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Lmao! That confused me immensely mate!
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Sorry, old chap, I typed my reply in one window and hit post in another.... It's me ageLmao! That confused me immensely mate!
Sorry, old chap, I typed my reply in one window and hit post in another.... It's me age
(I did repost it in the right place just to confuse you further)
I treat their characters as content and I am playing with them when they yank my character out of SC and dive on him with six ships, or whatever.
To accuse them of trying to harm me, the player, because they are using their characters against mine seems more than a bit misanthropic and paranoid to me.
For example, I can't imagine that @Gwydion [RoA] here has been personally wronged by me, or that he's ever wronged me, but I'm pretty sure our CMDRs have shot at each other before, and that it hasn't always been in symmetric encounters (I seem to recall my CMDR's shieldless FAS being taken apart by about fifteen railguns spread over at least four ships that dropped into a low wake of his).
Likewise, I don't believe for one second that @TiberiusDuval gives a damn about any other player, based on his statements in this thread.
That's all beside the point though. What players think of eachother shouldn't have anything to do with what the game allows to happen between their characters.
Happy.Everyone has as much right to block anyone, as gankers has right to attack anyone. So whats the problem? Okay I'm all up to restricting blocking function if we also put PVP flag policy in open. Happy?
My poit is that you should concider not to block someone for an relatively harmless reason like being victim of a gank in open play, as a block can potentially mess things up for other players too.Why would one need an in-game reason to block someone, then no one seems to need an in-game reason to attack another player? If a feature is part of the game, it needs no more justification than why you might buy any given ship does. This is just an example of players trying to impose some kind of 'space-chivalry' on top of rules/features to suit their wants.
I don't like blocking, yes. I can understand why some might want to block players though.One can attack on what ever reason one has. So it is just fair that one can block people on what ever reason one has. Some people just do not like fair play.
My poit is that you should concider not to block someone for an relatively harmless reason like being victim of a gank in open play, as a block can potentially mess things up for other players too.
It doesn't. I'm asking you on a personal level from one player to another. What you do ingame is purely up to you.My question is, Why should that matter?
For the benefit of clarity - I'm merely pointing out that the block mechanic can be used in circumstances that have nothing to do with types of scenario you're describing at all.
Someone could express an opinion or say something in system chat that causes me to think they're a jerk, and I'd block em so I don't have to play with them ever. That'd have nothing to do with their in-game character. It'd be merely removing them, as a person from my gaming experience, and ensuring they don't ever have an experience with me either. This is all legit as far as I'm concerned. Nothing to do with 'in game' characters. It's real people playing a game, after all.
My original point was purely that the effects of being blocked, extending to those who have not been blocked, is due to crappy instancing mechanics in the game - and not people's choices about who to interact with or not within their gaming experience.
However, given that is the system, it's clearly obvious that the way to avoid the instancing headaches is to also avoid getting blocked for whatever reason. That is within your own control mostly, through your interactions with others. I suppose there could be someone who just randomly blocks random folks for fun. That'd be seriously weird though.
,It doesn't. I'm asking you on a personal level from one player to another. What you do ingame is purely up to you.
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Should it also be their right to tell others that they cannot play with me? Cause that's the main issue here.
If block only had an impact on the one doing the blocking, or only on the one being blocked, it would be far more tolerable, but that's not how it works.
I don't consider PvP a game tool or even something to be distinguished from PvE, except where the game falls short with NPC challenges.
An in-game entity (CMDR or whatever) engaging another in-game entity in a contextual in-character scenario, is not the same as an out-of-character player tool.
A chat only block is something I've been asking for ever since I discovered that block was actually applying an instancing effect.
There is no way to put this power in the hands of players and have an Open mode function as an Open mode.
What one player does in relation to another is not remotely in my control.
To me it is pretty sensible, I accept fact that I can be attacked in open. All I ask is some courtesy and sensible reasons. If one cannot abide with such standards, well I do not want to have common play with such person. Such policy keeps MY play eventually clean of persons not meeting my standards. Those standards are not exorbitantly high. If such policy prevents someone to meet such persons in same instance with me, well I'm so sorry but I'm not going to let certain player type to ruin my gaming session.I don't like blocking, yes. I can understand why some might want to block players though.
I won't judge you for using it, as well as I won't judge a player for attacking you for any reason whatsoever. I only ask that you may ask yourself if you really must block a player when you do, as it is a sensible matter and will effect others.
IMO the best way to deal with unwanted PvP. Personally I would support an open PvE too. Even more if the blocking function could be made comms only then. Right now I feel restrained not to use blocking even if there's a player throwing insults at me or whatever, as I fear that I will freck up my own instancing.Oh. Well, I, long ago, blocked anyone who isn't in a certain PG. So my blocking days are over now Before they even got started.
Which rather suggests that Frontier's stance on player choice extends to Open and Open isn't as Open as some players want.There is no way to put this power in the hands of players and have an Open mode function as an Open mode.
There is no way to put this power in the hands of players and have an Open mode function as an Open mode.
What one player does in relation to another is not remotely in my control.
People block for all sorts of reason, and they block all sorts of people I have no reason to have a problem with. Indeed, about the worst thing some other player can do to me in this game is use the block function in a manner that excludes others from interacting with me. I have no way of even reliably knowing that they are doing this, and no good way to counter it. I cannot block someone whom I don't know is a problem, and even if I did I cannot block someone without creating a bigger problem. I cannot friend everyone in the game, and even if I could, I would not want to as there are a variety of technical and gameplay related issues to that as well.
If those others are choosing to play with someone who has you blocked they are choosing that person over you. No one is forced to group with anyone.
Everyone in a group accepts the restrictions of each others block lists.
Its either a yes from everyone or it's a no. That is how consent works.
You are creating an artificial distinction.
It's perfectly fair and perfectly consistent so that each player can choose their participation with other players.
Players didn't add blocking, the devs did.
The only way to object is to somehow feel that some players have more right to agency than others.
IMO the best way to deal with unwanted PvP. Personally I would support an open PvE too. Even more if the blocking function could be made comms only then. Right now I feel restrained not to use blocking even if there's a player throwing insults at me or whatever, as I fear that I will freck up my own instancing.
Remember consent only happens when all parties agree to whatever is being consented to.
Saying that somehow harms you is equivilant to being upset that someone groups with someone with bad bandwidth and who can not instance with you for that reason.
You do not have a right to instance with everyone. You have the privilege to instance with people who are willing and able to instance with you.
If those others are choosing not to play with someone not on my block list, they may well be forcing me to group with a different instance than I otherwise would.
They have it imposed upon them, which isn't quite the same as acceptance.
Being able to arbitrarily rescind consent on the fly, after the fact, when it comes to the rules of a game, does not and cannot work.
If this were any other game, would you honestly expect to be able to unilaterally exclude another player from interacting with any of the other players? How could that possibly work?
I feel the same way about elements of your position.
They can also chose other player's participation with other players, without their consent or knowledge, which is most certainly not fair.
This is irrelevant. The devs added everything, but that doesn't mean every use is intended, or acceptable.
It's also beside the point, as this is a critcism of the existence of this feature, and not just of it's overt abuses.
The ability to block is a feature that gives some players more agency than others. It prioritizes exclusion over inclusion in an ostensibly Open mode.