I’d like more commanders in the Open

Wow, this is still a thing? I thought this was settled and that there were enough people in Open Play and that it was more important to have the "character" of Open Play preserved than to bring in new blood. Did something change in just a few hours and now this is no longer the case? I have no idea why this is still a complaint.
 
And people dont keep playing. And the ones that do get anxious for new content that's engaging. Then they get more grind and act surprised about it.

If you have a game with no player interaction... all you can do is.add more grind... and that grind needs to net.you some.pointless achievements. That achievement, because there is nothing else.in this game is a more powerful ship. Thus increasing the gap.between noob and vet (in what was a skill based game but has not turned into every other mmo. Getting ganked by a lvl 70).
Yeah elites gameplay loop isn’t self propelling. Do the thing in small ship to get bigger ship to do the thing better. Repeat until you have all ships, and now the loop is broken.
 
It was my selling point too. But the key addendum to my question is showing somebody who’s new content that will keep them playing. And that’s the point of contention myself and many others have
The ships and the Galaxy ARE the content. It's not the repetitive missions that make the game what it is. It's not the BGS or the Powerplay. For example farming crafting materials on its own sucks. So does mining. So does trading. But doing those things in my decked out Battle Barge of a Corvette makes all of those things interesting and fun.


So if I sat someone down to show them the game I am not going to focus on the missions. I am going to show them the ships. I am going to show them the engineer system. I am going to show them what it's like to drop into a ring system and start hunting down fools.

Because THAT is Elite Dangerous. That's why people keep playing the game.
 
Are you purposely misunderstanding?

it’s a simple question. Everyone agrees the galaxy is cool and the ships are cool. What content outside those two things do you think is done well? Or to put it another way, if you wanted to sell a new playeron elite in hopes they too play 2k hours, what are you showing them?
As I said, it isn't me wishing to change the game...

But maybe I'd sell them on the camraderie of a great squadron, the variety of activities presented by the game, and of course, the option to play with, or without, other humans..
Did I miss anything? :ROFLMAO: :ROFLMAO: :ROFLMAO:
 
I skimmed the last 10 pages, who's the smelling kid again?
That would be the ones curious as to why "no one plays with them" but I can understand the confusion since, just last night, proponents of this view claimed it wasn't actually the case and that Open Play is "by far" the most popular game mode.

I think we got some bored quarantine extroverts venting.
 
So just exploring the map with a ship is worth thousands of hours to you. Ok cool. So the first discovered tag is probably important to you too, and with the number of stars in the game it will indeed give thousands of hours of content just honking shooting probes and jumping. But is that meaningful in any sense of the word? Do you think that can sustain a player base?
Don't give a Fuel Rat's about tags, it's more about the Stellar Forge for me. It's as meaningful as anything else in the game. And it can sustain a section of the playerbase.

There is no "the" playerbase.
 
Me, probably :ROFLMAO:
Oh hell no. You're more than fine. I agree wholeheartedly with the facets of the game you wish to sell. Sure, we have the option to shoot at each other. We also have the option to team up on exploration, or help each other mine Tritium, or sit around in Borann system chat doing absolutely nothing with other people. I've never understood how a person can lose sight of the variety of options presented to us in that regard.
 
The ships and the Galaxy ARE the content. It's not the repetitive missions that make the game what it is. It's not the BGS or the Powerplay. For example farming crafting materials on its own sucks. So does mining. So does trading. But doing those things in my decked out Battle Barge of a Corvette makes all of those things interesting and fun.


So if I sat someone down to show them the game I am not going to focus on the missions. I am going to show them the ships. I am going to show them the engineer system. I am going to show them what it's like to drop into a ring system and start hunting down fools.

Because THAT is Elite Dangerous. That's why people keep playing the game.
The galaxy is the setting, the sandbox in witch the game occurs. The ships are the tools you use to play the game. That’s the problem. The things that should be the content, bgs, pp, thargoids, CGs, even the impacts of your findings while exploring or mass trade activity are all hamstrung because fdev has kept how any of that interacts with the sandbox and therefore the player base as well solely in their own power. And so you’re left in the sandbox with cool tools and you find out you can’t take the sand and make anything or change the sandbox at all and all fdev does is offer more sand.
 
That would be the ones curious as to why "no one plays with them" but I can understand the confusion since, just last night, proponents of this view claimed it wasn't actually the case and that Open Play is "by far" the most popular game mode.

I think we got some bored quarantine extroverts venting.
Oh, you talk about my squad mates. Rgr then 😜
 
Spaceships in VR with a HOTAS. Also, it is fine to play a game for less than 2000 hours and then do something else with your life. Unless $19,99 is really your entire entertainment budget for two years...
Cant really suggest VR and a Hotas as the target audience then make a snyde remark about $20 budget being all that’s needed.
 
If Elite dangerous had a larger playerbase and a smaller area to play in you would have a point. But it doesn't. And the area we play in is a scale model of the Galaxy. So NPC interactions are a must. If we relied solely on player to player interactions then there would almost never be anything to do.

Who said solely? NPCs form the base to get noobs on their feet. But serious who actually does missions anymore?
 
The galaxy is the setting, the sandbox in witch the game occurs. The ships are the tools you use to play the game. That’s the problem. The things that should be the content, bgs, pp, thargoids, CGs, even the impacts of your findings while exploring or mass trade activity are all hamstrung because fdev has kept how any of that interacts with the sandbox and therefore the player base as well solely in their own power. And so you’re left in the sandbox with cool tools and you find out you can’t take the sand and make anything or change the sandbox at all and all fdev does is offer more sand.
But it's okay to just like the sand. Thats the point I am making. Yes it could be more in depth. Yes it could be better. Yes they could add more meaningful content.


But they don't. And as a result what we are left with is the ships and the setting being the selling point of the game. And for alot of people that's enough. If it's not enough for you then I would understand, but that doesn't make other people wrong for thinking that it is.

Who said solely? NPCs form the base to get noobs on their feet. But serious who actually does missions anymore?
Am I having a stroke or did I not just respond to this exact post on the previous page.....
 
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