Idea - Allow an NPC to turn the FSS into an ADS

It seems many people have zero interest / ability to compromise, which is likely why these threads go round and round and round forever. I'm not just saying that based on this thread, not even based on threads about this subject, but from my various interactions with this forum over a variety of topics for the last 1.5 years. That's fine, I'm learning to "state my view" and move on, but I can definitely see why Frontier makes their decisions and stick to them. If anything, this stubbornness will likely ensure that the exploration tools remain exactly as they are, which is okay by me.

On that note, moving on!

I'm definitely more of a lone wolf type Commander and explorer space vagabond in the game, but I think having some varied roles for NPCs makes sense. Not sure if sorting out the intended exploration gameplay, such as it is, makes much sense regarding game design though.
 
If anything, this stubbornness will likely ensure that the exploration tools remain exactly as they are

And that stubborness is going to continue right up to not buying the next expansion in protest. So let them hold their nose and dismiss legitimate issues. If you cant accept the FSS ED is all done anyway.
 
No mate, your idea was simply bad. Happens to all of us.

Or rather .... all of you. :).

LOL, you are definitely my favorite frenemy. I don't mind people thinking that my brilliant idea is bad (these same people seem to think Frontier's brilliant ideas are bad as well), but the answer to most ideas proposed in this forum is, "No, I just want XYZ and I'll settle for nothing else!"

And the same three people posting, "I agree with you!" does not make something "widely supported". The longest threads in this forum are the same handful of blokes going round n round n round. Heck, I've ridden the merry-go-round for a few spins myself, but in the end I just got dizzy, so I'm trying quit the habit. I guess, seeing that this post exists, I need to try harder [haha]

iu
 
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LOL, you are definitely my favorite frenemy. I don't mind people thinking that my brilliant idea is bad (these same people seem to think Frontier's brilliant ideas are bad as well), but the answer to most ideas proposed in this forum is, "No, I just want XYZ and I'll settle for nothing else!"
I had an argument to go with finding it a bad idea :)

And the same three people posting, "I agree with you!" does not make something "widely supported". The longest threads in this forum are the same handful of blokes going round n round n round. Heck, I've ridden the merry-go-round for a few spins myself, but in the end I just got dizzy, so I'm trying quit the habit. I guess, seeing this post exists, I need to try harder [haha]
Except there is wide support for revealing the information the old ADS revealed, but in a severely stripped down fashion.

The round and rounds happen when there's some doofus yoghurts posting about true explorers. :)
 
I'm definitely more of a lone wolf type Commander and explorer space vagabond in the game, but I think having some varied roles for NPCs makes sense. Not sure if sorting out the intended exploration gameplay, such as it is, makes much sense regarding game design though.

but all we're doing with the OPs idea is bringing the ADS back into the game but instead of an optional module its an NPC which sits in a chair

surely the underlying issue is we're not happy with the FSS and something fundamental with its design needs a re-think? there is a middle ground but it's weather FD will go there or be just as stubborn!
 
but all we're doing with the OPs idea is bringing the ADS back into the game but instead of an optional module its an NPC which sits in a chair

surely the underlying issue is we're not happy with the FSS and something fundamental with its design needs a re-think? there is a middle ground but it's weather FD will go there or be just as stubborn!

FWIW, my idea is driven much more by the desire of having an NPC crew than it is with dissatisfaction with the FSS. Since exploring is my primary "mode" of gameplay, I want an copilot who plays a role in that. As someone else brilliantly said, think of the NPC's assistance as the equivalent to turreted weapons, though I do want to have to "interact" with that NPC in some way. Regarding the specific details of how this would work, I'm flexible.

I do find it interesting that a subset of CMDRs hate the idea of NPCs doing things for them, but they are totally okay when a piece of equipment (ADS, docking computer, turreted weapon) does the same thing... [shrugs]
 
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I do find it interesting that a subset of CMDRs hate the idea of NPCs doing things for them, but they are totally okay when a piece of equipment (ADS, docking computer, turreted weapon) does the same thing... [shrugs]

ADS gets removed.
You want NPC that does what the ADS did. After arguing a lot how good the FSS is.

OK, you get your NPC and I get the ADS - no problem and everybody is happy. The only question remaining is, why was the FSS introduced in the first place.
 
The only question remaining is, why was the FSS introduced in the first place.

Because explorers - who generate 90% of the good publicity for this game with all their screenshots of sunsets and space flowers and their tearful poetry about how big space is - wanted something new to do. So they got a special minigame which makes no sense because of course you would just have a computer do it automatically, NPC be damned.
 
You want NPC that does what the ADS did. After arguing a lot how good the FSS is.

My main combat ship has both fixed and turreted weapons, and I love both, despite one being very "manual" and the other being "automatic". Yes, I do very much like the FSS, but I would also find great pleasure in having an NPC crewmate who I can interact with and give exploration-related orders. Now the great irony is that my "let the NPC replace the ADS" was a compromise on my part, to extend an olive branch to "the other side", when in reality I agree with sleutelbos and others that NPCs should not be as good as humans at doing things (thus no "instascan" ADS replacement).

But for now on, no more compromise from me - I'll play by your rules and insist that Frontier makes a game offer friendly suggestions to Frontier tailored for me and me alone.
 
But for now on, no more compromise from me - I'll play by your rules and insist that Frontier makes a game offer friendly suggestions to Frontier tailored for me and me alone.

They did. It's called Elite Dangerous v3.2 :D

Seriously though, I appreciate that you tried to come up a solution that could work for everyone, but as I said earlier in the thread, this isn't it.
 
I do find it interesting that a subset of CMDRs hate the idea of NPCs doing things for them, but they are totally okay when a piece of equipment (ADS, docking computer, turreted weapon) does the same thing... [shrugs]
Except the ADS doesn't do the same thing. The ADS doesn't scan every planet in the system.

But you already knew this.
Now the great irony is that my "let the NPC replace the ADS" was a compromise on my part, to extend an olive branch to "the other side"
Except the NPC doesn't just replace the ADS. The ADS doesn't scan every planet in the system.

But you already knew this.
Your idea doesn't work. It gives me a completely scanned system. Not the ADS.
 
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My main combat ship has both fixed and turreted weapons, and I love both, despite one being very "manual" and the other being "automatic". Yes, I do very much like the FSS, but I would also find great pleasure in having an NPC crewmate who I can interact with and give exploration-related orders. Now the great irony is that my "let the NPC replace the ADS" was a compromise on my part, to extend an olive branch to "the other side", when in reality I agree with sleutelbos and others that NPCs should not be as good as humans at doing things (thus no "instascan" ADS replacement).

The thing is your proposal makes the whole reason for the FSS to exist obsolete. The FSS exists to make players do something to "discover" the objects in a system. Having an NPC that does that is the exact opposite of that. It makes the FSS pointless.

Whatever NPCs do with the FSS, the result is a completely scanned system down to the detailed surface scan - something the ADS never provided. It would be less player interaction - the only reason for the FSS - than the ADS.

There is no conceptual difference between pressing a button for X seconds to scan and pressing a button "to tell the NPC to scan". The result is in both cases that something got scanned without player interaction beyond pressing a button.

As I mentioned, I'm completely fine with NPCs using the FSS if there is the option to use the ADS. You can see this as an olive branch of compromise. Especially since using the ADS would result in less information gathered than using an NPC-FSS.

Are you willing to accept the return of the ADS if you get NPCs that use the FSS for you?


Edit: I think a good way to add NPCs to exploration would be to allow them to map objects. Higher ranked NPCs would be faster and require less probes. Resulting in a higher chance of getting the efficiency bonus.
 
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Because explorers - who generate 90% of the good publicity for this game with all their screenshots of sunsets and space flowers and their tearful poetry about how big space is - wanted something new to do. So they got a special minigame which makes no sense because of course you would just have a computer do it automatically, NPC be damned.

Flying the spaceship itself makes no sense, you'd have computers to do it. All this 'makes no sense' rhetoric is by people who are either ignorant or dishonest. The only relevant aspect is whether something is fun, which is subjective. We have the FSS because FD considers it to be more fun than the previous system. I, and many others, agree. Others disagree. That is all there is to it.
 
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