If I wanted a 'radio-tuning' game I would have rather bought an old radio.

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Because the games moved on and the new stuff seems really popular.

But there was no need to remove the old stuff, so it can be put back. I'm sure FDev would want to quickly sort out a simple oversight like this, wouldn't you? No reason not to really, it's a win/win :)
 
But there was no need to remove the old stuff, so it can be put back. I'm sure FDev would want to quickly sort out a simple oversight like this, wouldn't you? No reason not to really, it's a win/win :)

It wasn't an oversight the old outdated placeholder was replaced with something much better, no sense in moving backwards. Onwards and upwards into the brave new season of new paid content the devs have better things to do.
 
Onwards and upwards into the brave new season of new paid content the devs have better things to do.

and i would like to pay for that content. So if they could see their way clear to allowing explorers to keep their legacy modules as they did for everybody else, then ill still be playing.
 
Why simply having both the Old ADS and New FSS would not have been a viable option.

Ok, I'm sure some people won't be happy with this, but here goes.

Disclaimers first. This is just about why the Old and New could not just simply have been had together. It is not:

- An argument for or against the FSS or ADS
- Saying that nothing can change
- Saying that a different approach to it all couldn't have been taken

Hopefully that will tackle the usual 'so you're saying x'.


Also, I realise that the conversation is already effectively advanced well past this for some, so it's not directed at all.


To the crux of the matter, the reasons are:

- The differences between the two mechanics in terms of the information revealed, and the awareness and accessibility of things which is provided

- Normal human behaviour

- Existing disparities between those who are in the right out-of-game places and those who aren't


To start with, the human behaviour. To cut this short, what this boils down to in the event of a different parallel mechanic being used, some will by default use the new thing and some will by default stick with what they know. Some will also give the new thing a bit of a try and then make a call (there'd be a lot of variance within this group though).

Working on the basis of an even split, then 1/3 of people will just keep doing what they're used to. (Actual amounts could be much higher or lower, obviously.)


What this means is that where there are substantive differences between the two things, a disparity between different sets of players will emerge en-masse.


The effects of that are reduced for those who are in the right out-of-game places, as information will flow between the different sets of players who are in those places. However, a lot of people are not going to be in the right places, and so again what this results in is a disparity between different sets of players.

In this case the disparity is in information, and awareness and accessibility of things. In particular this is with regard to all the things that the FSS brings to the fore and which people would never even know were there with the old ADS & DSS.


In other words, a not inconsiderable number of players would effectively be excluded from a whole load of stuff.


Again this isn't so bad for people who are in the right places out-of-game, but that's only so many, and there's already plenty of disparity in information, and awareness and accessibility of things, largely linked to being whether someone is in the right places out-of-game. (And personally I would say it's very palpable that a big theme of 3.3 has been reducing that disparity.)


And that's really the core of this particular matter. Asking for the same old ADS as well as the new FSS is unfortunately not asking for something which doesn't effect anyone else, it's asking for the aforementioned disparity to be put in place, and for other players to get excluded from things (though obviously this reduces as the time without the old ADS increases).


Personally I think it's pretty important to actually consider this when calls for changes are made, or there are demands for a compromise.

And talk of solutions all needs to take that stuff into account.


(Again, I'm not saying there are no viable options. This is just something which effects which options are viable at certain times and needs to be considered.)
 
-And that's really the core of this particular matter. Asking for the same old ADS as well as the new FSS is unfortunately not asking for something which doesn't effect anyone else, it's asking for the aforementioned disparity to be put in place, and for other players to get excluded from things.


I dont understand how one player using the ADS is going to affect another. They wont even know.
 
Which is true about EVERY aspect of the game, including the areas that FDev have already changed as a result of forum posts.

So I don't see how it's relevant to this discussion.

It makes no sense for them to spend the time and money to shoehorn a feature back into the game based on 7 people whining about it on the forums. I would rather have them dedicate resources to bobbleheads or literally anything else.

The Anti-FSS people need to realize that your point has been made, most people do not agree with you, and the ball is in FD's court now.

I'm exhausted by the feign outrage by people that cant adapt to positive change in a game
 
It makes no sense for them to spend the time and money to shoehorn a feature back into the game based on 7 people whining about it on the forums. I would rather have them dedicate resources to bobbleheads or literally anything else.

The Anti-FSS people need to realize that your point has been made, most people do not agree with you, and the ball is in FD's court now.

I'm exhausted by the feign outrage by people that cant adapt to positive change in a game

You care about you.. ok. There is no anti FSS people and the reason you are misunderstanding things is because you havt read the thread.
 
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