As I said, it needs to work with the FSS. 99% of the time you won't need to use the FSS at all, just doing the honk will give you the stars in the nav panel which you can then select and fly to without ever having to enter the FSS, but on the odd occasion you can't find a planet, the FSS will have its use. Planets that are over 30,000ls away are very rare unless around another star, which you can see and visit if you want to.
I think this is a fine compromise. If the ADS returned with its instant composition and type resolving, limiting its spherical range based on the ship's location would make it more lore realistic while leaving the rest farther out as blobs. While the FSS continues to be directionally applied with its process of longer range limited point zone amplification, hopefully with some future improvements such as band point snap-in combined with an option to semi-auto pan search for FSS blobs to cut down some of the manual UI time needed.
And yes, I'm having fun exploring in DW2 now with the FSS resolving entire undiscovered systems & using the DSS to map intriguing FSS resolved objects, and don't need the Cr, where before I planned on exploring the galaxy later, and got caught up with powerplay and the bgs gameplay.
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