Chefs are there to cook, not to eat![]()
A good chef will taste their own cooking before passing it on to the customer...
Z...
Chefs are there to cook, not to eat![]()
A stream of themselves unlocking guardian tech implies grinding for it, spending a gaming session or two focused on nothing but that, which is the opposite of how the game is meant to be played. You're not supposed to set your mind on just one thing and go for it hardcore until you hate the game.
You think forcing the devs to adopt your game style will prove your point that the game is too grindy? All it will prove is that any game style overly focused on achievements is a stupid way to go about playing video games.
How many hours were spent developing the Guardian content, only for (seemingly) no-one to want to play it? There are definitely some bad decisions being made.
How many hours were spent developing the Guardian content, only for (seemingly) no-one to want to play it? There are definitely some bad decisions being made.
How many weeks were spent on the forums solving puzzles with wave form analysers/oscilloscopes? It's like an episode of 'Only Connect', but it goes on for longer.
That's just TOO much grinding, its worse than Korean grindfest mmos which are usually legendary for grinds.
Another tenner (£20) if Sandro does it, he's the one who values our time.
I just can't bring myself to leave the launch pad. It actually makes me feel sick thinking about it.
A good chef will taste their own cooking before passing it on to the customer...
Z...
Then don't do it and go play something else.
Yeah, I'm curious as to why anyone would want to make other people do something more than once to gain a reward. If it's entertaining then people would rerun it anyway, but if people are only doing it to get access to the Guardian equipment why force them to do it over and over again?
To provide players "with a sense of pride and accomplishment for unlocking this item."
Aye, I've put in over 84 days of playtime since GPP myself (theories and research not included). I'm not so much as burnt out as I was pre 3.0; however, FD keep adding more and more grind to things that should feel more fun and unique! The puzzles I like, the repeating of them for more blueprints... I didn't.Don't worry, I have been(but I'd much rather play the only decent space game I know of
lol)
I would gladly pay £10 to someone to do it for me in a heartbeat lolHow would you organically get:
16 Module Blueprint Segment
17 Pattern Alpha Obelisk Data
42 Pattern Epsilon Obelisk Data
123 Power Cell*
116 Power conduit*
73 Sentinal Weapon Parts*
68 Sentinel Wreckage Components*
160 Technology Component*
48 Weapon Blueprint Segment
.. for all the guardian stuff?
Even over months of "organic" play, you won't come across that. Just like you won't come across enough CDC's to g5 several heavy duty HRPs for a single ship.
Why would we organically go to these sites, enough times to respawn the sentinels without relogging.. For what missions or gameplay?
How many hours were spent developing the Guardian content, only for (seemingly) no-one to want to play it? There are definitely some bad decisions being made.
If only FD would follow through on their designs! Most features of Elite are still just foundations for better iterations and storylines.It's been a common theme for years... CQC, Powerplay, Generation Ships, Thargoid bases, Guardian Bases, Multicrew.
All that Dev time with someone green lighting it thinking the end result was a good one.