I would rather be destroyed than give stuff to a Cmdr pirate!

Robert Maynard

Volunteer Moderator
If the C&P system was changed to be harsh against murder, would people stop hiding in Solo/PG? I doubt it.

If they're "hiding" that's probably because, from their perspective, they don't want to undergo forced interaction with other players - and Frontier anticipated this requirement when they incorporated three game modes which affect the single shared galaxy state.
 
If they're "hiding" that's probably because, from their perspective, they don't want to undergo forced interaction with other players - and Frontier anticipated this requirement when they incorporated three game modes which affect the single shared galaxy state.

News flash. We all know what you think. You can stop posting it every time it comes up.

3 modes that are equal, and share a galaxy kind of hints that at some point, interaction is to be expected.

If C&P needs overhaul to appease the people hiding from Open, then Open needs incentive to draw people to Open to appease folks looking for PvP. Equal is equal right?
 
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News flash. We all know what you think. You stop stop posting it every time it comes up.

3 modes that are equal, and share a galaxy kind of hints that at some point, interaction is to be expected.

If C&P needs overhaul to appease the people hiding from Open, then Open needs incentive to draw people to Open to appease folks looking for PvP. Equal is equal right?

I smell trouble :D
 
Indeed - a pure PvP addition with no consequence for ship destruction (apart from K/D ratio, of course).

And absolutely zero engagement, excitement, involvement or play time.

People that complain about ship transfer times digging into their available quota of minutes should really try CQC.

And CQC should never, ever be considered a PvP substitute for what we have in the real game. Side activity yes. Substitute...not over my dead body.
 
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So you are suggesting that you can possibly take on everyone with your Cutter? Maybe a Clipper wingman who is all about torpedoes could be helpful for that day when you need it. Then again maybe you already have one! Sneaky!
 
So you are suggesting that you can possibly take on everyone with your Cutter? Maybe a Clipper wingman who is all about torpedoes could be helpful for that day when you need it. Then again maybe you already have one! Sneaky!

I think he's saying a Cutter has a pretty good chance of getting away from anything - at least if you are smart and high wake.
 
That's murder though (according to the bounty issued).... ;)
Hmmm, a 5,000 credit bounty taken by someone who can afford an A-rated FDL. I think they can afford to clear their name.

Waiting for an effective C&P system. I have the same attitude as the OP though. I never drop cargo for pirates.
 
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Hmmm, a 5,000 credit bounty taken by someone who can afford an A-rated FDL. I think they can afford to clear their name.

Waiting for an effective C&P system.

Sure! Needs to come with

1) Effective piracy mechanic - so it can be a valid career choice
2) Incentive for Open play to provide for the criminal career (so the nice C&P system has a point)
 

Robert Maynard

Volunteer Moderator
News flash. We all know what you think. You can stop posting it every time it comes up.

Thanks, but I'll continue to respond as I deem necessary.

3 modes that are equal, and share a galaxy kind of hints that at some point, interaction is to be expected.

The game modes are functionally equal, yes. Regarding interaction - possibly, if the player wants it, not in any way required.

If C&P needs overhaul to appease the people hiding from Open, then Open needs incentive to draw people to Open to appease folks looking for PvP. Equal is equal right?

Frontier have, thus far, declined to provide any incentive to play in Open (that cannot be achieved in the other multi-player game mode). There are players who will never play in Open - for their own reasons - no amount of change to the C&P system would be enough to make them want to play there. There are those who do not get involved in PvP (and, from a recent Dev quote, Frontier are well aware that these players form the majority) - some do so in Open, some choose other game modes. Whether Frontier are prepared to change C&P sufficiently to get all of the players who enjoy multi-player (but not PvP) to play in Open remains to be seen.
 

Robert Maynard

Volunteer Moderator
Hmmm, a 5,000 credit bounty taken by someone who can afford an A-rated FDL. I think they can afford to clear their name.

Waiting for an effective C&P system. I have the same attitude as the OP though. I never drop cargo for pirates.

More to the point, the bounty may have been gained after destroying a ship (and contents) valued at over 7,000x as much in terms of rebuy + contents losses.
 
I'm doing the CG at Yum Camcabi (love that name!).

35M rebuy in my awesome Cutter.

I won't give pirates a single tonne of stuff. Ever!s

I only have this attitude when hauling Imperial Slaves. I'm responsible for their safety, and them retaining their Imperial Citizenship, while transporting them. I'm not dumping them so someone can sell them on the black market and they lose all their rights.

If I was actually dealing with a PC pilot, I'd be willing to negotiate an alternative arrangement - like follow me and I'll go buy X tons of whatever cargo you want and transfer it to you (after this haul) either as stolen (if you prefer blackmarket) or legit cargo, in exchange for their safety. Of course, when doing this in my Cutter, only a PC would be a threat. Nothing else is fast enough to catch me.
 
So I've done 10 runs since I posted the thread. Top 10% now.

FD, love your game, at times it can be awesome, but right now there should be Open Cmdrs trying to pirate/destroy Open Cmdrs.
 

Robert Maynard

Volunteer Moderator
So I've done 10 runs since I posted the thread. Top 10% now.

FD, love your game, at times it can be awesome, but right now there should be Open Cmdrs trying to pirate/destroy Open Cmdrs.

Frontier can provide the framework for multi-player but cannot guarantee that any players will be present in one's location when one is playing the game.
 
Frontier can provide the framework for multi-player but cannot guarantee that any players will be present in one's location when one is playing the game.

Agree. Give Cmdrs a fantastic incentive to play in Open. Not credits, but actual ship improvements that can only be got by playing in Open.
 
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Robert Maynard

Volunteer Moderator
Agree. Give Cmdrs a fantastic incentive to play in Open. Not credits, but actual ship improvements that can only be got by playing in Open.

Why should Frontier do that? (bearing in mind the following):

Hi Micheal

I know you said that solo/group and open will always use the same universe, can you also say that there will be no specific perks in playing in one mode over another? i.e bigger profit from trading in open or bigger bounties?

None are planned at the moment.

Michael
According to some members of the community, Solo players should have a limited or no effect on Powerplay - or, alternatively, playing in Open should offer Powerplay bonuses. Is this something you are considering?
No. For us Solo, Groups and Open are all valid and equal ways to play the game.
Is there planned to be any defense against the possibility that player created minor factions could be destroyed with no possible recourse through Private Groups or Solo play?

From the initial inception of the game we have considered all play modes are equally valid choices. While we are aware that some players disagree, this hasn't changed for us.

Michael
 
So what's really up with thes new-fangled shield-phasing hatch breakers?... During the last few CGs I took part in I was shot at with missil-ey stuff as I was approaching the delivery station mail slot, causing my PD turret to go ape.. and I had that warning of something attaching to my ship.. but when I landed I found all my cargo was still in my hold.. so can a well-placed PD turret shoot the limpet off the hatch after it attaches?.. or is there a limpet-destroying force field in the mail slot that saved my cargo?..
..and if there's limpets that ignore shields, can we have missiles that do that as well? :D

Pack at least one and if you have a choice, two Point Defence Turrets so they poke to the back where the pirate is chasing you.

Add an ECM too, and a chaff.

Usually the traders have 4 exterior utility slots and that would therefore be your lot. Multirole traders can have more slots and could pack on shield boosters and so on, where the tradeship would have to drop something to fit on more defence.
 
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