Modes If Open is to get something exclusive then PG and Solo also need something

Status
Thread Closed: Not open for further replies.
Among a small number of forum users. That may, or may not, be representative of the player-base as a whole - although one cannot assume that every user who posted about the topic at all actually owns the game.

The best way to gauge the opinion of the player-base is to conduct an official poll, as was done for ship transfer - that guarantees that only those who have bought the game can vote.

That would be favourite.
But when PvE wins by a 70/30% split, what to do with all that lovely spare dev time?

Plus on a personal note, I would love to see PP modules available for credits too!
Soon we could have Energy Bombs and Military Lasers all on a Panther Clipper that carries turreted Plasma Beams :)
 
The massive support that the feedback thread had both here and reddit just shows that you are a vocal minorty and not the PvPiers.

You should stop assuming people's intentions and desires, because again, labeling people as one side or the other is only hurting the discussion. We are ALL Elite Dangerous players.

For example, you assumed up there that I am against Sandro's proposal. I'm not, I actually think PP would work better as a theoretical Open only feature. However, the reality is that forcing PP into Open won't bring about this "PvP revolution" that a lot of people are hoping for. Port blocking and player blocking will still allow PP players to hide safely tucked away from PvP, thereby completely negating most gains made by the move. PP bots will be able to do their thing just as easily in Open as they can now in Solo.

Sandro's proposal, while a good concept, won't work. A better solution rather than forcing PP players into Open would be to keep it available in all modes like it always has been, but to incentivize Open play over Solo/PG instead. Use a carrot instead of a stick, don't take things away from paying customers but instead grant new things to PvP players to encourage it. Make PP activities more effective in Open than in Solo/PG. Make PP PvP activities much more rewarding and potent.

There are lots of better ways to accomplish the same result than simply locking a large percentage of the players out of a feature they've been playing for the past three years.
 
If Open is to get something exclusive then PG and Solo also need something

I would like to stress that we do not need something exclusive because Open gets something exclusive. I think that in itself would be a pointless reason to add anything to the game.

Too my dismay Open has had exclusive gameplay mechanics for a while now:
- Wings
- Crew mechanics

And both of these should definitely be in Solo too. I can not stress that enough.
I am still hoping we will eventually be able to wing up with an NPC, and get a solid NPC crew mechanic.
These things would add a lot to the solo experience.

In the near future Open will definitely get: Squadrons/Fleet carriers.
I do not mind that being exclusive at all. I can see the value of such a mechanic for those who like multiplayer. And I hope they will have a lot of fun with it.

Open might now exclusively get PowerPlay and it might get removed from Solo. I think this needs rethinking, because Powerplay is not just about conquering star systems for Powers.

I do strongly believe that Solo needs something similar to Powerplay but is does not need to be exclusive at all.
What I mean is this: For me, and I believe for several others, PowerPlay adds a lot to how we experience the Elite universe.
It makes the huge human bubble more digestible by dividing it into realms (I love the territorial Powerplay map).
It adds cool characters (the Powers) and it adds a mechanic/an overlay that can be used for personal role playing.
I do not really care about conquering territory for my Power, but I would like some mechanic to fill the void if the Powerplay territorial mechanic is removed from Solo.
Fdev could simply make it possible to still align with a power in Solo, perhaps add advantages for that, add special missions, add bonuses, add dangers etc.

FDev only needs to remove the option to partake in the territory grabbing game from solo, but should then use the Powerplay mechanic to build a deeper, more engaging mechanic for personal roleplaying.
This will add much needed depth and life to our experience. I think it would make the game better for everyone, no matter which mode they play.
 
Last edited:
One would think that a safespace away from the all the meanieheads would be enough of a solo-exclusive feature.

And one would think that having an entire pew-pew sandbox at their disposal all the meanieheads would have enough for their pvp pleasure, too.

See how that works? Perception is wonderful, isn't it?
 
And one would think that having an entire pew-pew sandbox at their disposal all the meanieheads would have enough for their pvp pleasure, too.

See how that works? Perception is wonderful, isn't it?


Yes, how unreasonable of us to skip on a nearly featureless feature with no impact on the greater game and loading times that approach mathematical infinity.
 
There’s those that crave challenge and excitement - and all the personal growth that comes with that (generally: PvP and Open players).

On the other side are the All Modes Are Equal enthusiasts. Best I can I tell? Their raging senses of entitlement demand a game so dumbed down as to be Farmville In Space.

Lol, Brilliant! Thank you for this. I know, you're basically trolling this thread and trying your best to find clever ways to insult 'those people' while staying within the forum rules, but what an epic fail. So what you're saying is, those who crave PvP and Open do it for (and need) some personal growth, whereas those who are content to casually enjoy a space sim in Pg/Solo are more mature and no longer need that personal growth. Well done. You should add that to your sig - Open Only! PVP! For Personal Growth!?
 
Lol, Brilliant! Thank you for this. I know, you're basically trolling this thread and trying your best to find clever ways to insult 'those people' while staying within the forum rules, but what an epic fail. So what you're saying is, those who crave PvP and Open do it for (and need) some personal growth, whereas those who are content to casually enjoy a space sim in Pg/Solo are more mature and no longer need that personal growth. Well done. You should add that to your sig - Open Only! PVP! For Personal Growth!?

Yeah, so there should not be any issues removing PP influence from those that dont want any personal growth. Glad we agree.
 
Yeah, so there should not be any issues removing PP influence from those that dont want any personal growth. Glad we agree.

Have PP. With gladness!

Of course, I want the assurance from FD this is the END of meddling with the modes. OFC, as a salt miner, this wouldn't be good enough. So to you, I say you get NOTHING.
 
I'm putting forward a proposal for the following:

Open Power Play Mode : PvP + Power Play
Open Community Mode : PvE + Community Goals

After all, if Power Play is "designed to generate meaningful PvP" then Community Goals are "designed to generate collaborative PvE" - so if Power Play needs to be protected from offline players then Community Goals needs to be protected from PvP players.

https://forums.frontier.co.uk/showt...y-PvP-PvE-and-Community-Goals-A-fair-proposal


Yea see...you saying this isn't the same as FDev designers saying it. If they did, please indicate where.
 
Extra features? Squadrons, Wingmen, etc... those are in solo? Solo/PG haven't dragged the game down, to claim so is trying to deflect. You claim Solo/PG players deserve to see the rebuy screen many times...do you know how many time those in solo see it? I bet it is a lot more than you think. If you have bought into this mythos that Solo/PG is "easy" then I'm sorry but you swallowed a steaming pile of T-Rex dung.

Squadrons - not in the game
Wings - barely functional with major issues, still. Benefit is slim, slightly more benefit in PowerPlay

Speaking of Power Play - vastly different than what was promised. So sometimes what was advertised in a video game isn't what ends up being delivered.


Not exactly a gold standard of features.
 
Strange, l i always thought of PP as being a feature that required both PvP and PvE to succeed. I can't imagine a power getting top spot through PvP only. At least, not without radical changes as to how PP works.

It would be interesting to see if that is possible after the changes. Except,l just like now, there will be a variety of players playing PP,l including those who just do the PvE (i presume). To be hoenst,l it might be interesting joining the power where the most agressive PPers sign up with, and see if they can resist shooting me, or whether they really are interested in PP as a mechanic or PP as a principle. ;)

Strange, FDev explicitly has called it the 'consensual PvP mode' of Elite. They are just considering a change to make that a fact.
 
Squadrons - not in the game
Wings - barely functional with major issues, still. Benefit is slim, slightly more benefit in PowerPlay

Speaking of Power Play - vastly different than what was promised. So sometimes what was advertised in a video game isn't what ends up being delivered.


Not exactly a gold standard of features.

And PvE didn't get what they wanted, either. You're not the only one with disappointments.

Blaming PvE players for your misfortune isn't going to solve this. Mouse is simply highlighting the recent direction of how much multiplayers in general have had things "their" way at the cost of single-player. BOTH were advertised as equally valid ways to play ED.

Think about it.
 
Aye, the reality here is that's exactly why giving PP to Open only won't be "good enough". They will still go on to whine about the BGS.

Nah, if you read the other changes proposed you will see that the BGS effect on PP will also be vastly reduced.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom