I still think that the honk could reveal a simple wireframe system map with no detail on the planets except mass, density, distance from main star and maybe orbital period.
Surely it could be argued that the sort of gravimetric (or whatever) scanning that produces the FSS scan could populate a basic sysmap? After all, positions and orbital planes are found on the initial honk, so it's not much of a stretch.
Any information required past this (and gaining the 'Discovered by' tag) would need the FSS as we currently use it.
With this method this would hopefully help those who want to speed run through the galaxy without necessarily stopping to smell the roses after every jump.
You can get all that and more in the FSS.
I still think that the honk could reveal a simple wireframe system map with no detail on the planets except mass, density, distance from main star and maybe orbital period.
Surely it could be argued that the sort of gravimetric (or whatever) scanning that produces the FSS scan could populate a basic sysmap? After all, positions and orbital planes are found on the initial honk, so it's not much of a stretch.
Any information required past this (and gaining the 'Discovered by' tag) would need the FSS as we currently use it.
With this method this would hopefully help those who want to speed run through the galaxy without necessarily stopping to smell the roses after every jump.
One more the shocking revelation that some like something and others don't.
Quiet right.I've suggested something similar several times, the old sys map reveal honk "could" come back ok with some discussion on how much info it reveals, obviously less than the FSS but more than the current zilch. I can see no reasonbale reason why a compromise of both methods can't coexist, it's like mining....the new AND old way work together....why couldn't FD do that with exploring? Especially as there were plenty raising concerns early doors.
I know. I think you misunderstand my point.
I'm very much pro-FSS.
I'm just trying to find a way to speed up travel for those who want to flit through the galaxy without compromising the work required of FSS users and their rewards obtained from it.
Who still uses radio waves for communication in the 34th century anyway? Should be using light-based emissions.
You can get all that and more in the FSS.
Aphex Twin loves it
I understood. We both know all the info's all there anyway which is apparently the stated problem of the "don't wanna" brigade. However we also know they are not being honest about what they dislike (as you said they miss speed running "exploration" they don't really object to the FSS).
Take CQC as a similar example, it was introduced as the perfect answer to all the requests being repeatedly made by PVP'ers yet they hate it. They hate it because what they really want is unwilling targets, they just don't say so (mostly) as PK'ers don't do that they label themselves PVP'ers. With everyone in CQC being willing its just not for them.
You cannot start altering an MMO (or anything else) for the faked public concerns of the disingenuous, its impossible to get it right.
Yes, but not from just the initial honk. Now, I've already shared my opinion on the removal/reintroduction of the ADS, but I can envisage a change that might appeal to some unhappy explorers - not all or certain types, but maybe some. Perhaps this has been suggested?
Move the FSS from being an invisible module into the core modules, and treat it similar to Life Support & Sensors - open it up to engineering...
1. Low Frequency Enhanced - Automatically resolves all low frequency signals within range (G1 1500ls; G2 3000ls; G3 5000ls; G4 7500ls; G5 12000ls)
- Covers all 'signal sources'
2. Low-Mid Frequency Enhanced - Automatically resolves all low-mid frequency signals within range (G1 1500ls; G2 3000ls; G3 5000ls; G4 7500ls; G5 12000ls)
- Covers MR & HMC...
3. Mid Frequency Enhanced - Automatically resolves all mid frequency signals within range (G1 1500ls; G2 3000ls; G3 5000ls; G4 7500ls; G5 12000ls)
- Covers Rocky & Icy... uncovers all those moons
4. Mid-High Frequency Enhanced - Automatically resolves all mid-high frequency signals within range (G1 1500ls; G2 3000ls; G3 5000ls; G4 7500ls; G5 12000ls)
- Covers ELW, AW & WW...
5. High Frequency Enhanced - automatically resolves all high frequency signals within range (G1 1500ls; G2 3000ls; G3 5000ls; G4 7500ls; G5 12000ls)
- Covers types I-V Gas Giants...
(yes, I've intentionally left out Water Giants, GG with life, and Helium Giants. Also, I do think the enhanced ranges for auto-resolution should not extend too far).
So, bubble-huggers looking for materials, scenarios, or Thargoids, engineer it to resolve low-frequency signals. Looking for GGs with interesting moon configurations, engineer to resolve all those rocky & Icy moons and use the FSS for the GGs. Looking for quick cash, engineer it to resolve ELWs, AWs, & WWs.
I like this idea almost entirely due to the customization of the kit involved. Ima greasemonkey in any game that allows it; I probably spend more time in Gran Turismo in the garage working on the cars than on the track itself.
Making the FSS a one size fits all tool - and then making it free - was, for me, a step in totally the wrong direction. They should be adding outfitting choices to exploration - like they did for mining, and all the scanner and limpet options.
Yes, but I think FDev were left with little choice when it came to exploration tools. Given how many committed explorers were/may have been engaged in long term exploration when sweeping technological changes magically manifest across the known galaxy, the only other option for the FSS was to ensure it weighed and drew the same power at the lowest point of any possible existing DS to ensure carefully crafted builds didn't implode. Doing what they did was probably the easiest, and opened up a valuable slot for small/med exploration ships. Opening the FSS up to engineering could rebalance the lack of outfitting choices.