make them unable to dock anywhere but instead force then to refuel only via stars and make it take 20 minutes and required after each jump.. Jump range 20 ly basic, up to 200 ly max.
So now you know your able to carry a lot but you're a slow moving target... So make then have 10 shield slots plus 3 shield boosters.
So now all these 5% ers tough guys can go after a real target, slow I've but tough life a fortress, and if it takes 15 minutes to drop the shields and then there's the local police and other players joining in on the defence to get a slice of that 50 million bounty.
Though enough now ?
That's a real engaging scenario....or get today's biggest cargo ship, the anaconda, with 700 tons, and have it destroyed by another anaconda... Wow... But hey... It's open play... Look at all the glitter chucked onto the open play word.. It's like magical and stuff.