Modes If Open is to get something exclusive then PG and Solo also need something

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Nope. Just don't like it when folks so blatantly misrepresent me. That a problem?

Besides, like I said, maybe I missed something. I'll patiently wait for that explanation. :)
Of course not a problem. But who mispresented you and where?

Explanation is good. :)
 
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Though it's your knee-jerk habit to disagree with anything that a pro-open player has to say, the fact that you avoid open because of the difficulties that it presents seems to indicate that you agree with him- whether or not you realize it.


Actually it isn't a "knee jerk" reaction and I do sometimes agree with things pro-open players suggest, just as I can disagree with something pro-PVE people suggest. And I don't agree with him with what he said. I avoid open for psychological reasons, I cannot separate the person in the ship from the ship itself. So for me killing someone in a ship and even myself being killed in a ship by a player can trigger very destructive nightmares... is it THAT hard for you to understand? Do you want to rub my nose into the dirt of my issue every time to try and "prove" some crap about open? It has NOTHING to do with the difficulty of the game, and again that difficulty is subjective. Solo and PG are NOT easy mode, players are not the only "dangerous" things out there. IF you want to play and hunt or be hunted by other players fine... go have fun. But quit trying to force those who don't want to or can't to, and quit trying to pull the rug of the game we all play out from under us just so you can enjoy your form of playing more.

You might want to read that again, old bean.
Valid choices of playing. Where is the promise and what was the promise you think is being broken?

https://forums.frontier.co.uk/showt...e-game-modes?p=6489957&viewfull=1#post6489957
 
Actually it isn't a "knee jerk" reaction and I do sometimes agree with things pro-open players suggest, just as I can disagree with something pro-PVE people suggest. And I don't agree with him with what he said. I avoid open for psychological reasons, I cannot separate the person in the ship from the ship itself. So for me killing someone in a ship and even myself being killed in a ship by a player can trigger very destructive nightmares... is it THAT hard for you to understand? Do you want to rub my nose into the dirt of my issue every time to try and "prove" some crap about open? It has NOTHING to do with the difficulty of the game, and again that difficulty is subjective. Solo and PG are NOT easy mode, players are not the only "dangerous" things out there. IF you want to play and hunt or be hunted by other players fine... go have fun. But quit trying to force those who don't want to or can't to, and quit trying to pull the rug of the game we all play out from under us just so you can enjoy your form of playing more.



https://forums.frontier.co.uk/showt...e-game-modes?p=6489957&viewfull=1#post6489957

Noone is taking anything away from you. You chose not to play in open so it is kind of your own problem. The game gave you the private modes and put content that should have never been there to begin with. They are now trying to fix the damage with the changes.
 
Noone is taking anything away from you. You chose not to play in open so it is kind of your own problem. The game gave you the private modes and put content that should have never been there to begin with. They are now trying to fix the damage with the changes.

Umm, those modes and PowerPlay being in them wasn't a bug. It was most certainly intended, and it was a conscious decision to put them there. That's why the rewards for PowerPlay are based on participation instead of PvP.
 
Noone is taking anything away from you. You chose not to play in open so it is kind of your own problem. The game gave you the private modes and put content that should have never been there to begin with. They are now trying to fix the damage with the changes.


I'm sorry but again that is pure horse manure.... PP was intended for ALL the modes, it was designed to affect ALL the modes... what does PVP do to PP.. the answer is NOTHING... if they add so that PVP does something to PP that is great, but don't try to shovel crap down my throat that it was "never intended for the other modes".
 
I'm sorry but again that is pure horse manure.... PP was intended for ALL the modes, it was designed to affect ALL the modes... what does PVP do to PP.. the answer is NOTHING... if they add so that PVP does something to PP that is great, but don't try to shovel crap down my throat that it was "never intended for the other modes".
That’s a pretty inflexible view. It may have been designed for all modes, but somewhere along the line, with metrics we are not privy to, FD decided that it really doesn’t play out the way they intended. That’s fair, they have the data, they are allowed to develop their game with their vision.

Its a good designer that can look at something they’ve made and have the courage to propose change. I don’t participate in Power Play, aside from farming modules (which is certainly not an intended thing to do, wait three weeks, farm, move on...there’s no way that’s a desired game loop) so I have no idea how it will play out. It seems like a the reasoning is sound.

“Powerplay is fundamentally about consensual player versus player conflict. We think that pretty much all of the systems and rules would benefit from being played out in Open only, as it would dramatically increase the chance of meeting other pledged players and being able to directly affect the outcomes of power struggles.” -Sandro
 
Well, the day they implement the changes they will lose about 20,000 players.. at least.. Mobius is a huge part of their player base. Part of Mobius is Mobius Factions. When PP goes open only, those players will no longer be able to maintain their home systems. What do you think those players, and much of Mobius itself (which represents many times more than the 20,000 I stated) will do? You took away their player factions, their home systems, and primary reason many of them play. Many of those players, myself included are what most dev's refer to as "whales" (aka. people who spend a lot of money on the game). Their sales are going to plummet through the floor. FDev may do this, but since they, like most businesses listen with their wallet.. I can see a quick backpedal here.

If they want to keep these players, instead of making PP exclusive, divide it. One for solo/PG, one for PvP. You will never get a dedicated PvE player to play PvP, they will simply go play something else. If you use Mobius as an example, with multiple player groups, with ten's of thousands of members each.. you do the math. FDev will lose their a**. They represent a massive portion of the player base. If they decide to flex their collective muscles (and for this they very may well), FDev will listen, intently.
 
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Try again.

You just admitted to the entire forum you’d join a PowerPlay group with the sole interest of undermining morale.

Why shouldn’t saboteurs like you be shot on sight?

I think you need to reread what i wrote.

And dear gods, i can undermine a power's morale just by joining a power? Hey, maybe we can weaponize this!

Ok power leaders! Who wants to start the bidding? I'll join an enemy power for you to undermine their morale! What am i offered?
 
Well, the day they implement the changes they will lose about 20,000 players.. at least.. Mobius is a huge part of their player base. Part of Mobius is Mobius Factions. When PP goes open only, those players will no longer be able to maintain their home systems. What do you think those players, and much of Mobius itself (which represents many times more than the 20,000 I stated) will do? You took away their player factions, their home systems, and primary reason many of them play. Many of those players, myself included are what most dev's refer to as "whales" (aka. people who spend a lot of money on the game). Their sales are going to plummet through the floor. FDev may do this, but since they, like most businesses listen with their wallet.. I can see a quick backpedal here.

If they want to keep these players, instead of making PP exclusive, divide it. One for solo/PG, one for PvP. You will never get a dedicated PvE player to play PvP, they will simply go play something else. If you use Mobius as an example, with multiple player groups, with ten's of thousands of members each.. you do the math. FDev will lose their a**. They represent a massive portion of the player base. If they decide to flex their collective muscles (and for this they very may well), FDev will listen, intently.
In the focused feedback I suggested just making a POWERPLAY mode along side OPEN, PG, SOLO. Just like the others are player filters, make POWERPLAY just filter to the players who are interested in powerplay. It's just another filter for the main game. Just have the PP UI and menus only show up in PP mode.

If they really want to go for it. Just give everyone a fresh new PowerPlay CMDR that just logs into Powerplay mode.

I don't actually think that 20000 players will stop if PP goes OPEN only. There will be wailing and gnashing of teeth, and then we'll all log in and continue our journeys.

I also think it's always been a misconception that players "own" any system. We certainly want to. People may submit a name for a faction and work to support it, but the game has never has a persistent ownership. Systems are just systems to any other player. Having squadron fly a faction flag will change that. I'd love to see player owned systems with permit locks that other players can earn.

I play most of the time in SOLO, sometimes MOBIUS and sometime OPEN. I know that Elite Dangerous is a multi-player galaxy. That is the fundamental design. When I log into SOLO, I know it's a galaxy that is changing based on the actions of players all the time, I'm just applying a filter.
 
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It's rather fitting that PP is being considered to undermine this wall. I'm of the opinion that game developers should develop their creations, rather than cast them in stone, especially an online game. FD did state they would be developing ED over time.
I still don't know where this 'broken promise' is.
I'm sorry about your condition and hope you find a resolution for it soon.
 
Still think a better approach might be to make certain locations/tasks of PP OPEN only...

Rather than all of it being OPEN only, each week a few specific locations/tasks are OPEN only. This has two benefits:-
1) Solo/Group can still pretty much play as now (with just a very few locations/tasks not available to them).
2) With only a few tasks/locations between opposing Powers in OPEN offering PvP, CMDRs stand a far greater chance of finding PvP. ie: If you take part in six locations instead of thirty, far more CMDRs will be bottlenecked into those areas and you'll be more likely to encounter other CMDRs.

The number of locations/tasks can obviously be adjusted week by week according to the number of people playing in OPEN. Too busy? Do more! Too few? Do less!
 
Well, the day they implement the changes they will lose about 20,000 players.. at least.. Mobius is a huge part of their player base. Part of Mobius is Mobius Factions. When PP goes open only, those players will no longer be able to maintain their home systems. What do you think those players, and much of Mobius itself (which represents many times more than the 20,000 I stated) will do? You took away their player factions, their home systems, and primary reason many of them play. Many of those players, myself included are what most dev's refer to as "whales" (aka. people who spend a lot of money on the game). Their sales are going to plummet through the floor. FDev may do this, but since they, like most businesses listen with their wallet.. I can see a quick backpedal here.

If they want to keep these players, instead of making PP exclusive, divide it. One for solo/PG, one for PvP. You will never get a dedicated PvE player to play PvP, they will simply go play something else. If you use Mobius as an example, with multiple player groups, with ten's of thousands of members each.. you do the math. FDev will lose their a**. They represent a massive portion of the player base. If they decide to flex their collective muscles (and for this they very may well), FDev will listen, intently.

Care to elaborate why switching powerplay to open only doesn't allow The Order of Mobius to maintain their home system?
 
Well, the day they implement the changes they will lose about 20,000 players.. at least.. Mobius is a huge part of their player base. Part of Mobius is Mobius Factions. When PP goes open only, those players will no longer be able to maintain their home systems. What do you think those players, and much of Mobius itself (which represents many times more than the 20,000 I stated) will do? You took away their player factions, their home systems, and primary reason many of them play. Many of those players, myself included are what most dev's refer to as "whales" (aka. people who spend a lot of money on the game). Their sales are going to plummet through the floor. FDev may do this, but since they, like most businesses listen with their wallet.. I can see a quick backpedal here.

If they want to keep these players, instead of making PP exclusive, divide it. One for solo/PG, one for PvP. You will never get a dedicated PvE player to play PvP, they will simply go play something else. If you use Mobius as an example, with multiple player groups, with ten's of thousands of members each.. you do the math. FDev will lose their a**. They represent a massive portion of the player base. If they decide to flex their collective muscles (and for this they very may well), FDev will listen, intently.

Player Named Factions and Power Play are 2 different things.

Sandro confirmed this idea was only for Power Play and Player Named Factions and the Background Simulation would not be mode locked.

Edit;

Hello Commanders!

For clarity: Open only is being considered for Powerplay. Not anything else. Also, Open only would still be limited to platform, so no instanced crossplay.

Hello Commander Jockey79!



Folk can demand whatever they wish, but we are only considering Open only for Powerplay, as we feel it may be uniquely suited to supporting the feature.

In addition, this is far from a done deal, and we're acutely aware of the importance of such a change, which is why we want to get feedback from the user base before committing to anything.

Regardless, happy birthday to you and your daughter.
 
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Robert Maynard

Volunteer Moderator
To maintain the idea that all modes are treated equally, in order to compensate for the (potential at this time) loss of PP, PG/solo players need something in return.

My suggestion would be NPC wingmen. Its a long requested feature, and maybe a part of the DDF (?), so why not make it exclusive to PG/solo, where winging up is more difficult or not possible.

Thoughts? What do you think PG/Solo players could get in return?

No need to lock any content to a particular mode - that's an unpalatable notion - as everyone bought the whole game, regardless of play-style. However, noting that the Flash Topic has put forward the possibility that an existing feature, that does not require those who engage in it to engage in PvP even if it offers opportunities for it, may be locked to a single game mode (i.e. effectively PvP-gated), I'd suggest that if that were to happen then the not insignificant subset of the player-base who don't get involved in PvP ought to be offered something. Similarly, noting that there is no game mode where players who don't like PvP can play cooperatively without the possibility of PvP, it might be better if Frontier offer something to those players - an Open-PvE mode springs to mind as one option.
 
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No need to lock any content to a particular mode - that's an unpalatable notion - as everyone bought the whole game, regardless of play-style. However, noting that the Flash Topic has put forward the possibility that an existing feature, that does not require those who engage in it to engage in PvP even if it offers opportunities for it, may be locked to a single game mode (i.e. effectively PvP-gated), I'd suggest that if that were to happen then the not insignificant subset of the player-base who don't get involved in PvP ought to be offered something. Similarly, noting that there is no game mode where players who don't like PvP can play cooperatively without the possibility of PvP, it might be better if Frontier offer something to those players - an Open-PvE mode springs to mind as one option.

If is, but if it is going to happen, then the precedent is set.
 

Robert Maynard

Volunteer Moderator
If is, but if it is going to happen, then the precedent is set.

If it does happen then, indeed, a precedent will have been set - however to mode lock something to either Solo or Private Groups is meaningless - as everyone, regardless of play-style, can play in either of those game modes (if they can play multi-player at all) - and PvP is possible in Private Groups - so no-one who stands to gain from Open Only PowerPlay (OOPP) would not have access to content locked to those modes.
 
If it does happen then, indeed, a precedent will have been set - however to mode lock something to either Solo or Private Groups is meaningless - as everyone, regardless of play-style, can play in either of those game modes (if they can play multi-player at all) - and PvP is possible in Private Groups - so no-one who stands to gain from Open Only PowerPlay (OOPP) would not have access to content locked to those modes.

Lock PP to open, lock PvP to Solo.

Job done :D
 
No need to lock any content to a particular mode - that's an unpalatable notion - as everyone bought the whole game, regardless of play-style. However, noting that the Flash Topic has put forward the possibility that an existing feature, that does not require those who engage in it to engage in PvP even if it offers opportunities for it, may be locked to a single game mode (i.e. effectively PvP-gated), I'd suggest that if that were to happen then the not insignificant subset of the player-base who don't get involved in PvP ought to be offered something. Similarly, noting that there is no game mode where players who don't like PvP can play cooperatively without the possibility of PvP, it might be better if Frontier offer something to those players - an Open-PvE mode springs to mind as one option.

Thats not how the game was designed. PvP is a core functionality, this is one of the reasons there is no Open PVE and PvP is availble everywhere except solo.

If it does happen then, indeed, a precedent will have been set - however to mode lock something to either Solo or Private Groups is meaningless - as everyone, regardless of play-style, can play in either of those game modes (if they can play multi-player at all) - and PvP is possible in Private Groups - so no-one who stands to gain from Open Only PowerPlay (OOPP) would not have access to content locked to those modes.

It will benefit those who want fair fights and not a grind competition in PGs.
 
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