If I wanted a 'radio-tuning' game I would have rather bought an old radio.

Status
Thread Closed: Not open for further replies.

Jenner

I wish I was English like my hero Tj.
[citation needed]

Why is a citation needed? It's common sense. Progress isn't always additive only. Often times you have to replace things with better versions. Keeping old and new systems in tandem isn't always the best way to go, as I'd argue is the case here with the FSS and ADS.

The ADS was a placeholder, as FD have commented before. Why would FD keep a placeholder around when they've finally gone back and 'finished' it to their liking?

I'd be much more supportive of changing up the FSS to make it better than I'd be of trying to turn back the clock on this.
 
I don't understand how one player using the ADS is going to affect another. They wont even know.
If you mean only that one player has the ADS, then it doesn't effect other players in the way described. That kind of things would have it's own complications but not the particular ones I was talking about.

If you mean it's there for all players and you're talking about that particular players choice of whether to use it, then it's not that particular players choice that results in the effects on others, it's simply it being there that does.
 
If you mean only that one player has the ADS, then it doesn't effect other players in the way described. That kind of things would have it's own complications but not the particular ones I was talking about.

If you mean it's there for all players and you're talking about that particular players choice of whether to use it, then it's not that particular players choice that results in the effects on others, it's simply it being there that does.

Yep. Let the players fit the module if they want and everybody gets what they want. Its a tiny tny change to just let us see the system map as before.

The PvPers were allowed to keep their legacy modules.
 
Last edited:
I'm exhausted by the feign outrage by people that cant adapt to positive change in a game

I actually felt bad for those people, but then some of them go and try to shoot down one of my requests (and it's a very good idea, mind you), despite my willingness to compromise regarding their request. Yeah, that's a great way to make friends and win people over to your cause...
 
I'd be much more supportive of changing up the FSS to make it better than I'd be of trying to turn back the clock on this.
This is where I'd be hesitant to agree.
While I'd of course be fine if they made the FSS "better" (which is going to be entirely subjective), I'd be concerned that they could also make it worse by attempting to re-work it in some capacity to make it have any of the old ADS features.
I'd much prefer the re-introduction of a separate ADS module, where players can choose FSS or ADS, and they leave my FSS alone. I quite like it as is. :)
 
Why is a citation needed? It's common sense. Progress isn't always additive only. Often times you have to replace things with better versions. Keeping old and new systems in tandem isn't always the best way to go, as I'd argue is the case here with the FSS and ADS.

The ADS was a placeholder, as FD have commented before. Why would FD keep a placeholder around when they've finally gone back and 'finished' it to their liking?

I'd be much more supportive of changing up the FSS to make it better than I'd be of trying to turn back the clock on this.

I agree. A better UI, that does not isolate the player, would be a start.
 
Ok, I'm sure some people won't be happy with this, but here goes.

Disclaimers first. This is just about why the Old and New could not just simply have been had together. It is not:

- An argument for or against the FSS or ADS
- Saying that nothing can change
- Saying that a different approach to it all couldn't have been taken

Hopefully that will tackle the usual 'so you're saying x'.


Also, I realise that the conversation is already effectively advanced well past this for some, so it's not directed at all.


To the crux of the matter, the reasons are:

- The differences between the two mechanics in terms of the information revealed, and the awareness and accessibility of things which is provided

- Normal human behaviour

- Existing disparities between those who are in the right out-of-game places and those who aren't


To start with, the human behaviour. To cut this short, what this boils down to in the event of a different parallel mechanic being used, some will by default use the new thing and some will by default stick with what they know. Some will also give the new thing a bit of a try and then make a call (there'd be a lot of variance within this group though).

Working on the basis of an even split, then 1/3 of people will just keep doing what they're used to. (Actual amounts could be much higher or lower, obviously.)


What this means is that where there are substantive differences between the two things, a disparity between different sets of players will emerge en-masse.


The effects of that are reduced for those who are in the right out-of-game places, as information will flow between the different sets of players who are in those places. However, a lot of people are not going to be in the right places, and so again what this results in is a disparity between different sets of players.

In this case the disparity is in information, and awareness and accessibility of things. In particular this is with regard to all the things that the FSS brings to the fore and which people would never even know were there with the old ADS & DSS.


In other words, a not inconsiderable number of players would effectively be excluded from a whole load of stuff.


Again this isn't so bad for people who are in the right places out-of-game, but that's only so many, and there's already plenty of disparity in information, and awareness and accessibility of things, largely linked to being whether someone is in the right places out-of-game. (And personally I would say it's very palpable that a big theme of 3.3 has been reducing that disparity.)


And that's really the core of this particular matter. Asking for the same old ADS as well as the new FSS is unfortunately not asking for something which doesn't effect anyone else, it's asking for the aforementioned disparity to be put in place, and for other players to get excluded from things (though obviously this reduces as the time without the old ADS increases).


Personally I think it's pretty important to actually consider this when calls for changes are made, or there are demands for a compromise.

And talk of solutions all needs to take that stuff into account.


(Again, I'm not saying there are no viable options. This is just something which effects which options are viable at certain times and needs to be considered.)

Good response, these threads would be rather more interesting to read if more contributors too the time to consider the bigger picture.

These topic have all been discussed already, by me if nothing else. Your description of why the two cannot exist separately (therefore potentially excluding some players from access to new content requiring a functioning FSS) is why the two should work together.

It's also worth bearing in mind that some players may have no interest in these new features and only wish to continue to explore the work of genius that is the stellar forge - the galaxy is still there and motivation to just get out there & see it is unchanged since before launch.

The reasoning behind the removal of the old modules was that a new module would replace them, and that players already away from dock should not be required to return. This was not a good reason to remove the modules from the game but it was a reasonable justification for removing the old modules from player ships.

However the FSS was then converted to be an integrated component, removing that part of the (mechanical) justification for removing the old modules. Nevertheless there may have been some incompatibility that meant we could not simply have had the FSS added to our existing loadouts.

Then the way the discovery process works was changed such that in a previously tagged system a lits of [unexplored] bodies was shown along with every body being shown (with limited, unscanned data). I understand this was to placate concerns from players that did not intend to travel into untagged systems - ie non-exploration activities.

This change confirmed that there was no incompatibility between the old & new discovery processes, and shortly after this I flagged up in the beta forum that the ADS (and IDS/BDS) did not need to be removed and should not be removed. This wasn't long before 3.3 was due to go live though.

To me this was so obvious that when the first patch for 3.3 was released on Dec 19th I expressed disappointment that the old modules had not been reinstated into the game.


The psychological aspect you describe has also been discussed (by me if nothing else). The new process includes an ability to DSS a body from a distance that is massively more powerful than the pre-3.3 process of travelling close enough to the body to scan it (which the new mapping feature neatly complements btw, like it was designed to work with the old method). This feature alone would ensure that even those who prefer to travel around a system would likely familiarise themselves with it for those occasions when they cannot be bothered to travel to that distant body just to tag a bunch of boring (to them) planets.

The removal of the ADS (and IDS/BDS) was simply an oversight. Had it been spotted in time the Devs could have saved themselves some time during the creation of what seems to have been a rushed release.

Had the old modules remained and the FSS not been included in this release at all (not a path I am suggesting should have been made) players would still be delighted with the mapping functionality and 'magic' auto-resolving of nearby bodies.


Quite simply, there was no need to remove the old stuff. And in my view no justification for not putting them back in for the benefit of players that still want to fit one, and to the detriment of no one.
 
Why is a citation needed? It's common sense. Progress isn't always additive only. Often times you have to replace things with better versions. Keeping old and new systems in tandem isn't always the best way to go, as I'd argue is the case here with the FSS and ADS.

The ADS was a placeholder, as FD have commented before. Why would FD keep a placeholder around when they've finally gone back and 'finished' it to their liking?

I'd be much more supportive of changing up the FSS to make it better than I'd be of trying to turn back the clock on this.

The key here is your use of the word "better". :)

Better is subjective. For many people, the changes made exploration better. But for many other people it made it worse than it was before.

Given that reinstating the ADS does not interfere in the slightest with the current use of the FSS nor does it poses any kind of advantage, as Riverside already demonstrated (video included), keeping the ADS as an optional module would be nothing but sensible. Everybody happy, more players, more purchases, better overall mood, all at the tiny cost of bringing back something that was already there.
 
Why is a citation needed? It's common sense. Progress isn't always additive only. Often times you have to replace things with better versions. Keeping old and new systems in tandem isn't always the best way to go, as I'd argue is the case here with the FSS and ADS.

The ADS was a placeholder, as FD have commented before. Why would FD keep a placeholder around when they've finally gone back and 'finished' it to their liking?

I'd be much more supportive of changing up the FSS to make it better than I'd be of trying to turn back the clock on this.

It wasn't an oversight

[citation needed]

Simple. Just provide a citation that it wasn't an oversight. Because if it wasn't an oversight FDev deliberately chose a path that would only create friction within the part of the playerbase the update was aimed at, for the sake of a section that would not be affected either way.
 
For the sake of everybody involved ill shut up about this after the livestream. One way or the other. I wont play again if i cant have the ability to view the system map "at a glance" by whatever means. I will sulk and grudge :)
 
[citation needed]

Simple. Just provide a citation that it wasn't an oversight. Because if it wasn't an oversight FDev deliberately chose a path that would only create friction within the part of the playerbase the update was aimed at, for the sake of a section that would not be affected either way.

Prove that it was an oversight. Where is your citation?
 
Yep. Let the players fit the module if they want and everybody gets what they want. Its a tiny tny change to just let us see the system map as before.
I see what you're saying, but it's not quite as simple as that for the time being. As it stands, it would mean that people fitting and using it would definitely miss out on things that people using the FSS would get exposed to.

Some people might be 100% willing to say "I have absolutely no interest in that stuff, and never ever will".

Others are probably likely to do it from a position of not knowing that there is stuff there and that they're choosing the option of not getting exposed to it.

Essentially, what's needed is to ensure the latter doesn't happen. A key thing that would need to be avoided as part of that is people basically going "Oh, my ADS isn't working", and then jumping to the 'buy module' solution and completely missing that the FSS is even there.
 
[citation needed]

Simple. Just provide a citation that it wasn't an oversight. Because if it wasn't an oversight FDev deliberately chose a path that would only create friction within the part of the playerbase the update was aimed at, for the sake of a section that would not be affected either way.

Maybe as with the flightmodel, offline, modes and engineering they just go with the majority and ignore the inevitable edgecase complaining that always happens as a result of any tweak no matter how minor.
 
It makes no sense for them to spend the time and money to shoehorn a feature back into the game based on 7 people whining about it on the forums. I would rather have them dedicate resources to bobbleheads or literally anything else.

The Anti-FSS people need to realize that your point has been made, most people do not agree with you, and the ball is in FD's court now.

I'm exhausted by the feign outrage by people that cant adapt to positive change in a game

It made no sense for them to remove features from one area of the game but not another. The time spent removing them was wasted, they could and should have just been left in the game. This option may not have been clear to the devs until later changes were made to the beta, so it's very likely this option to avoid frustrating any players was simply overlooked. My aim is to highlight this option and push for it's implementation.
 
I see what you're saying, but it's not quite as simple as that for the time being. As it stands, it would mean that people fitting and using it would definitely miss out on things that people using the FSS would get exposed to.

Yeah but if you fly up to planets wont all the POIs show up anyway once you are close? I landed shortly after the patch and all i got was "scanning" and the wheel spinning to infinity. I assumed it was server problems and when things worked it would eventually spit out some blue circles.

Edit: i know they still appear in space cause i see them
 
Last edited:
Maybe as with the flightmodel, offline, modes and engineering they just go with the majority and ignore the inevitable edgecase complaining that always happens as a result of any tweak no matter how minor.

Just need that link buddy. You stated it wasn't an oversight. You are stating FDev purposely & knowingly chose to needlessly remove features. I reckon that kind of insult to the devs should be backed up with a citation. Had they realised there was a way to not annoy anyone they would have done that instead ie leave the old stuff in the game for anyone that still wanted to use them.
 
Last edited:

Jenner

I wish I was English like my hero Tj.
Better is subjective. For many people, the changes made exploration better. But for many other people it made it worse than it was before.

[citation needed]
Simple. Just provide a citation that it wasn't an oversight. Because if it wasn't an oversight FDev deliberately chose a path that would only create friction within the part of the playerbase the update was aimed at, for the sake of a section that would not be affected either way.

FD isn't going to make everyone happy with this, no. As has been said again and again, change is hard. I sympathize with people who liked the old system and don't like the new one. That's the case with any progress, though. (Progress here being defined two ways: 1) The majority feeling that things are improved and 2) FD themselves feeling so.) I think this is a case of a vocal minority feeling very passionately that the new system is terrible. No, I have no numbers to back that up. It's my feeling. FD can decide for themselves, as they have tons of metrics they use to guage community feedback across all communication platforms.


Given that reinstating the ADS does not interfere in the slightest with the current use of the FSS nor does it poses any kind of advantage, as Riverside already demonstrated (video included), keeping the ADS as an optional module would be nothing but sensible. Everybody happy, more players, more purchases, better overall mood, all at the tiny cost of bringing back something that was already there.

Can't agree. I feel putting back the ADS would compromise the new system. Again, just my opinion, and it's not because I'd be somehow unhappy that others were playing the game differently because I don't care about that. I myself would not appreciate having two distinct exploration systems existing side by side with that much overlap.
 
[citation needed]

Simple. Just provide a citation that it wasn't an oversight. Because if it wasn't an oversight FDev deliberately chose a path that would only create friction within the part of the playerbase the update was aimed at, for the sake of a section that would not be affected either way.

For one, even while i don't know where those statements came up, the ADS seemed to be a placeholder. If what was stated by Jenner is true, and right now i don't have a reason to doubt that, well yea... Placeholders get replaced sooner or later. As for oversight.. no, i don't think it was an oversight. But like many other pro FSS users i guess FD could not imagine that some people are so attached to that old, sluggish mechanic. For sure i did not get the complaints until i read some of the explanation here.

And even now at times i can only shake my head, while accepting that we all have our opinions. Take Burke for instance and one of his last comments. He says system map.... why is that so damn important? I think... Spectral Scanner. No system map, but it shows me equally whats going on in the system, just without pictures. If i want those because the system seems to be interesting, take a minute or two and right there - you have your system map again.

So yea, if i would have been FDev and i guess at least from pro FSS side users as well, i can only imagine that they thought what i would have thought at that point - "Whats not to like about it, no need in keeping the old stuff".
 
1) The majority feeling that things are improved and 2) FD themselves feeling so.) I think this is a case of a vocal minority feeling very passionately that the new system is terrible. No, I have no numbers to back that up. It's my feeling. FD can decide for themselves, as they have tons of metrics they use to guage community feedback across all communication platforms

If an equally vocal minority hadnt tryed to shout down all differeing opinions then perhaps there would have been less shouting. Devs could have silenced this argument at any time of their choosing aswell. Be a real shame if even one player lost out. Personally the FSS turns this into sometihng other than the game i bought.

Take Burke for instance and one of his last comments. He says system map.... why is that so damn important?

https://forums.frontier.co.uk/showt...ation-system?p=7324053&viewfull=1#post7324053
 
Last edited:
Just need that link buddy. You stated it wasn't an oversight. You are stating FDev purposely & knowingly chose to needlessly remove features. I reckon that kind of insult to the devs should be backed up with a citation. Had they realised there was a way to not annoy anyone they would have done that instead ie leave the old stuff in the game for anyone that still wanted to use them.

That interpretation is yours, it has absolutely nothing to do with what I said.

To put it in simpler terms they cater to the majority of their players, a sensible thing for any dev company to do.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom