If someone from Fdev streams themselves unlocking all the Guardian tech. I will eat my eye patch.

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A stream of themselves unlocking guardian tech implies grinding for it, spending a gaming session or two focused on nothing but that, which is the opposite of how the game is meant to be played. You're not supposed to set your mind on just one thing and go for it hardcore until you hate the game.

You think forcing the devs to adopt your game style will prove your point that the game is too grindy? All it will prove is that any game style overly focused on achievements is a stupid way to go about playing video games.

But thats how this part of the game is played. Others have pointed out the whys so I wont repeat it, as once will do.
 

Avago Earo

Banned
How many hours were spent developing the Guardian content, only for (seemingly) no-one to want to play it? There are definitely some bad decisions being made.

How many weeks were spent on the forums solving puzzles with wave form analysers/oscilloscopes? It's like an episode of 'Only Connect', but it goes on for longer.
 
How many hours were spent developing the Guardian content, only for (seemingly) no-one to want to play it? There are definitely some bad decisions being made.

Its not the first thing in elite that died in its cradle.. look at CQC, such a success.
And after they killed the PP bonusses for ALD and hudson.. that died too.
 

rootsrat

Volunteer Moderator
I just can't bring myself to leave the launch pad. It actually makes me feel sick thinking about it.

Then don't do it and go play something else.

I'm not even being funny. 2.5k hours is A LOT of time mate. Anyone would get bored after that time, regardless of the thing they were doing. You're burnt out and you've overdone it. Do yourself a favour and have a break. I'm on 3k hours myself and I felt like you last year. So I stopped playing Elite entirely after my group's CG in October last year. I logged in maybe a handful of times since then, just for some of my group's events. After, what, 6 months of break I have come back to Elite last weekend and I'm having a blast again.

Seriously dude, have a break.

BTW, what is your favourite movie? Try watching it for 2.5k hours in a row and don't watch ANYTHING else. Then try telling me you still enjoy watching that movie with a straight face ;)

P.S. Don't get me wrong, I am not saying Guardian modules are not a pointless grind, I am saying that blaming everything on a bad game design when you're clearly burnt out is not really fair.
 
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A good chef will taste their own cooking before passing it on to the customer...

Z...

And the best chef's spend their whole lives coming up with new dish idea's and trying them fully on themselves and friends/associates around them, tweaking here and there, THEN only when they are happy in the results, serve them to paying customers.

When they don't do this their restaurants usually fail.
 
To provide players "with a sense of pride and accomplishment for unlocking this item."

Yeah, I'm curious as to why anyone would want to make other people do something more than once to gain a reward. If it's entertaining then people would rerun it anyway, but if people are only doing it to get access to the Guardian equipment why force them to do it over and over again?
 
Don't worry, I have been :D (but I'd much rather play the only decent space game I know of :p lol)
Aye, I've put in over 84 days of playtime since GPP myself (theories and research not included). I'm not so much as burnt out as I was pre 3.0; however, FD keep adding more and more grind to things that should feel more fun and unique! The puzzles I like, the repeating of them for more blueprints... I didn't.

Ram Tah teased the idea of Guardian alloys and sites with complete ship blueprints. Now, it's just a waiting game for me... Will it be more repetition or will it be an engaging experience that I will remember?

:UNRELATED:

I'm still waiting for FD to come through on their Dev Diary promises... What I wouldn't give for the ability to get out of my SRV and explore all the Proc Gen settlements... Imagine raiding the insides of Guardian sites for mats and bits of lore instead of re-logging for the mats. Kind of like a dungeon reward of sorts? Oh how space legs could help fill the gaps...

However, Elite is still far better than 80% of the stuff I have downloaded. So, yeah... I keep coming back.
 
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How would you organically get:

16 Module Blueprint Segment
17 Pattern Alpha Obelisk Data
42 Pattern Epsilon Obelisk Data
123 Power Cell*
116 Power conduit*
73 Sentinal Weapon Parts*
68 Sentinel Wreckage Components*
160 Technology Component*
48 Weapon Blueprint Segment

.. for all the guardian stuff?

Even over months of "organic" play, you won't come across that. Just like you won't come across enough CDC's to g5 several heavy duty HRPs for a single ship.

Why would we organically go to these sites, enough times to respawn the sentinels without relogging.. For what missions or gameplay?
I would gladly pay £10 to someone to do it for me in a heartbeat lol
 
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Crafting recipes in Elite are way too greedy. I would divide each by 2 and have the module unlock permanent. That way I can chose to roll 1 G3 or 2 G4 or what ever floats my boat. That would be tuning. But that won' happen :(
 
It's been a common theme for years... CQC, Powerplay, Generation Ships, Thargoid bases, Guardian Bases, Multicrew.

All that Dev time with someone green lighting it thinking the end result was a good one.
If only FD would follow through on their designs! Most features of Elite are still just foundations for better iterations and storylines.
 
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