If I wanted a 'radio-tuning' game I would have rather bought an old radio.

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I still think that the honk could reveal a simple wireframe system map with no detail on the planets except mass, density, distance from main star and maybe orbital period.
Surely it could be argued that the sort of gravimetric (or whatever) scanning that produces the FSS scan could populate a basic sysmap? After all, positions and orbital planes are found on the initial honk, so it's not much of a stretch.
Any information required past this (and gaining the 'Discovered by' tag) would need the FSS as we currently use it.
With this method this would hopefully help those who want to speed run through the galaxy without necessarily stopping to smell the roses after every jump.
 
I still think that the honk could reveal a simple wireframe system map with no detail on the planets except mass, density, distance from main star and maybe orbital period.
Surely it could be argued that the sort of gravimetric (or whatever) scanning that produces the FSS scan could populate a basic sysmap? After all, positions and orbital planes are found on the initial honk, so it's not much of a stretch.
Any information required past this (and gaining the 'Discovered by' tag) would need the FSS as we currently use it.
With this method this would hopefully help those who want to speed run through the galaxy without necessarily stopping to smell the roses after every jump.

You can get all that and more in the FSS.
 
You can get all that and more in the FSS.

I know. I think you misunderstand my point.
I'm very much pro-FSS.
I'm just trying to find a way to speed up travel for those who want to flit through the galaxy without compromising the work required of FSS users and their rewards obtained from it.
 
I still think that the honk could reveal a simple wireframe system map with no detail on the planets except mass, density, distance from main star and maybe orbital period.
Surely it could be argued that the sort of gravimetric (or whatever) scanning that produces the FSS scan could populate a basic sysmap? After all, positions and orbital planes are found on the initial honk, so it's not much of a stretch.
Any information required past this (and gaining the 'Discovered by' tag) would need the FSS as we currently use it.
With this method this would hopefully help those who want to speed run through the galaxy without necessarily stopping to smell the roses after every jump.

I've suggested something similar several times, the old sys map reveal honk "could" come back ok with some discussion on how much info it reveals, obviously less than the FSS but more than the current zilch. I can see no reasonbale reason why a compromise of both methods can't coexist, it's like mining....the new AND old way work together....why couldn't FD do that with exploring? Especially as there were plenty raising concerns early doors.
 
I've suggested something similar several times, the old sys map reveal honk "could" come back ok with some discussion on how much info it reveals, obviously less than the FSS but more than the current zilch. I can see no reasonbale reason why a compromise of both methods can't coexist, it's like mining....the new AND old way work together....why couldn't FD do that with exploring? Especially as there were plenty raising concerns early doors.
Quiet right.

Although I like the FSS I don't see why others can't get something out of the honk.
It may even add to their experience...here's a bunch of tennis balls with limited info, make a quick decision if you see anything interesting before the FSD charges.
I'd still park up after most jumps and get the sandwiches out while I FSS, but there are times I would prefer to make a bit of progress and get a few 1000LY under my belt in short order.
 
Under the old system, in about three years of game play, I made one long exploration trip near the core. It was brought on by HOTAS problems which started to send button fires randomly, and explo was a "safe" way to play while waiting for its replacement. While I enjoyed that trip, I didn't do more than scan some systems, and once I got the notification my new HOTAS was shipped I headed back so that I would be back once it arrived.

Since the patch, I made two trips already that I thoroughly enjoyed (though to be honest, the 2nd would probably not have happened if the BGS wasn't stuck and bugged - but allowed me to take an SRV that time, as now that actually serves a purpose) where I found/visited a bunch of geological and biological POIs, most of which I didn't even know existed in the game. I enjoyed the FSS scanning, the empty or planets shown in the radar depending on whether previously discovered or not, and that system scanning is now "galaxy-wide" rather than each discovering their own, and only after checking sysmap you know if someone already scanned it. I like how it encourages full system scans, and find and visit planetary sites. It will accelerate galactic system mapping and as our knowledge of nearby systems increases, drive CMDRs to as yet unexplored space (of which there is a lot still).
 
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I know. I think you misunderstand my point.
I'm very much pro-FSS.
I'm just trying to find a way to speed up travel for those who want to flit through the galaxy without compromising the work required of FSS users and their rewards obtained from it.

I understood. We both know all the info's all there anyway which is apparently the stated problem of the "don't wanna" brigade. However we also know they are not being honest about what they dislike (as you said they miss speed running "exploration" they don't really object to the FSS).

Take CQC as a similar example, it was introduced as the perfect answer to all the requests being repeatedly made by PVP'ers yet they hate it. They hate it because what they really want is unwilling targets, they just don't say so (mostly) as PK'ers don't do that they label themselves PVP'ers. With everyone in CQC being willing its just not for them.

You cannot start altering an MMO (or anything else) for the faked public concerns of the disingenuous, its impossible to get it right.
 
You can get all that and more in the FSS.

Yes, but not from just the initial honk. Now, I've already shared my opinion on the removal/reintroduction of the ADS, but I can envisage a change that might appeal to some unhappy explorers - not all or certain types, but maybe some. Perhaps this has been suggested?

Move the FSS from being an invisible module into the core modules, and treat it similar to Life Support & Sensors - open it up to engineering...

1. Low Frequency Enhanced - Automatically resolves all low frequency signals within range (G1 1500ls; G2 3000ls; G3 5000ls; G4 7500ls; G5 12000ls)
- Covers all 'signal sources'

2. Low-Mid Frequency Enhanced - Automatically resolves all low-mid frequency signals within range (G1 1500ls; G2 3000ls; G3 5000ls; G4 7500ls; G5 12000ls)
- Covers MR & HMC...

3. Mid Frequency Enhanced - Automatically resolves all mid frequency signals within range (G1 1500ls; G2 3000ls; G3 5000ls; G4 7500ls; G5 12000ls)
- Covers Rocky & Icy... uncovers all those moons

4. Mid-High Frequency Enhanced - Automatically resolves all mid-high frequency signals within range (G1 1500ls; G2 3000ls; G3 5000ls; G4 7500ls; G5 12000ls)
- Covers ELW, AW & WW...

5. High Frequency Enhanced - automatically resolves all high frequency signals within range (G1 1500ls; G2 3000ls; G3 5000ls; G4 7500ls; G5 12000ls)
- Covers types I-V Gas Giants...

(yes, I've intentionally left out Water Giants, GG with life, and Helium Giants. Also, I do think the enhanced ranges for auto-resolution should not extend too far).

So, bubble-huggers looking for materials, scenarios, or Thargoids, engineer it to resolve low-frequency signals. Explorers looking for GGs with interesting moon configurations, engineer to resolve all those rocky & Icy moons and use the FSS for the GGs. Explorers looking for quick cash, engineer it to resolve ELWs, AWs, & WWs. Etc.
 
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I understood. We both know all the info's all there anyway which is apparently the stated problem of the "don't wanna" brigade. However we also know they are not being honest about what they dislike (as you said they miss speed running "exploration" they don't really object to the FSS).

Take CQC as a similar example, it was introduced as the perfect answer to all the requests being repeatedly made by PVP'ers yet they hate it. They hate it because what they really want is unwilling targets, they just don't say so (mostly) as PK'ers don't do that they label themselves PVP'ers. With everyone in CQC being willing its just not for them.

You cannot start altering an MMO (or anything else) for the faked public concerns of the disingenuous, its impossible to get it right.

An analogy:

Consider a traditional English three course meal.
Tomato soup
Roast beef, Yorkshire pudding and vegetables
Trifle

Now if you mix all those things up in one big bowl, it contains all the same things as the three separate courses, but some people are going to like it a hell of a lot less. They might even refuse to eat it!

Sometimes it's the SEQUENCE you do things in that makes it enjoyable, not the results.
 
Yes, but not from just the initial honk. Now, I've already shared my opinion on the removal/reintroduction of the ADS, but I can envisage a change that might appeal to some unhappy explorers - not all or certain types, but maybe some. Perhaps this has been suggested?

Move the FSS from being an invisible module into the core modules, and treat it similar to Life Support & Sensors - open it up to engineering...

1. Low Frequency Enhanced - Automatically resolves all low frequency signals within range (G1 1500ls; G2 3000ls; G3 5000ls; G4 7500ls; G5 12000ls)
- Covers all 'signal sources'
2. Low-Mid Frequency Enhanced - Automatically resolves all low-mid frequency signals within range (G1 1500ls; G2 3000ls; G3 5000ls; G4 7500ls; G5 12000ls)
- Covers MR & HMC...
3. Mid Frequency Enhanced - Automatically resolves all mid frequency signals within range (G1 1500ls; G2 3000ls; G3 5000ls; G4 7500ls; G5 12000ls)
- Covers Rocky & Icy... uncovers all those moons
4. Mid-High Frequency Enhanced - Automatically resolves all mid-high frequency signals within range (G1 1500ls; G2 3000ls; G3 5000ls; G4 7500ls; G5 12000ls)
- Covers ELW, AW & WW...
5. High Frequency Enhanced - automatically resolves all high frequency signals within range (G1 1500ls; G2 3000ls; G3 5000ls; G4 7500ls; G5 12000ls)
- Covers types I-V Gas Giants...

(yes, I've intentionally left out Water Giants, GG with life, and Helium Giants. Also, I do think the enhanced ranges for auto-resolution should not extend too far).

So, bubble-huggers looking for materials, scenarios, or Thargoids, engineer it to resolve low-frequency signals. Looking for GGs with interesting moon configurations, engineer to resolve all those rocky & Icy moons and use the FSS for the GGs. Looking for quick cash, engineer it to resolve ELWs, AWs, & WWs.

I like this idea almost entirely due to the customization of the kit involved. Ima greasemonkey in any game that allows it; I probably spend more time in Gran Turismo in the garage working on the cars than on the track itself.
 
I like this idea almost entirely due to the customization of the kit involved. Ima greasemonkey in any game that allows it; I probably spend more time in Gran Turismo in the garage working on the cars than on the track itself.

Customization is a good thing.
Making the FSS a one size fits all tool - and then making it free - was, for me, a step in totally the wrong direction. They should be adding outfitting choices to exploration - like they did for mining, and all the scanner and limpet options.
 
Making the FSS a one size fits all tool - and then making it free - was, for me, a step in totally the wrong direction. They should be adding outfitting choices to exploration - like they did for mining, and all the scanner and limpet options.

Yes, but I think FDev were left with little choice when it came to exploration tools. Given how many committed explorers were/may have been engaged in long term exploration when sweeping technological changes magically manifest across the known galaxy, the only other option for the FSS was to ensure it weighed and drew the same power at the lowest point of any possible existing DS to ensure carefully crafted builds didn't implode. Doing what they did was probably the easiest, and opened up a valuable slot for small/med exploration ships. Opening the FSS up to engineering could rebalance the lack of outfitting choices.
 
Yes, but I think FDev were left with little choice when it came to exploration tools. Given how many committed explorers were/may have been engaged in long term exploration when sweeping technological changes magically manifest across the known galaxy, the only other option for the FSS was to ensure it weighed and drew the same power at the lowest point of any possible existing DS to ensure carefully crafted builds didn't implode. Doing what they did was probably the easiest, and opened up a valuable slot for small/med exploration ships. Opening the FSS up to engineering could rebalance the lack of outfitting choices.

I mostly agree, however the original plan (ie what we saw in the first beta) was the FSS implemented as a module. The idea of not requiring players to return to port made replacing the ADS (or IDS/BDS) a reasonable solution.

However once the FSS became an integrated, zero mass component with no power consumption there was no longer any justification for removing the old modules - they could (and should) have been left in place, as if the FSS had always been intended to be an integrated scanner as with the others (Comp Scanner etc).
 
I really don't know why people are so OTT about this. I just honk and if it doesn't say "system scan completed" (i.e. only stars here, go away) I open the FSS - there in plain view are all the signals, I can see if there is an ammonia world (no confusing brown HMC), WW (no confusing with misty HMC) or ELW. Now I can get a detailed surface scan of any body anywhere in the system, no matter how far away, without moving.

I can even tell if a system is "virgin" on arrival as the scanner is populated with some things if there are tagged bodies.

The time-sink is mapping. Not the mapping itself per se but the time it takes to go from one body to map another (feels like flying through toffee at times ;) ).

Oh yes, and the need to work out if a body is terraformable - I have resorted to EDDiscovery rather than going through the system map palaver.

I assume that the surface-scan (FSS zoom) is now worth less than the previous incarnation but the vast increase in bodies scanned (due to not travelling) coupled with the huge rewards that mapping the "cherries" gives must surely be welcome.


P.S. I preferred the old "honk and see pretty images" but there are advantages to the new system and we have had it implemented so might as well get on and adapt to it.
 
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